02-21-2007, 09:19 PM | #1 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
FF models for G-Mod?
After Fortress Forever is released are you going to put a pack together for G-Mod?
|
|
02-21-2007, 10:27 PM | #2 |
Join Date: Apr 2005
Location: Brazil
Posts Rated Helpful 0 Times
|
anyone can do that..
|
|
02-21-2007, 11:29 PM | #3 |
Join Date: Feb 2007
Posts Rated Helpful 0 Times
|
doesn't gmod 10 do that automatically?
|
|
02-21-2007, 11:30 PM | #4 |
Join Date: Apr 2006
Location: Newark, NJ
Posts Rated Helpful 0 Times
|
I do not know; after all, I am pretty sure some stuff in Gmod only got added on after the latest patch. Then again I do not have it, I can not be sure... I am only half-remembering some blog post I read in the Concerned HL2 comic (Gordon Frohman = mad lulz).
|
|
02-21-2007, 11:43 PM | #5 |
Join Date: Aug 2006
Posts Rated Helpful 0 Times
|
Gmod 10 does it automatically :]
Or so I've heard. |
|
02-22-2007, 03:13 AM | #6 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
no, people have to "addon" models. I'm mainly talking about player models so thet we can pose them I have dreams for the HWGuy already
|
|
02-22-2007, 03:31 AM | #7 |
Join Date: Feb 2007
Posts Rated Helpful 0 Times
|
It does it automatically.................
|
|
02-22-2007, 04:31 AM | #8 |
Join Date: Jul 2006
Posts Rated Helpful 0 Times
|
From what I've heard, GMod 10 might do that automatically... That's just what I've heard.
P.S. Shadow priests melt faces? |
|
02-22-2007, 06:21 AM | #9 |
Join Date: Jul 2006
Location: Melbourne, Victoria, Australia
Posts Rated Helpful 0 Times
|
It does, just use the file browser in the spawn menu to go into the models directory
|
|
02-22-2007, 12:14 PM | #10 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
thats not automatically....and I wanting to know if they would put an OFFICIAL pack together.
|
|
02-22-2007, 04:42 PM | #11 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
Posts Rated Helpful 0 Times
|
nodnarb....ANYONE can do it, THEY don't have to do it, simple.
|
|
02-22-2007, 04:49 PM | #12 |
Join Date: Feb 2007
Posts Rated Helpful 0 Times
|
wtf is you have gmod 9, pull out the models yourself, stop being lazy. It would take like 10 minutes, and if you have gmod 10 it does it automatically..................................... .....................
|
|
02-22-2007, 05:53 PM | #13 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
I love how people get worked up over nothing...
|
|
02-22-2007, 06:59 PM | #14 | |
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
02-22-2007, 07:16 PM | #15 | |
Join Date: Feb 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
02-22-2007, 07:41 PM | #16 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
i think it only does it automatically if its an official valve map or model? either way you can just add it yourself in a second, make a new category for "FF Models" and there you go
lua is great! |
|
02-22-2007, 08:24 PM | #17 | |
Join Date: Jul 2006
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
02-22-2007, 11:27 PM | #18 | |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
Quote:
The reason why i asked is because I thought the models would be embedded in the .gcf and I didn't want to fish them out. |
|
|
02-22-2007, 11:31 PM | #19 |
Useless
Retired FF Staff
|
If they even use a GCF, you can use GCFScape to extract them, no problem.
__________________
Look at all those dead links. |
|
02-23-2007, 03:14 AM | #20 | |
Join Date: Apr 2005
Location: Brazil
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|