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Old 02-07-2009, 07:10 PM   #1
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Custom player model only has 1 color

Im trying to convert the toon models from tfc to FF, but it will only show up in blue ingame, and none of the other colors.

Just wondering how to fix that.!
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Old 02-08-2009, 12:09 AM   #2
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What, completely blue?
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Old 02-08-2009, 01:32 AM   #3
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http://developer.valvesoftware.com/w...a_Single_Model

Gonna move this to the modding forum.
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Old 02-08-2009, 03:40 AM   #4
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heres the code in the QC file
Code:
$body "torso" "scout_reference_torsoShape.smd"

$texturegroup skinfamilies
{
	{"scout_blue.vmt",
 "goggles.vmt",
 "Chrome2.vmt"
}
 	{"scout_red.vmt",
 "goggles.vmt",
 "Chrome2.vmt"
}
 	{"scout_yellow.vmt",
 "goggles.vmt",
 "Chrome2.vmt"
}
 	{"scout_green.vmt",
 "goggles.vmt",
 "Chrome2.vmt"
}
 }
not sure how to fix this

i looked at the link you send me, but what i have seems right!
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Old 02-08-2009, 06:12 AM   #5
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You have to do a vtf/vmf for each team color
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Old 02-08-2009, 06:19 AM   #6
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i did
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Old 02-08-2009, 06:47 AM   #7
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i have one word for you....WOW

that looks fucking awsome
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Old 02-08-2009, 08:51 AM   #8
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Old 02-08-2009, 12:12 PM   #9
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You need seperate .vmt's AND .vtf's. Also, are those even rigged or just compiled in the pose?
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Old 02-08-2009, 07:10 PM   #10
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Im completly new to source modeling, so I just kinda decompiled the scout, changed the reference smd, changed the skins in the qc file, and then recompiled it. Guess thats not how you're supposed to do it ;p

http://hldevs.com/sniperpix/scout_materials.zip
http://hldevs.com/sniperpix/scout_model.zip

those are the files i have for the scout
if you could fix em up or point out what i did wrong, that would be great!
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Old 02-09-2009, 04:49 AM   #11
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I've tried doing that with the default skeletons and it's way more trouble than it's worth with all of the missing ACT_ calls and such. You will have to rig the models onto the decompiled FF skeleton if you want them to work, it's what I had to do with my TFC converted ones.
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Old 02-10-2009, 01:34 AM   #12
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im not sure what rigging means D:

if you could point me to a tutorial, that would be sock rockin
edit:
heres a more detailed account on what i did:
took the FF scout, deleted all the verticies, opened the toon model over it, assigned all the verticies to the correct position, and then proceeded to compiling it.

does rigging == assigning?

Last edited by CocaCola; 02-10-2009 at 02:13 AM. Reason: typo
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Old 02-10-2009, 09:49 AM   #13
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Yes, rigging is creating/assigning a skeleton to the correct vertices.
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Old 02-10-2009, 11:57 PM   #14
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well i did that!
so what could be wrong!
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Old 02-11-2009, 02:50 AM   #15
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Like I said, you need separate .vmt's and .vtf's for each color. You will also need to custom make each team color yourself.
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Old 02-11-2009, 03:00 AM   #16
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He has those already.
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Old 02-11-2009, 03:58 AM   #17
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Then the .vmt's are not pointing to the correct base texture or he did not create his own team-colored textures.
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Old 02-11-2009, 04:04 AM   #18
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take a look at the file i posted!

they show that all of what you said is already there
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Old 02-11-2009, 04:56 AM   #19
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PM me the entire .qc please.
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Old 02-11-2009, 11:50 PM   #20
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I'll yet them to you I. Thursday because I'm at my dads house until then, And all my files are at moms!
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