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Old 05-30-2005, 07:53 PM   #21
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cool die map zeg.
goed bezig herman :P
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Old 05-30-2005, 08:51 PM   #22
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Quote:
Originally Posted by elvis2049
cool die map zeg.
goed bezig herman :P
excuse me... WHAT?
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Old 05-30-2005, 08:57 PM   #23
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Looks good! Hey, 4th picture. Maybe if you put the grass texture instead and blend a dirt texture next to the rock wall would look cool? It's a bit blinding you could say . I like it so far though
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Old 05-31-2005, 12:10 PM   #24
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Quote:
Originally Posted by Jared-tM-
Looks good! Hey, 4th picture. Maybe if you put the grass texture instead and blend a dirt texture next to the rock wall would look cool? It's a bit blinding you could say . I like it so far though
Would do it with smile in my face if you would show me a picture of green grass growing on a hard cliff in the middle of desert

This is a desert map after all and that big cliff there is going to be chainged, it's not going to be that cubic
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Old 05-31-2005, 03:23 PM   #25
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Quote:
Originally Posted by Donny
Quote:
Originally Posted by Jared-tM-
Looks good! Hey, 4th picture. Maybe if you put the grass texture instead and blend a dirt texture next to the rock wall would look cool? It's a bit blinding you could say . I like it so far though
Would do it with smile in my face if you would show me a picture of green grass growing on a hard cliff in the middle of desert

This is a desert map after all and that big cliff there is going to be chainged, it's not going to be that cubic
The witty retort to that would be "how often do you see that much water in the middle of the desert "

However i do really like the brightness and the look of the map... not sure what that thing in the middle with the stairs is but im sure once the map is complete it will all make sense, liking it, keep it up
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Old 05-31-2005, 08:26 PM   #26
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Quote:
Originally Posted by Deadeh
The witty retort to that would be "how often do you see that much water in the middle of the desert "

However i do really like the brightness and the look of the map... not sure what that thing in the middle with the stairs is but im sure once the map is complete it will all make sense, liking it, keep it up
That retort would be dumb as "How often you see red HQ in the middle of desert?" If you look closely you might see that there is base build there and the water is kept there for the team and for the looks.

And what comes to the stairs if you mean that long pillar there it's a source engine bug. Forgot to menton it. Good thing you like the brightness, I see ppl here wanting bright maps and Im making one, and I get "constructive critizism" (I know it's typed wrong(if not yay me)) of it.
Im not making another night or dark map. This one is bright like J-Lo's ass on a por.... ok I quit there
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Old 06-01-2005, 01:14 PM   #27
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Map is looking good. Just one comment so far. The part where you say that medics and/or soldiers will conc/rjump to the base may be dificult for newbies to conc off due to uneven surface. Old pro's will hand held for sure but those just learning will have a nightmare laying down a conc on that surface.

What do you think?

V
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Old 06-01-2005, 01:18 PM   #28
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Quote:
Originally Posted by Vorm
Map is looking good. Just one comment so far. The part where you say that medics and/or soldiers will conc/rjump to the base may be dificult for newbies to conc off due to uneven surface. Old pro's will hand held for sure but those just learning will have a nightmare laying down a conc on that surface.

What do you think?

V
I don't think people will have too much of a problem. There are plenty of other maps to learn to conc on. It definitely looks fun to play though.
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Old 06-01-2005, 02:37 PM   #29
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you can also hold down the concgren button and launch it at your inventory
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Old 06-02-2005, 01:23 AM   #30
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Solid start. I like the overall design, and I look forward to seeing how the looks come together.

Maybe if you could get a texture to make the water more like oil (and make movement harder to make it more 'viscous') it would be more 'deserty', but it's your call. I think the water works fine.
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Old 06-02-2005, 02:10 AM   #31
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btw snipers and all guys can shoot trough that glass. It's just there so pr0 scouts and medics dont try anything fancy
Don't like that, it'll look silly and they can snipe elsewhere anyway. Either open it up or block it off.
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Old 06-02-2005, 02:12 AM   #32
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Where abouts are those trees and shrubbery located in \models\ D:? I've only found some crappy dead trees in \props_foliage\ D:!
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Old 06-02-2005, 02:45 AM   #33
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take screenshots with AA on...
ta
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Old 06-02-2005, 06:55 AM   #34
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cs:s only, im guessing kooch :>

sif map in cs:s!
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Old 06-02-2005, 09:07 AM   #35
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Cactus and tree and rock models are from de_inferno CS:s map.

valk what do you mean by AA?
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Old 06-02-2005, 09:44 AM   #36
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AntiAliasing my guess.

I'm sure I tried CS:S! Let me have another look >:|

<3
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Old 06-02-2005, 12:47 PM   #37
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they are located props/de_inferno/ tree.mld or something
props/de_inferno is the correct path anyway
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Old 06-02-2005, 02:11 PM   #38
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the map isn't in the TFC spirit... look like Cowboy & indian mod...
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Old 06-02-2005, 02:29 PM   #39
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Quote:
Originally Posted by Braindead
the map isn't in the TFC spirit... look like Cowboy & indian mod...
Oh it so is. Off the top of my head, this map reminds me of badlands, crossover2, and nml. All of which are great TFC maps.
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Old 06-02-2005, 02:30 PM   #40
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Quote:
Originally Posted by Braindead
the map isn't in the TFC spirit... look like Cowboy & indian mod...
What is "the spirit of TFC" in your opinion?
I think this is something that eveyone as an idea of but everyone also assumes that their idea is "THE IDEAL" interpretation. Sounds like a new topic to me...
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