09-25-2009, 02:01 AM | #1 |
Beta Tester
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ff_dm_aAomega_b1
Here my first official map, a deathmatch map, i think is a basic map but is cool and i like it, i give you some pictures, because the map isn't finish, because i have a problem to put the entitys of respawn, i put it but in game i can't play.
Here The Screenshots: Yard Red Respawn Blue Respawn If somebody can help me with the problem of info_ff_teamspawn, will be great! Last edited by Peketrack; 09-25-2009 at 02:02 AM. |
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09-25-2009, 02:16 AM | #2 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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what do you mean by this:
Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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09-25-2009, 03:20 AM | #3 |
Beta Tester
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O.o, yeah i dont made a lua. and i dont know, how do that?? can you help me m8??
PD:do you like the map? Last edited by Peketrack; 09-25-2009 at 03:21 AM. |
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09-25-2009, 04:38 AM | #4 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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yeah I can, it won't be til tomorrow if you want other stuff, but I can get you a generic dm .lua right now:
Code:
----------------------------------------------------------------------------- -- includes ----------------------------------------------------------------------------- IncludeScript("base"); IncludeScript("base_teamplay"); IncludeScript("base_location"); ----------------------------------------------------------------------------- -- Teams ----------------------------------------------------------------------------- function startup() -- Names SetTeamName( Team.kRed, "Red" ) SetTeamName( Team.kBlue, "Blue" ) -- Team limits SetPlayerLimit( Team.kBlue, 0 ) SetPlayerLimit( Team.kRed, 0 ) SetPlayerLimit( Team.kYellow, -1 ) SetPlayerLimit( Team.kGreen, -1 ) local team = GetTeam( Team.kBlue ) team:SetClassLimit( Player.kScout, -1 ) team:SetClassLimit( Player.kSniper, -1 ) team:SetClassLimit( Player.kSoldier, 0 ) team:SetClassLimit( Player.kDemoman, 0 ) team:SetClassLimit( Player.kMedic, 0 ) team:SetClassLimit( Player.kHwguy, -1 ) team:SetClassLimit( Player.kPyro, -1 ) team:SetClassLimit( Player.kSpy, -1 ) team:SetClassLimit( Player.kEngineer, -1 ) team:SetClassLimit( Player.kCivilian, -1 ) local team = GetTeam( Team.kRed ) team:SetClassLimit( Player.kScout, -1 ) team:SetClassLimit( Player.kSniper, -1 ) team:SetClassLimit( Player.kSoldier, 0 ) team:SetClassLimit( Player.kDemoman, 0 ) team:SetClassLimit( Player.kMedic, 0 ) team:SetClassLimit( Player.kHwguy, -1 ) team:SetClassLimit( Player.kPyro, -1 ) team:SetClassLimit( Player.kSpy, -1 ) team:SetClassLimit( Player.kEngineer, -1 ) team:SetClassLimit( Player.kCivilian, -1 ) end ----------------------------------------------------------------------------- -- Remove nades and full resupply on spawn ----------------------------------------------------------------------------- function player_spawn( player_entity ) local player = CastToPlayer( player_entity ) -- add stuff player:AddHealth( 400 ) player:AddArmor( 400 ) player:AddAmmo( Ammo.kNails, 400 ) player:AddAmmo( Ammo.kShells, 400 ) player:AddAmmo( Ammo.kRockets, 400 ) player:AddAmmo( Ammo.kCells, 400 ) -- remove stuff player:RemoveAmmo( Ammo.kGren1, 4 ) player:RemoveAmmo( Ammo.kGren2, 4 ) -- Remove detpack from demo if player:GetClass() == Player.kDemoman then player:RemoveAmmo( Ammo.kDetpack, 1 ) end end ff_dm_aAomega_b1.lua that should work for you. And yeah, the map looks nice. I think we have plenty of dm maps, but they are nice to start out on and your off to a great start with mapping. A couple of suggestions:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 09-25-2009 at 04:39 AM. |
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09-25-2009, 02:37 PM | #5 |
Regular or Menthol?
Join Date: Sep 2007
Location: Central MI
Affiliations: :e0: .o` Posts Rated Helpful 0 Times
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Seems like a lot of DM maps coming out
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I'll blow a hole in your face, then go inside and sleep like a baby. Walt Kowalski ---------------------------------------------------------------------------------------- : Mulch_faf (WIP) : FF_Sahara_b1 : |
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09-25-2009, 02:46 PM | #6 |
Beta Tester
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Thx you m8!!
PD: I can do a ctf map, but i do a DM map, because the last dm map was terrible, and i wanna do a good dm map, for my clan specialy, but also for all players!! Last edited by Peketrack; 09-25-2009 at 07:40 PM. |
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