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Old 03-09-2007, 06:06 PM   #21
GambiT
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new SS!!!

i had to show them off....the last 2 rows before the little lights came out awesome...i'm going to make some more variations of them..
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Old 03-09-2007, 06:08 PM   #22
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Quote:
Originally Posted by GambiT
all of the lights i'm making have an alpha channel(source illumination)...

i had asked in another thread about the lights.rad and got no response...

so what i plan on doing is sending a text file with the pack with suggested color and brightness(which you can modify if you like) and all you have to do is add to your lights.rad(i will explain that also)....

i'm going to make the list out of the color i see best fit for the texture seeing as how i have the TGAs and i can open it and use the "dropper" to find the color best fit for it...

does that answer your question?
Much improved I'll use em.
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Old 03-09-2007, 07:05 PM   #23
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Yeah, these are inspiring me to make a full-scaled map
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Old 03-09-2007, 07:19 PM   #24
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thanks y'all
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Old 03-10-2007, 12:06 AM   #25
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Quote:
Originally Posted by Hawk Eye
Yeah, these are inspiring me to make a full-scaled map
as opposed to...1/2 scaled? ..be so tiny
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Old 03-10-2007, 12:37 AM   #26
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i added another SS

the last 4 rows of lights...do you think y'all will get any use out of?..should i keep making them like that?
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Old 03-10-2007, 01:58 AM   #27
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Quote:
Originally Posted by Beetle
as opposed to...1/2 scaled? ..be so tiny
Yeah Kind of. I was bored one day so I made a mock-2fort nomans land for SourceForts.. [with alterations of course], but I was too lazy to even try to make a map as huge as the old tfc ones

Back to the topic: Those new half-sphere looking ones seem the best so far. I could see them being used a lot.

[keep em coming]
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Old 03-10-2007, 02:06 AM   #28
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o come on, you know there's different sized maps for tfc. some are as big as mecklenburg then some are as big as mulch_dm.

I do like the last screenshots.
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Old 03-10-2007, 02:31 AM   #29
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then some as big as hwguyz
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Old 03-10-2007, 10:04 PM   #30
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new ss...ignore the yellow light off to the right i was testing something with the alpha channel..trying to get more brightness out of them...but also remember if they werent all lined up next to each other they would look alot brighter
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Old 03-11-2007, 12:04 AM   #31
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I quite like some of those circular ones they could be really useful, how about some square versions of the circular styled ones
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Old 03-11-2007, 01:20 AM   #32
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Some of the lights look extremely flat.
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Old 03-11-2007, 01:44 AM   #33
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color wise?...i agree...thats one of the things i'm working on...but imagine it in a room without a bright light like right now and without 50 other illuminating textures next to it...
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Old 03-11-2007, 11:34 AM   #34
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good news!!!!....ok...well i said from the beginning that i'm still learning this program...well this morning i stumbled upon a better way to color my lights....and i do mean better...i think it will give these textures that illum we're looking for in-game as well as a overall better look...i'll post some SS's later today to let you decide..
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Old 03-11-2007, 05:58 PM   #35
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2 new SS's

last SS 3rd row up...those came out very well
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Old 03-11-2007, 06:02 PM   #36
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those look very good
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Old 03-12-2007, 02:48 AM   #37
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Holy shiatstorm, beautiful work!

Love the realism.
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Old 03-12-2007, 03:18 AM   #38
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lol...thanks man...they should look real...they are pictures of real lights
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Old 03-12-2007, 05:29 AM   #39
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Before I didn't like it but now I do

Well here are some pics of light source that may inspire you








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Old 03-12-2007, 01:56 PM   #40
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i really like that red one...i'll work on it this evening....


i'm about ready to finish this pack so if y'all have pictures of lights you'd like to see in FF post them here...front shots are ALOT easier to work with....


also...how would y'all like a pack of signs?...like warning laser and stuff like that....???
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