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Old 03-10-2007, 07:59 PM   #1
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Mapping Resources

I've decided to consolidate all of the threads that refer to places to get textures, models and feedback. If you have anything to add, post it below and I'll stick it in. So here we go:

Texture Resources:
- HourPitores - Medium texture pack of Industrial and Natural textures - DL 1
- dr Zaius' FF Pack - Medium pack of team-colored Fortess textures - DL 1
- ARCRUX - Small texture pack with a sci-fi theme by spineroyal - DL 1
- berneyboy - Large texture pack with urban and natural themes - DL 1
- cncr04s* - Huge (1800+) texture pack with everything - DL 1
- GambiT's Texture Pack - Our own GambiT's pack of FF textures - DL 1
- vartaxe -
Concreter Wall texture - DL 1

* - See Beetle's post below if you encounter problems with this texture pack.


Installation: Place the folder containing the textures in your 'half-life 2 deathmatch\hl2mp\materials\' folder (or if you are mapping for another mod, use that mod's 'materials\' folder)

Model/Prefab Resources:
- FPSBanana Skins - Assorted skins for Source
- HL2world forums - Forum post with some indoor models
- HL2world - Assorted hl2 models
- Snarkpit Models - ~a dozen models for source
- Snarkpit prefabs - Over fifty assorted Source prefabs

Feedback:
- The Snarkpit - HL1/2 community site where you can post your map and people can leave feedback
- Mapcore Forums - Mostly-HL2 FPS forums who critique eachothers' maps
- HL2world Forums - Fairly active HL2 mapping forums where you can ask questions

Tutorials:
- Valve Developer Community - Valve's mapping website with some tutorials
- The Snarkpit - HL1/2 community site with many tutorials, forums and comments
- Migandi.org.uk's Editing Site - Ugly site with nearly 200 Source tutorials
- Gamewag's Tutorials - Massive, quality tutorial database
- Edit Life's Tutorials - Accessable, clear tutorials database
- Interlopers.net Tutorials - Many tutorials with responses and pictures
- DOD Federation Tutorials - Many many tutorials listed
- TWHL Tutorials - About one dozen tutorials for Source
- Import Realistic Terrain - Create terrain based on real locations in the US in another program and import it into Hammer
-SGware.be Tutorials - FF tutorials on loading Screens and Lua commands

Mapping Theory
- Deathmatch Encyclopedia Articles - Matt Breit's excellent and interesting tutorials/discussions on level design and theory.
- Multiplayer Level Design - A study of the commonalities between successful multiplayer maps and their design
- Level Design Musings - CliffyB's thoughts on level design, from general to gametype to sound and more.

Gametype Tips:
- CTF Mapping - The Unreal Wiki's suggestions for building CTF maps.
- Elements of CTF Style - Suggestions for CTF level design.
- CTF Tutorial - Planet Unreal's CTF tutorial

Other:
- JMC's TFC Map Zone - Database with reviews of hundreds of TFC maps
- Valve Editing Resource Center - Forums where people ask many mapping questions
- Handzman's Decals - Custom decals created for FF (flag arrows, etc.)
- Bumgravy and PHISH's Waterfall - A waterfall prefab by our own Bumgravy and PHISH!
- Valve's Sky list - List of the skies available in HL2, CS and EP1 with visuals
- HL Programs - Assorted viewer/adjusting/etc. programs, mainly directed at HL but many work for HL2
- Displacement Editor - Tool to create Quake3 style patches/curvy displacements
- HL Programs - Assorted external tools to help with mapping (viewers, etc.) - mainly for HL, but many work for HL2.

Notes: Remember to give credit to the artists who created the textures/models/etc you use.

Also if You need Help mapping for FF then join #ff.mapping at gamesurge. Squeek and Ricey would most likely help you
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Last edited by [AE] 82694; 12-18-2008 at 04:50 AM.
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Old 03-10-2007, 11:35 PM   #2
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STICKY
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Old 03-12-2007, 01:55 PM   #3
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errr... sticky? any mods out there?
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Old 03-13-2007, 07:21 AM   #4
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It's amazing what happens when you pester schoofta
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Old 03-13-2007, 06:04 PM   #5
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Thanks for the sticky!

Any other mapping resources to post?
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Old 03-14-2007, 07:07 PM   #6
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This is CTF related
http://www.doom3world.org/phpbb2/viewtopic.php?t=9380
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Old 03-14-2007, 07:12 PM   #7
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Thanks own3r, most of the links on that page were broken, but I'll direct link to the ones that were good.

Rock on.
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Old 03-14-2007, 07:23 PM   #8
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got some more defrag gave me ages ago:

http://lunaran.com/dmenc_architecture.php
http://lunaran.com/dmenc_connectivity.php
http://lunaran.com/dmenc_flow.php
http://lunaran.com/dmenc_mapbalance.php
http://lunaran.com/dmenc_itembalance.php
http://www.slothy.com/composite/MP_101.doc
http://cliffyb.com/rants/ut-ld-tips.shtml

Last edited by own3r; 03-14-2007 at 07:36 PM.
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Old 03-14-2007, 07:36 PM   #9
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Wow, those are some great articles. Thanks again, own3r!
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Old 03-14-2007, 08:30 PM   #10
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Now im on a roll heres another i was reminded of while posting feedback on 2morforever

http://developer.valvesoftware.com/wiki/Sky_List
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Old 03-26-2007, 05:46 AM   #11
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More Models

http://www.snarkpit.net/editing.php?...es&type=models

Prefabs

http://www.snarkpit.net/editing.php?...s&type=prefabs
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Old 04-12-2007, 02:49 AM   #12
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Updated right now with 'HL Programs' in the 'Other' section, and I updated a couple times without stating that I did. If you haven't looked in a while, take a gander once again.

Can't get rid of these damn ganders.
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Old 05-07-2007, 08:54 AM   #13
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A tool to create quake3 style patches in source.

http://www.symo.clara.net/gfx/disped1.jpg


http://forums.fortress-forever.com/s...ead.php?t=9133

Last edited by own3r; 05-07-2007 at 06:49 PM.
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Old 05-08-2007, 10:19 PM   #14
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Terrain importing from real life
http://interlopers.net/forum/viewtop...fedf139b8aef48
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Old 06-10-2007, 05:20 AM   #15
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Put this as a note to the cncr04's texture pack. Using packrat, or man.exe, you'll need to change any vmf file in his texture pack like this.

At the beginning of every vmt file he incorrectly put a "/" like so:
Code:
"lightmappedgeneric"
{
	"$basetexture" "/cncr04s/dirt/bocroad"
	"$surfaceprop" "dirt"
	"$keywords" "dirt"
}
it should be:
Code:
"lightmappedgeneric"
{
	"$basetexture" "cncr04s/dirt/bocroad"
	"$surfaceprop" "dirt"
	"$keywords" "dirt"
}
Notice the "/" mark before the cncr04s folder. It shouldn't be there and won't correctly embed into a bsp unless you take it out. I don't know about doing it manually, but if u use a program, you will have to take that "/" out of every vmt file of his.
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Old 06-10-2007, 06:04 AM   #16
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..really? the pack works fine for me..
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Old 06-10-2007, 04:47 PM   #17
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it works fine as far as the textures showing up when you have the textures, but when i tried to embed them for ppl that don't have the pack it didn't work for them. Who knows? It may just be me that has to take that out, but if you run into the same problem - thats the answer.
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Old 08-07-2007, 12:47 PM   #18
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Is there anything different needed in a FF map than a normal map in hammer? I am very new to hammer.
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Old 08-07-2007, 12:51 PM   #19
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not much really. just your entities. although seeing as how its a team based game, team colors are needed as well.
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-------------------------------FF_Rock2(WIP)------------------------------
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Old 08-07-2007, 10:44 PM   #20
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Aside from the different FGDs, there's nothing much to change.

You'll need to learn how to use and define FF's entities (which are mostly controlled by Lua). If you want to do standard shit, though, there are pre-made files for all of that.
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