10-01-2008, 04:26 AM | #1 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Lighting is meh. Help?
So I'm just getting a feel for how to light my map and I'm getting some weird results that don't make any sense to me. Whenever I compile the map I have everything on normal (fast yielded the same results... at first I thought it was that).
Anyway, take a glance. Yeah, it's dark, but examine the lighting. Notice how there are no lights present on the upper half. When I walk forward a little... You'll see lights appear on the top. Also, the roof, for whatever reason, is fullbright. Also, you can see the lines of my blocks. Now look at the next set: As I turn ever so slightly the different lights get brighter and dimmer, creating some lame lighting. I'm using nothing but light entities and all I'm focused on is this room. Should I be using some other kind of light here? Would the presence of a light_environment fix this?
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10-01-2008, 07:45 AM | #2 |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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Add some more light sources
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10-01-2008, 08:04 AM | #3 | |
FF Loremaster
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Quote:
I found that spot lights worked a bit better, but not by much.
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10-01-2008, 05:11 PM | #4 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Make sure you aren't using any prop or model textures.
Light environment does nothing unless there's sky. |
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10-02-2008, 02:40 AM | #5 | |
FF Loremaster
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Quote:
Lights also flicker whenever I fire a nailgun/shotgun. Lights fade as I walk away and some just pop on and off after I pass certain points on the map. It's frustrating as I don't know what's causing it.
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10-02-2008, 05:48 AM | #6 | |
FF Loremaster
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Quote:
ff_monkey/ff_stonework_piece was the culprit. Figured that prop and model textures would have been labeled with _prop or _model at the end.
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