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Old 01-10-2007, 12:55 AM   #1
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ff_bloodfeud

Hi,

Some Pics of my first map with the Source engine. Still a lot of work to do...

Base Entry:



Ramp:



Ramp again:



Flagroom:



I'll post a layout of the map tomorrow. But for now:
Guts Nächtle...
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Old 01-10-2007, 12:57 AM   #2
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Okay you're officially overusing the light beams. Take it easy!

As for the layout, looks pretty alrght. Some trim around the edges and you'd have something resembling a winner.
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Old 01-10-2007, 01:06 AM   #3
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nice to see a map that isn't over-using curves just because it can

needs more detail, lighting, etc. but you aren't done and it looks pretty solid so far.
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Old 01-10-2007, 01:16 AM   #4
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I acutally say keep the light beams, they add a sort of coolness

and I personally like not having so much trim, to many people add way too many curves

Last edited by o_-=bingo-bango=-; 01-10-2007 at 10:28 PM.
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Old 01-10-2007, 02:35 AM   #5
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The light beams are obnoxiously overdone. Everything else looks pretty cool so far. And like circ said, some trim would go a long way.
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Old 01-10-2007, 06:03 AM   #6
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Definitely too many point_spot lights. Either remove some or maybe try turning the alpha down on them.

Also, don't be afraid to use colored lighting / spotlights, I don't see anything other than white.
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Old 01-10-2007, 06:25 AM   #7
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i like it man....cant wait to see more....stick with it
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Old 01-10-2007, 11:09 AM   #8
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I do like the rough style u're creating there with the edges and textures. And I like the light beams in the yard. Looks like RAMMSTEIN live in berlin...
Let's conceal where they've got the idea from...
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Old 01-10-2007, 11:13 AM   #9
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Wonderful first post! Map looks nice as well! Keep up the good work!
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Old 01-10-2007, 11:23 AM   #10
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inside looks sexy.

outside needs more natural light, and be done away with the beams
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Old 01-10-2007, 01:26 PM   #11
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just because it is source does not mean everything in the world must be rounded. angular architecture is much more plausable and makes you feel less like you are in some eye candy map and more in a map meant for killing people.
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Old 01-10-2007, 02:21 PM   #12
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Quote:
Originally Posted by Hittman
I do like the rough style u're creating there with the edges and textures. And I like the light beams in the yard. Looks like RAMMSTEIN live in berlin...
Let's conceal where they've got the idea from...
you are truly the most disappointing german I have ever met.
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Old 01-10-2007, 03:04 PM   #13
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Quote:
Originally Posted by Jinx
you are truly the most disappointing german I have ever met.
Haha. What?

Read it again. And again. And then tell me what's so disappointing.
For the record: I think the aesthetic value of those lights is something you can not deny when it comes to create a map with this atmosphere. With the rammstein and thrird reich comparision I just wanted to give an artistic hint. Not a political statement. See, there is a difference.
If you can not understand this, I still would not go so far to honor you with a superlative.

Keep up the good work,

regards.

Last edited by o_hittman; 01-10-2007 at 03:25 PM.
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Old 01-10-2007, 04:07 PM   #14
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Hmm looks interesting I'm a great fan already!
I will make some suggestions:

Make the outside daylight darkness is very bad for game play

Replace the metal mesh texture with another or scale down the existing one as it looks grainy

Replace the wall texture in the left of the third picture in my view it looks bad generally

Break up walls with windows either that or have some exposed rock or something to give them some variety.

Add some colour to the lighting, subtle yellows and blues work best usually but use others where appropriate.

Last edited by o_own3r; 01-10-2007 at 10:14 PM.
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Old 01-10-2007, 04:25 PM   #15
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Owner, your posts make me think I've walked into a comic strip :P
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Old 01-10-2007, 06:14 PM   #16
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Quote:
Originally Posted by TwiNCannoN
Definitely too many point_spot lights. Either remove some or maybe try turning the alpha down on them.

Also, don't be afraid to use colored lighting / spotlights, I don't see anything other than white.
He has red lights but they don't cast enough light. Up their brightness. It also helps to have those in shadowed parts, so that they stand out more.

Dark sky is okay for leagueplay, just look at bases.. as long as your interiors are lit enough. You can have shadows, but dont have them covering large part of where players are going to be. i think the fr is a tad too dark. Also try experimenting by making that bright white light over the flag red. Also you need to make that ramp more interesting imo, a trim alone isn't going to do it.

point_spotlights are indeed overused. maybe try to use them in a few smart spots

your architecture looks promising though, keep it up!
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Old 01-10-2007, 08:28 PM   #17
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I like the way the map looks except for the flag room.
The flag room looks too simple and boring. Could be the textures but not sure exactly.
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Old 01-10-2007, 09:42 PM   #18
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Thank you, Owner, for making your posts unnecessarily difficult to read through.
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Old 01-10-2007, 10:15 PM   #19
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Quote:
Originally Posted by Circuitous
Thank you, Owner, for making your posts unnecessarily difficult to read through.
Playing with formatting is fun, in my defence I was very very bored.
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Old 01-11-2007, 12:20 AM   #20
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Thx 2 all for your comments and suggestions. I'm currently fighting my point spot light addiction

I've made a Overview for the map. Unfortunately some parts aren't displayed tehre, so I added some comments. Below the bridge in the Middle of the map will be another passage to provide a second way into the enemy base. The canyon under the bridge will not be accessable: everybody who falls of the bridge, dies

http://www.chaosfuerst.com/maps/ff/f..._overview2.jpg
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