09-04-2016, 04:26 PM | #1721 |
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AfterShockFF closed without merging pull request fortressforever/fortressforever#276 ('Refactoring: Create ff_player_shared.h file')
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09-04-2016, 10:37 PM | #1722 |
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AfterShockFF merged pull request fortressforever/fortressforever#288 ('Feature/kill assists') from DexterHaslem to beta
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09-04-2016, 10:37 PM | #1723 |
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AfterShockFF pushed 34 commits to fortressforever/fortressforever:beta
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09-04-2016, 10:39 PM | #1724 |
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AfterShockFF pushed 3 commits to fortressforever/fortressforever-scripts:master
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09-04-2016, 10:39 PM | #1725 |
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AfterShockFF merged pull request fortressforever/fortressforever-scripts#59 ('script additions to support kill assists') from DexterHaslem to master
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09-04-2016, 10:40 PM | #1726 |
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AfterShockFF commented on issue fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit'):
@squeek502 it doesnt appear to conflict. I've merged the kill assists PRs. Can you check this is all good to go and merge the two PRs?View on Github |
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09-04-2016, 11:27 PM | #1727 |
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squeek502 commented on issue fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit'):
If it doesn't conflict, it should be good to go.View on Github |
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09-04-2016, 11:27 PM | #1728 |
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squeek502 closed issue fortressforever/fortressforever#293 ('Default hud_deathnotice_highlightself to 1')
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09-04-2016, 11:27 PM | #1729 |
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squeek502 merged pull request fortressforever/fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit') from squeek502 to beta
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09-04-2016, 11:27 PM | #1730 |
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squeek502 pushed 3 commits to fortressforever/fortressforever:beta
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09-04-2016, 11:27 PM | #1731 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#60 ('hud_deathnotice_highlightself script changes') from squeek502 to master
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09-04-2016, 11:27 PM | #1732 |
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squeek502 pushed 2 commits to fortressforever/fortressforever-scripts:master
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09-05-2016, 09:02 AM | #1733 |
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AshMarks opened issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server')
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09-05-2016, 03:49 PM | #1734 |
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ax-rwnd commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
I can confirm this issue under debian 8 (unstable)/wine 1.8.2 and the latest released steam version (2.6?). The game crashes with a page fault when reading 0x00000024, so my first guess is a bad pointer access.View on Github |
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09-05-2016, 05:52 PM | #1735 |
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doublah commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
Fairly certain this is an engine bug.View on Github |
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09-05-2016, 07:02 PM | #1736 |
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squeek502 synchronized pull request fortressforever/fortressforever#290 ('Fix certain fields not getting saved in SourceTV demos')
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09-05-2016, 07:02 PM | #1737 |
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squeek502 force-pushed fortressforever/fortressforever:fixes/sourcetv-sendproxy from 060c93 to 159af5
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09-06-2016, 12:00 AM | #1738 |
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AshMarks commented on issue fortressforever/fortressforever#304 ('Changing resolution causes crashes upon joining/creating a server'):
@ax-rwnd Yes, if I enter a server then disconnect then change my resolution the game also crashes. I'm running Windows 10.View on Github |
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09-10-2016, 04:32 PM | #1739 |
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AfterShockFF commented on issue fortressforever/fortressforever#290 ('Fix certain fields not getting saved in SourceTV demos'):
Is this ready to merge?View on Github |
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09-10-2016, 05:06 PM | #1740 |
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AfterShockFF commented on issue fortressforever/fortressforever-scripts#62 ('Remove the jumpgun from scout'):
Merging this so we can rework it for the next patchView on Github |
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