Fortress Forever

Go Back   Fortress Forever > Editing > Modding

Reply
 
Thread Tools Display Modes
Old 11-06-2008, 07:20 AM   #1
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
[REQUEST] Cartoon models.

I used to use them. In fact, they feel more like TFC to me than anything else. I could care less about the textures. Essentially they were like this:

http://i21.photobucket.com/albums/b2...stbowl0000.jpg

Yeah, I just realized that I found this link on the FF archives.

http://www.fortress-forever.com/foru...hp/t-9543.html

Any chance on getting this?

Edit: A bit dark, but you should get the idea.

http://www.youtube.com/watch?v=bQtvd...eature=related
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 11-06-2008, 07:26 AM   #2
Green Mushy
Fortress Forever Staff
 
Green Mushy's Avatar
 
Join Date: Nov 2007
Location: Dallas, Texas
Posts Rated Helpful 6 Times
Send a message via AIM to Green Mushy
Ive always loved the cartoon models as well.
Green Mushy is offline   Reply With Quote


Old 11-06-2008, 08:37 PM   #3
tim_
mimic- 3k. leisure^BtU
 
tim_'s Avatar
 
Join Date: Jun 2008
Location: FL
Class/Position: Fucker/On Your Mom
Gametype: ADL
Affiliations: #mimic #pick
Posts Rated Helpful 0 Times
those were called 2d cell shaded cartoon models in TFC...
__________________
leisure|Mi6.t5.f$^Ni^vi`qe`m3`DD-AA-BSU-BW-de-dp-K-Kf-BUS-XD-VD-OD-Rf-ue-EE-AD-A-3i->V<-Sv<<O>>^vi-eC-u|c-^fC.d5-zG-iC'
#mimic #pick
tim_ is offline   Reply With Quote


Old 11-06-2008, 08:38 PM   #4
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
Didn't they essentially double the polys per model?
Hawk Eye is offline   Reply With Quote


Old 11-06-2008, 08:42 PM   #5
tim_
mimic- 3k. leisure^BtU
 
tim_'s Avatar
 
Join Date: Jun 2008
Location: FL
Class/Position: Fucker/On Your Mom
Gametype: ADL
Affiliations: #mimic #pick
Posts Rated Helpful 0 Times
i have no idea i never used them i just remember what the models where called on tfccustom.com
__________________
leisure|Mi6.t5.f$^Ni^vi`qe`m3`DD-AA-BSU-BW-de-dp-K-Kf-BUS-XD-VD-OD-Rf-ue-EE-AD-A-3i->V<-Sv<<O>>^vi-eC-u|c-^fC.d5-zG-iC'
#mimic #pick
tim_ is offline   Reply With Quote


Old 11-06-2008, 09:17 PM   #6
Firefox11
 
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper
Gametype: AvD
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
I recall reading that they made them (more or less in a non-accurate description) by copying the model, oversizing it a bit and "paint" it with some kind of black texture that let you see through it, but not through the map.

Anyways, I used them =D
Firefox11 is offline   Reply With Quote


Old 11-07-2008, 12:11 AM   #7
Jester
Fortress Forever Staff
 
Jester's Avatar
 
Join Date: Sep 2007
Class/Position: O: Scout
Affiliations: {NFO} - New Family Order
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Hawk Eye
Didn't they essentially double the polys per model?
Yes
Jester is offline   Reply With Quote


Old 11-07-2008, 12:20 AM   #8
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Double the pollies or not, I'd still use them.

Or even the old TFC models if you catch my drift :P.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 11-07-2008, 12:20 PM   #9
Player
D&A Member
 
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
Quote:
Originally Posted by Hawk Eye
Didn't they essentially double the polys per model?
Only if they were cell shaded!
Player is offline   Reply With Quote


Old 11-07-2008, 12:53 PM   #10
OneManArmy
Ka-boom!
 
OneManArmy's Avatar
 
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro
Gametype: CTF
Posts Rated Helpful 0 Times
Do want
OneManArmy is offline   Reply With Quote


Old 11-07-2008, 01:52 PM   #11
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
This picture from Credge's first post, All those black lines around the weapon are extra poly's, same thing was used to outline the toon models seen HERE
PartialSchism is offline   Reply With Quote


Old 11-07-2008, 04:55 PM   #12
pF
no war but class war
Fortress Forever Staff
 
pF's Avatar
 
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout
Gametype: ctf
Affiliations: [w~k!]
Posts Rated Helpful 3 Times
I think you duplicate the model, grow it in size and reverse the normals or something..
__________________
Support FF:

Gay And Lesbian Fiction | Teen Books | Bath Products
pF is offline   Reply With Quote


Old 11-07-2008, 07:30 PM   #13
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Yep.

I don't care how many poly's I'm using on these. I've got plenty of rendering room to spare. Hell, I'd even use them with the old TFC models that I'm currently using just 'cuz it's sexy shit.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 11-07-2008, 07:43 PM   #14
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Yeah the TFC models are the win.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 11-07-2008, 07:44 PM   #15
R22B
 
Join Date: Sep 2008
Class/Position: Sniper / Defensive
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
I've been a HUGE fan of cel shading ever since I played XIII

R22B is offline   Reply With Quote


Old 11-07-2008, 07:55 PM   #16
Titan`
 
Join Date: Mar 2007
Posts Rated Helpful 3 Times
Quote:
Originally Posted by Credge
I used to use them. In fact, they feel more like TFC to me than anything else. I could care less about the textures. Essentially they were like this:

http://i21.photobucket.com/albums/b2...stbowl0000.jpg

Yeah, I just realized that I found this link on the FF archives.

http://www.fortress-forever.com/foru...hp/t-9543.html

Any chance on getting this?

Edit: A bit dark, but you should get the idea.

http://www.youtube.com/watch?v=bQtvd...eature=related
Looks like Warsow; looks good.
Titan` is offline   Reply With Quote


Old 11-07-2008, 09:03 PM   #17
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
Toon Nailgun ftw?

I like it, goes with my textures

Was kind of a hackjob, because I am no good with animations yet. It idles and thats about it. I personally dont like my guns to twitch around a whole lot though.

I would love to do all of them, but, animations fail me ><
PartialSchism is offline   Reply With Quote


Old 11-07-2008, 10:26 PM   #18
v3rtigo
Lock 'n Loll!
 
v3rtigo's Avatar
 
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper
Gametype: CTF
Posts Rated Helpful 0 Times
+1 for toon/shaded models

Preferably replicates of the models in the video, they just rock.
v3rtigo is offline   Reply With Quote


Old 11-08-2008, 12:04 AM   #19
Credge
FF Loremaster
Beta Tester
 
Join Date: Sep 2007
Posts Rated Helpful 4 Times
Also, I think it would be fair to say that something like this would eliminate a lot of the visibility issues that some players are having with the high-res textures and high-res player models, no? The blending in effect if you will.

All in all, this is something I would really like to see.

Quote:
Originally Posted by PartialSchism
Toon Nailgun ftw?

I like it, goes with my textures

Was kind of a hackjob, because I am no good with animations yet. It idles and thats about it. I personally dont like my guns to twitch around a whole lot though.

I would love to do all of them, but, animations fail me ><
Animations sphanimations. That looks sexy.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'"

Ronald Reagan
Credge is offline   Reply With Quote


Old 11-08-2008, 03:43 PM   #20
im2cool4uroflolz
y halo thar
 
im2cool4uroflolz's Avatar
 
Join Date: Mar 2008
Class/Position: Lord of Random Sentry Placement
Gametype: CTF
Posts Rated Helpful 0 Times
Do want.
im2cool4uroflolz is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:36 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.