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12-02-2006, 10:48 PM | #1 |
Join Date: Jan 2005
Location: Davis, CA
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According to Circ's method, you're supposed to do an "S" shape with each jump, while according to the OP's method, each jump is supposed to be half of the s. Which way is right?
I've been playing TFC for 7 years and read every damn bhop tutorial, watched the vids and I still can't do it. for some reason my bhop slows down and then i start going backwards instead... so I guess I can do it backwards. According to the OP, thats from doing the opposite strafe and look... but im not I'm doing strafe and look in the same direction. |
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12-02-2006, 10:50 PM | #2 |
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Retired FF Staff
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If you have time, do two curves, or even three. There's no right or wrong number of curves.
If you're slowing down, your jumping timing is off or you're turning too sharply.
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12-02-2006, 10:50 PM | #3 |
Join Date: Apr 2005
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I had to learn by spec'ing someone while they bhop'ed, I couldn't figure out how to do it by any of the tutorials. So here's what you do, find someone who can bhop well, and ask them to show you how they do it while you spec them, that along with what you've read should be enough to get you bhop'ing with a little practice, at least that is if you're like me.
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12-02-2006, 10:56 PM | #4 |
Join Date: Jul 2006
Location: Austin, Texas
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some one showed me in the basement of 2fort, they said to move your mouse in a "v" shape though.
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12-02-2006, 10:58 PM | #5 |
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Can't imagine how that would help, but okay.
The best test of jump timing is generally rock2. Start at one end of the yard and run along the path a bit, then start jumping. Release forward and jump the whole way. If you slow down, work on your timing. If you make it, you're on your way. Then just start the turn/strafe deal.
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12-02-2006, 11:19 PM | #6 |
Join Date: Feb 2006
Location: Paris, FR
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I have two websites, one died but in the "way back machine"
http://fidosrevenge.com/bhop/ http://web.archive.org/web/200505061...hell.com/bhop/ Hope it can help. It's like juggle with concs, timing and practice... |
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12-03-2006, 10:39 AM | #7 | |
Join Date: Mar 2006
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Quote:
And I just took a look on the other page, as well and it's got a _very_ good explanation with pictures and all... @curves whenever you do the strafeleft+slowly-look-left thing, you gain speed and change your direction (I think you move in the direction you look at, when you stop strafing or looking), so it's great to do as many curves/jump as possible. But if you are just learning it I advice you to do a single curve every jump or even use a large room and keep hopping in one direction to get a feel for the speed and jumping (hopping in one direction = start/keep hopping, only press the leftstrafekey and keep it pressed, slowly move the mouse to the left. This should let you gain speed immediately) |
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12-03-2006, 12:11 PM | #8 | |
Join Date: Mar 2005
Location: Europe
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Quote:
Also, if after seven years you still cannot bhop, I suggest using the mwheel if you do not, or getting a legal (no _special :P) script. Glide/Strafe jumping - http://angrymonk.oesm.org/assault/glide.html Bunny hopping - http://www.groovyfargo.co.uk/bytfc_a...nnyhopping.htm |
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12-03-2006, 06:36 PM | #9 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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A good way to see how accelerating by strafing works is to turn gravity to 0 and walk off an edge of something (like walking off the battlements in 2fort) so you have no vertical movement at all. Then you can strafe and turn in the air all you like. You can get going insanely fast if you have a big area and unlimited time.
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12-03-2006, 07:35 PM | #10 |
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Retired FF Staff
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I do that in CS a lot.
It's a lot of fun to shoot off a few pistol rounds, then reload, switch to the bomb and jump - the game weirds out and you get stuck in the da Vinci pose. With 0 gravity, you fly to the top and you can zoom around making airplane noises.
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12-03-2006, 10:48 PM | #11 | |
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Location: Germany
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Quote:
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12-04-2006, 09:33 AM | #12 |
Join Date: Jan 2006
Location: United Kingdom
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How many times does the method need to be explained.
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12-04-2006, 12:36 PM | #13 |
Join Date: Jul 2006
Location: Austin, Texas
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trice more
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12-04-2006, 05:05 PM | #14 |
Join Date: Jan 2005
Location: Davis, CA
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Hmm, but the thing is, I don't use any script at all... I just use the space bar to jump normally.
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12-04-2006, 05:15 PM | #15 |
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Then you need better timing, good sir. The window is very small.
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12-04-2006, 07:00 PM | #16 |
Join Date: Feb 2005
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make it like q3 jumping and newbies will have an easier time and there will be no need for scripts
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12-04-2006, 08:42 PM | #17 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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They are. I've never played q3 but it sounds like a damn fine idea.
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12-04-2006, 09:57 PM | #18 | |
Join Date: Feb 2005
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Quote:
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12-04-2006, 09:55 PM | #19 | |
Join Date: Jan 2005
Location: Germany
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Quote:
Assigning mouse wheel rotation to default jump:
A bit better, although sort of a mini script, is this: Code:
bind "mwheeldown" "+jump;wait" bind "mwheelup" "+jump;wait" If you don't have a mouse wheel or if you prefer to use the space bar, then think about using a script, see the first post in this thread. Last edited by o_pizzahut; 12-04-2006 at 10:00 PM. |
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12-04-2006, 11:48 PM | #20 |
Join Date: Jan 2005
Location: Davis, CA
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In Response to pizzahut:
Many thanks for the help. The thing with the script is, when I tried a script bound to my mouse wheel in the past, it worked ok except for the fact that if I spammed the command too much (by spinning the mousewheel more than one click each time) then I noticed I couldn't fire my weapon while the commands were being executed. Any idea what im talking about? |
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