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Old 09-04-2016, 04:26 PM   #1721
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AfterShockFF closed without merging pull request fortressforever/fortressforever#276 ('Refactoring: Create ff_player_shared.h file')

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Old 09-04-2016, 10:37 PM   #1722
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AfterShockFF merged pull request fortressforever/fortressforever#288 ('Feature/kill assists') from DexterHaslem to beta

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Old 09-04-2016, 10:37 PM   #1723
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AfterShockFF pushed 34 commits to fortressforever/fortressforever:beta

  • 2cd9f1 DexterHaslem: 'add lightweight state for keeping track of who attacked me recently. doesnt need to be networked'
  • 999966 DexterHaslem: 'fill out recent attacker info from OnTakeDamage'
  • db0cb7 DexterHaslem: 'add killassister to event. ModEvents.res must be updated too :)'
  • 5f0548 DexterHaslem: 'add fort points for kill assists as long as wasnt teammate'
  • 77f862 DexterHaslem: 'cleanup'
  • 40a617 DexterHaslem: 'basic console messages and added info for the assister'
  • d0134a DexterHaslem: 'minor fixes, consider only biggest contributor in last 5 seconds'
  • 85703b DexterHaslem: 'extra spaces'
  • 547dbc DexterHaslem: 'Merge branch 'beta' of https://github.com/fortressforever/fortressforever into feature/kill-assists'
  • 26fef6 DexterHaslem: 'minor cleanup, pull assist time into MAX_ASSIST_TIME_MS'
  • 52a5a0 DexterHaslem: 'stub handling switching teams, disconnects dropping a player from assists'
  • 76d8a3 DexterHaslem: 'debug stuff'
  • e08bca DexterHaslem: 'oops fix crash on killer being world'
  • 437b19 DexterHaslem: 'implement RemoveMeFromKillAssists'
  • ba14eb DexterHaslem: 'first pass death notice showing basic assist'
  • a9a75a DexterHaslem: 'stick kill assist in killer string right away. fixes alignment issues'
  • f0707b DexterHaslem: 'run assist damage tracking through GetDeathScorer(). makes sure assists from buildables and junk go...'
  • ca35df DexterHaslem: 'its me ur pal FFGameRules(). its me your pal vc2005 too stupid to figure out the inheritancein....'
  • 80144f DexterHaslem: 'add assist to log. simple 'assisted by' on new line for backwards compatibility'
  • afbb88 DexterHaslem: 'assist log formatting'
  • cdf8d8 DexterHaslem: 'cleanup pass'
  • fd2290 DexterHaslem: 'bump this wide character array down to 256. it doesnt really matter, and they're all overkill but'
  • 721be1 DexterHaslem: 'always run player's RemoveMeFromKillAssists()'
  • 5048d3 DexterHaslem: 'run spec check in get top kill assister'
  • 992293 DexterHaslem: 'code format consistency (lol)'
  • 2f921c DexterHaslem: 'clarification'
  • 2d55f3 DexterHaslem: 'start of exposing assists, add to client side player resource tables'
  • 5ad658 DexterHaslem: 'add assists to server side props and DTs. need to actually update them'
  • 379706 DexterHaslem: 'implement setters for assists on server player'
  • fb978b DexterHaslem: 'assist count reset logic'
  • d43bbc DexterHaslem: 'actually give her an assist point'
  • efe795 DexterHaslem: 'first pass add assists to scoreboard. forgot to add getter to IGameResources'
  • f31115 DexterHaslem: 'deaths filled out 70 width before, split evenly with assists column. looks nice'
  • fab7ee AfterShockFF: 'Merge branch 'feature/kill-assists' into beta. Conflicts:. dlls/ff/ff_player.h'

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Old 09-04-2016, 10:39 PM   #1724
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AfterShockFF pushed 3 commits to fortressforever/fortressforever-scripts:master

  • d4755f DexterHaslem: 'script additions to support kill assists'
  • 8509dd DexterHaslem: 'add localized string for assists on scoreboard'
  • 61f1ce AfterShockFF: 'Merge remote-tracking branch 'remotes/fortressforever/feature/kill-assists'. Conflicts:....'

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Old 09-04-2016, 10:39 PM   #1725
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AfterShockFF merged pull request fortressforever/fortressforever-scripts#59 ('script additions to support kill assists') from DexterHaslem to master

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Old 09-04-2016, 10:40 PM   #1726
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AfterShockFF commented on issue fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit'):
@squeek502 it doesnt appear to conflict. I've merged the kill assists PRs. Can you check this is all good to go and merge the two PRs?
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Old 09-04-2016, 11:27 PM   #1727
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squeek502 commented on issue fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit'):
If it doesn't conflict, it should be good to go.
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Old 09-04-2016, 11:27 PM   #1728
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squeek502 closed issue fortressforever/fortressforever#293 ('Default hud_deathnotice_highlightself to 1')

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Old 09-04-2016, 11:27 PM   #1729
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squeek502 merged pull request fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit') from squeek502 to beta

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Old 09-04-2016, 11:27 PM   #1730
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squeek502 pushed 3 commits to fortressforever/fortressforever:beta

  • 06f1a8 squeek502: 'Make hud_deathnotice_highlightself on by default'
  • 9e1ec4 squeek502: 'Add a border to hud_deathnotice_highlightself and make its BG dark. - Uses default HUD foreground...'
  • bef002 squeek502: 'Merge pull request #296 from fortressforever/features/deathnotice-highlight. Enable...'

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Old 09-04-2016, 11:27 PM   #1731
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squeek502 merged pull request fortressforever/fortressforever-scripts#60 ('hud_deathnotice_highlightself script changes') from squeek502 to master

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Old 09-04-2016, 11:27 PM   #1732
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master

  • 67af77 squeek502: 'hud_deathnotice_highlightself script changes. - Accompanies fortressforever/fortressforever#296'
  • 310c1d squeek502: 'Merge pull request #60 from fortressforever/deathnotice-highlight. hud_deathnotice_highlightself...'

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Old 09-05-2016, 09:02 AM   #1733
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AshMarks opened issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server')

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Old 09-05-2016, 03:49 PM   #1734
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ax-rwnd commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
I can confirm this issue under debian 8 (unstable)/wine 1.8.2 and the latest released steam version (2.6?). The game crashes with a page fault when reading 0x00000024, so my first guess is a bad pointer access.

For me, the issue also appears when resizing from the main menu _after a game has...
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Old 09-05-2016, 05:52 PM   #1735
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doublah commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
Fairly certain this is an engine bug.
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Old 09-05-2016, 07:02 PM   #1736
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squeek502 synchronized pull request fortressforever/fortressforever#290 ('Fix certain fields not getting saved in SourceTV demos')

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Old 09-05-2016, 07:02 PM   #1737
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squeek502 force-pushed fortressforever/fortressforever:fixes/sourcetv-sendproxy from 060c93 to 159af5

  • 782189 squeek502: 'Fix SendProxy_OnlyToObservers not sending data to SourceTV. - This was stopping fields in a...'
  • c7b9f4 squeek502: 'Re-enable hud_keystate for SourceTV demos now that it will work'
  • 159af5 squeek502: 'Use SendPropTime instead of SendPropFloat in DT_FFPlayerObserver'

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Old 09-06-2016, 12:00 AM   #1738
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AshMarks commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
@ax-rwnd Yes, if I enter a server then disconnect then change my resolution the game also crashes. I'm running Windows 10.
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Old 09-10-2016, 04:32 PM   #1739
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AfterShockFF commented on issue fortressforever/fortressforever#290 ('Fix certain fields not getting saved in SourceTV demos'):
Is this ready to merge?
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Old 09-10-2016, 05:06 PM   #1740
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#62 ('Remove the jumpgun from scout'):
Merging this so we can rework it for the next patch
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