05-17-2008, 04:48 PM | #241 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
how about do like the TF2's solly's nerf was.
|
|
05-17-2008, 05:50 PM | #242 | |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
05-17-2008, 06:14 PM | #243 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
severly limit the amount of ammo you can carry (not clip, amount)
|
|
05-17-2008, 07:20 PM | #244 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
Um. Soldier does not need a nerf. It's fairly hard already to play decent D with a 4 round clip that takes hours to reload.
|
|
05-18-2008, 04:39 AM | #245 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
He is a little overwhelmed with the general speed of the game, but the core of the class is fine as is. Just make him reload faster than the other classes (33% faster is a good place to start) to make him have a unique feature (something he lacks). Anyway, allow me to give my first impressions on 2.0 and then go into why these impressions have changed. At first, 2.0 was great. I was excited about it. The HW having awesome spread and rate of fire was very cool and I was excited about it. While I was skeptical about the jump pad (for good reason) my initial response was that it was gimmicky, but neat. I didn't see it breaking games. One thing I did notice, from the very first moment of playing 2.0 was that hit scan weapons sucked balls. Even further, I was getting hit by people while I was around the corner already, something that did not happen in 1.11. The medics new ability to toss medpacks was welcomed, but I didn't view it as a necessity. However, I did not see this breaking the game either. Explosion radii' where a huge improvement, and still is. I was also rather pleased with the 1.1 second blue pipe timer. Now, however, all but one of the things I mentioned are reasons why I don't play anymore. 5v and 6v are the only playable formats (with 6v being slightly more broken due to scout/demo/medic combos that can break almost any defense on any medium sized map like monkey, sd2, and the plethora of other maps that are medium sized). Jump pads broke the main reason why seeing an offensive solly or demo wasn't common (but when you saw it, you felt the pain) and, instead, made the demo a class you would see just as much as the medic. This didn't help defense and only bolstered offense. 1.1 second blue pipes made the demo, on most maps, futile for more than just piping the flag while making him an unstoppable spam fest on choke points on maps like monkey and derive. It also made the demo an even better choice for offense. The medics ability to buff his allies without him being around was pretty . This really didn't do much for defense and only bolstered offense. A medic could fully eachother to the point where they could survive two direct rockets and four shotty blasts at medium range, something comparable to the survivability of the soldier all the while not needing to stop to do this. Demos had, roughly, the same survivability while fully buffed. Jump pads also made mirvs a common offensive tool. HW's went from being 'ok' in 1.11 to gimmicky and redundant in 2.0. Hitscans made using the shotty on defense disadvantageous as a moving target coming at an unexpected time as much harder to hit than a target standing in, roughly, the same area all the time. The biggest reason I don't play FF anymore is the offense. The effort you put in does not match what you get out. This means that the opposite is true for the defense (the amount of effort you put in is greater than what you get out) on average. The game, also, revolves around SG's. No longer is it a game of capture the flag or defend the point... it's a game of destroying or protecting the SG. No thanks. When will 2.1 out?
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
|
05-18-2008, 05:04 AM | #246 | ||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
||
|
05-18-2008, 07:29 AM | #247 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
i do agree about the sg statement.
|
|
05-18-2008, 01:56 PM | #248 |
Useless
Retired FF Staff
|
Hitscan wasn't changed in 2.0...
__________________
Look at all those dead links. |
|
05-18-2008, 05:08 PM | #249 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
05-18-2008, 11:43 PM | #250 | |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
Quote:
|
|
|
05-19-2008, 12:23 AM | #251 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
05-19-2008, 01:10 AM | #252 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
the SG needs much better, smarter tracking, although.
|
|
05-19-2008, 09:41 AM | #253 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
I hope the next update isn't going to be another one in a long line of O-friendly patches. Playing D has slowly turned into a chore.. should the SG's get taken down a notch now, i don't see how 6vs6 matches for instance will ever be any fun for the D half of the players.
|
|
05-19-2008, 02:28 PM | #254 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
05-19-2008, 04:52 PM | #255 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
Squeek, you say the sg's are going to get balanced for 2.1. If they were going to be nerfed, then they would just be plain weaker.
Balancing would mean that some things will be weaker, some things will be stronger. What's being changed about the sg's? Credge: I've also encountered the thing where I got hit after I cleared a corner (and had a good ping). I didn't realize it was a change for 2.0. Last edited by chilledsanity; 05-19-2008 at 05:00 PM. |
|
05-19-2008, 05:10 PM | #256 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
But, it's all very much up in the air at this point.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
05-19-2008, 05:25 PM | #257 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
|
You can change all the SG variables in the current release, not just beta. You can also change a bunch of other variables with classes and weapons. Type "cvarlist ffdev_" in console for the list.
|
|
05-19-2008, 05:27 PM | #258 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
05-19-2008, 06:36 PM | #259 | |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
|
Quote:
|
|
|
05-19-2008, 07:43 PM | #260 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
Squeek: What's the reasoning for lowering the health? It seems like it's pretty easy to take them out as it is. Also I doubt the current build time is a concern for most engineers. I spend more time running around finding enough metal to build one in the first place (since the amount of cells for engi's on spawn has been lowered for 2.0) than I do building it. I think ground push is probably a little high, but air push feels kind of weak.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|