04-17-2008, 12:57 AM | #1 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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[wip] ff_destroy
Links for those who cant see the pics http://pixels.no.sapo.pt/destroy1.jpg http://pixels.no.sapo.pt/destroy2.jpg http://pixels.no.sapo.pt/destroy3.jpg This is a port from tfc map destroy_l : ) Tryng to give it the same happy/ funny look that it had in tfc, its 90% ready,its a very simple map, with good sliding on it, perfect for skilled stuff, and at the same time good looking for nubs who only want to search and "destroy" : ) Problems with it: can´t do 2 geometrical blocks in a triangular shape :P, if anyone want to help me i would apreciate : ) Last edited by Ihmhi; 02-14-2009 at 03:51 PM. |
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04-17-2008, 01:18 AM | #2 |
Wiki Team
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Location: Greeley, CO
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how do you mean? like you want / need a ramp or something else.
Also very happy to see this being made!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-17-2008, 02:02 AM | #3 |
D&A Member
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i played a beta of this it looks pretty cool. keep up wtih it man
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04-17-2008, 02:47 AM | #4 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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:)
Ty !nF3D4L and Dr.Satan I basicly need a chunk for here and 2 more +- iqual to this one
Last edited by zE; 04-17-2008 at 02:54 AM. |
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04-17-2008, 08:46 AM | #5 | |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
Posts Rated Helpful 0 Times
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Quote:
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04-17-2008, 01:05 PM | #6 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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:)
BumGravy here it is
links for map screens http://pixels.no.sapo.pt/destroy1.jpg http://pixels.no.sapo.pt/destroy2.jpg http://pixels.no.sapo.pt/destroy3.jpg link for the missing chunks screen http://pixels.no.sapo.pt/ff_destroy0000.jpg |
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04-17-2008, 04:11 PM | #7 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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send me a .vmf with those 4 surrounding brushes and i'll send you one back with that hole filled up.
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04-17-2008, 04:35 PM | #8 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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ty blister
I will : ) let me finish the map first so i dont have to wait for the vmf to continue, i ll send in 3 days or so : )
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04-18-2008, 06:16 AM | #9 |
Banned
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Good job man! nice.
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05-01-2008, 01:30 AM | #10 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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soz
soz guys, i had a kinda alpha versiom, but the fps sucked a lot, i had te great idea of textured everything that was visible or not.. so im redoing it all again lol :X low fps maps suck tbh.. i want it to be a good map, cuse was on my favorites in TFC
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02-10-2009, 04:14 AM | #11 |
Join Date: Jul 2007
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What's going on in this thread :O
Lets see some more details, and make sure that Pyro spawns in the hole >:( |
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02-10-2009, 04:37 AM | #12 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
FF_Destroy has been remade and is now included with Fortress Forever.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-11-2009, 04:36 AM | #13 |
Join Date: Jul 2007
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What? Where? :O
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02-11-2009, 07:12 AM | #14 |
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I'm sorry but what. I downloaded this game as it was released, but my computer was too slow to run it at a speed I enjoyed, just redownloaded it.
And as a member of Team Destroy (the clan who designed the original destroy_l) the official ff remake is a joke. It's nice to know you can not have a care in the world for the original map's ideas. |
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02-11-2009, 07:21 AM | #15 |
Join Date: Jul 2007
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Lolllllllllllllllling
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02-11-2009, 08:22 AM | #16 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
zE made ff_detroyz_b1 and ff_destroyz_b2 (which are near duplicates of destroy_l), and it was played a large amount in pickups/leagues for quite a while (6 months or so). After all that playtesting, zE handed the map to a member of the dev team (who is heavily involved in the FF pickup/league community) to remake it tailored specifically to FF's gameplay. FF_Destroy is that version. Now, you have to remember that FF is not TFC, and not all maps/ideas work when ported from one game to the next. We tried a version that stayed true to destroy_l's ideas, and it didn't play as expected. It's unfortunate that you are unsatisfied with the FF version, but it was intended to be a version of (not a port of) destroy_l that was built with FF's competitive gameplay in mind, and it succeeds in that regard. Out of interest, though, I'd like to know where you think the FF version went wrong. Reading this thread, it seems like all your ideas except the soli-top-ramp-spawn and pyro-only spawn are intact (all the rampslides are still possible).
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-11-2009, 08:55 AM | #17 |
Community Member
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Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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ff_destroy is the best 4v4 map right now. My favorite too
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02-11-2009, 10:51 AM | #18 |
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Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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imo the TFC destroy had some great ideas but also some major design flaws (def spawning pretty much in the fr [top ramp position], fd enclosed and often lockable with no secondary route, offy having to go out via the same route the nme offy come in so they get in each others way and offy often get owned by their own def, top corridor to fr far too spammable, etc).
i think we've managed to resolve all of those issues and many more while retaining and improving the good parts of the gameplay of the TFC version (which were and still are awesome btw, so v good job there, koochy). anyway, the result is a really well balanced map for competitive play (which is the target playerbase for CTF maps) that seems to be the most popular map in FF pickups atm (at least in europe.. i don't know about the usa). i'm sorry if you guys don't like it, but lots of ppl do. and if you're wondering why we put dev effort into clan CTF maps: yes, the focus of FF development is rightly shifting towards non-CTF public server play, but solid clan CTF maps like this are still in very short supply, and it's not an area we should forget about even if it's not our focus. |
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02-11-2009, 10:29 PM | #19 |
Join Date: Feb 2009
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I have no problem with changing the layout of the map to more suit the style of gameplay ff has, that's something that obviously would have to change. But there's little things that made that map what it was, mainly koochy's attention to detail he has in everything he does.
The bush's, the flowers, the birds chirping, the team destroy banner, the style of the textures and the pyro spawn are the main ones. Basically, I dont mind the layout, I know koochy was a little oh about it, but the amount of effort put into the texturing and little touch up bits make it a shame. |
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02-11-2009, 10:32 PM | #20 |
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but that was in tfc...This is a remake
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