02-07-2005, 01:26 AM | #1 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
TFC vs. FF graphics
Now I know that the graphics are going to be incredible in FF, especialy in contrast to TFC, but will it be too much?. The nice thing about TFC was the amount of action that could go on at once (unless there were nade spammers ). I have played alot of CS:S lately and it can get pretty laggy at times when there is alot going on. Will lag be an issue in FF?
|
|
02-07-2005, 01:53 AM | #2 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Games advance and so do computers.
|
|
02-07-2005, 01:56 AM | #3 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
I suppose, but I hope I don't need to buy more crap for my computer just to play FF like I did with HL2.
|
|
02-07-2005, 02:59 AM | #4 |
Join Date: Dec 2004
Posts Rated Helpful 1 Times
|
see the thead in "chat" it has some tweaks to increase FPS at the cost of graphics quality.
|
|
02-07-2005, 04:32 AM | #5 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Most of the lag I ever get is from the physics. For example in CS:s if someone throws a nade into the cs_italy marketplace thing with all the fruit flying everywhere I just lag spike like crazy. And I cannot see something like that situation in a fortress mod.
|
|
02-07-2005, 04:56 AM | #6 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
It's going to be MUCH better. TFC graphics blow. They're much worse than even HL graphics. I was asking about this a while ago, and I think that the answer was that TFC was in development before the HL engine was fully developed. Basically, TFC looks awful even by HL engine standars, but FF will have full HL2 graphics. (explosions, flames etc anyone?)
|
|
02-07-2005, 05:03 AM | #7 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
If you can survive HL2 , you most probably will be able to run FF ... The worst you could get is sound lag.
A fool map in FF would be a banana pool lol.... but that would make computers lag/ |
|
02-07-2005, 05:21 AM | #8 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
I remember the team talking about keeping "physics objects" at a minimum. This should make the game run much better on most computers.
|
|
02-07-2005, 08:38 AM | #9 |
Fortress Forever Staff
Join Date: Jan 2005
Location: Texas
Posts Rated Helpful 0 Times
|
You need to keep in mind, Blunto, that playing an older generation game on newer generation hardware is going to yield better results.
According to Gamestop, these are the system requirements for Half-Life 1: Required
Ok, what I'm I rambling about? So, anywho, by comparison, here's the system requirements for Half-Life 2: Required
I really don't know what I'm rambling on about anymore. If you're trying to play a "next generation" game with dated hardware the game is going to be much more taxing on your system. So, to ask the question of, "Will lag be an issue in FF," would be best answered with the question of, "Is lag, on Source based games, an issue for you?" This wasn't the most eloquent response, but it's 2:18am.. and I dislike early classes. |
|
02-07-2005, 12:39 PM | #10 | |
Join Date: Dec 2004
Location: Bournemouth, England
Posts Rated Helpful 0 Times
|
Re: TFC vs. FF graphics
Quote:
But it was still amazing, i think you have to accept some slowdown for graphical quality, but it dosnt mean it isnt fun. |
|
|
02-07-2005, 04:09 PM | #11 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
I used to play TFC at 640x480 in software mode getting 20-30 FPS. I've been through two complete PC upgrades since then and have gone from 56k modem to broadband in addition to the major net-code changes that happend in TF1.5 as well. There used to be no problem with the game as I didn't know any better but trying to get me back on my original setup would be painful
|
|
02-07-2005, 04:52 PM | #12 | |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
02-07-2005, 04:58 PM | #13 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
I know, the textures are mostly the same (eg in 2fort etc), and many of the weapon models are the same. (I dont' think any of the original "old" player models were HL1 models, but that's not what you're talking about) The mapping's fine too. I can't put my finger on it, but it just doens't seem to look as good. One of the indicators is the pyro flames and explosions in general. I really can't come up with a good argument, and I might be wrong. I really don't can't put my finger on it, but the graphics seem dumbed down. I remember discussing this on some forums a long time ago, and the consensus was that this was 1: because TFC was in development before the HL engine was completed and 2: to make it more acceptable for large-scale netplay for the computers at the time.
|
|
02-07-2005, 05:05 PM | #14 |
Join Date: Jan 2005
Location: Boston
Posts Rated Helpful 0 Times
|
I run a p4 3.2 ghz, 1 gig of ram and radeon 9800 pro. I run tfc in opengl 1024*768 highest quality in a window and I get 300 - 350 fps. I will not be running source based games in a window... why? I like high quality because I got the hardware that can handle it, but with hl2 it eats this good hardware upand I get like 50fps, so I dont play that in a window cuz it will just fuck me up!
I dont know why I said all that but anyway, as long as ppl can set their settings so that they dont lag on a reasonable computer then the game will be fine! And from what I hear source lets you do some nice things! |
|
02-07-2005, 05:12 PM | #15 |
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
|
I never had the experience of playing Half-life on a 56k. By the time it came out my parents had already sprung for comcast cable.
I hadn't learned how to build computers yet either, so I was just happy that such a cool game could be played on a computer. |
|
02-07-2005, 05:21 PM | #16 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
my shit works and i got a gig or ram a 9600 pro and a 2.8 p4. my old comp, when i first started playing was a i think a 533mhz p3, 128 ram, voodoo3, and that was highend for those days. i had to run software most of the time cuz of my lag on opengl
|
|
02-07-2005, 05:27 PM | #17 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
02-07-2005, 05:42 PM | #18 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
I used to play TFC on a 56k and it really wasnt that bad. Sure there was occasional lag, and sniping was a little difficult, but it was do-able. Now I have 3meg DSL and score a 30 latency on good CS:S servers. I guess my fears of monster lag are really for nothing. You guys working on FF will probably make some modifications that keep the data-stream from getting too big anyway.
|
|
02-07-2005, 05:55 PM | #19 | |
Join Date: Jan 2005
Location: Sheerness, Isle Of Sheppey Kent, England, UK.
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
02-07-2005, 07:45 PM | #20 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
In an update that came out several months ago, all HL games were given an updated netcode thta allowed for lag compensation. (you wouldn't have sniping issues etc, and it was more balanced depending on connection, but you could get shot whne you think the enemy was behind a wall)
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|