07-23-2007, 05:59 PM | #101 |
Cry some more.
Join Date: Jun 2007
Location: Bogart's Tater Patch
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Perhaps...
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07-23-2007, 06:04 PM | #102 |
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While your at it use donkey kong 64 chars as char models
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07-23-2007, 06:09 PM | #103 |
Cry some more.
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No, the character models should be based off Mario Kart 64... since it is the greatest game ever made. The best part is the class system of light to heavy is already in place (eg. Toadstool = Scout, DK = Solly, Bowser = HW, etc...)
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07-23-2007, 06:12 PM | #104 | |
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Quote:
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07-23-2007, 06:17 PM | #105 |
Joystick Junkie
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Seriously, though, I would think that the banana idea is pretty feasible with Lua, right? People replaced flag models with map specific ones in TFC, so I would think they could do so... and it would be pretty fun. I would even attempt to make the banana model and skin for you guys, if you wanted.
Just a thought that came to mind when I saw the original suggestion of replacing the flags with monkeys.
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07-23-2007, 06:20 PM | #106 |
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Join Date: Mar 2007
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STFU WITH THE OTT MONKEY S**T.
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07-23-2007, 06:23 PM | #107 | |
Cry some more.
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Quote:
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07-23-2007, 06:25 PM | #108 | |
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Quote:
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07-23-2007, 06:28 PM | #109 |
Cry some more.
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Actually it's South Park FTW but close enough
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07-23-2007, 09:27 PM | #110 | |
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Quote:
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07-23-2007, 10:28 PM | #111 |
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Is water now clear and see through instead of....well not clear like TFC well and monkey_l water?
Map looks awesome |
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07-23-2007, 11:01 PM | #112 |
Useless
Retired FF Staff
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Sometimes. It's not completely opaque anymore, you can see shit near the top, but if you go deep enough you're hidden.
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07-24-2007, 06:35 AM | #113 |
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Location: Tri-State Area
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I <3 this map. Looks way more appealing to me than monkey from tfc
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07-24-2007, 08:41 PM | #114 |
Banned
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dude monkey models as chars would be fuckin kickass rofl
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07-25-2007, 05:33 AM | #115 | |
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Quote:
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07-25-2007, 03:04 PM | #116 |
Cry some more.
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Location: Bogart's Tater Patch
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dannon! pre-steam clanmates ftw!
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07-26-2007, 09:26 AM | #117 |
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Map is visually stunning, but not sure how the openess of the nml translates in actual gameplay; do you just have invisible barriers preventing you wandering off at the map sides?
Also, the ramp from pit to flag in the fr seems to be made of irregular wood slats. IS that the case, or is it a solid ramp with a texture which doesn't fit over the top of it? I know it might not be so much an issue now as you've removed grens sliding uphill, but is it a case of WYSIWYG or not? |
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07-26-2007, 09:35 AM | #118 |
Join Date: Mar 2007
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This is probably going to be the first map I'll wanna play in FF. Looks absolutely...beautiful.
I wonder how easy/hard it was to do this map, it looks like alot of work. ALOT. |
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07-26-2007, 03:40 PM | #119 |
the pumps dont work
Join Date: Mar 2007
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it would be awesome if someone did destroy the map in this style too
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07-26-2007, 05:13 PM | #120 | |
Useless
Retired FF Staff
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Quote:
The midmap is pretty open, actually. There are natural barriers that hold you in, but you can go pretty far despite that. Not that you ever really need to, but it's pretty handy for sniping sometimes. |
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