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Old 10-08-2009, 04:36 PM   #61
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Hmm, interesting... Did kinda wonder what would happen in that situation, never got chance to test it though.

Will try and fix it up somehow for b5 I guess.


And yeah, I might just try propper yet
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Old 10-09-2009, 01:13 PM   #62
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Quote:
Originally Posted by thiz View Post
We kinda broke this map yesterday, capping the key at simultaneously seems to cause the gas green screen/noise to stay after the gas is released. When you die the green goes away, but the noise stays.
That happened in b3 too, btw there's something wrong with TALOS or with zE Palace, this map is different in both servers.. again
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Old 10-09-2009, 07:10 PM   #63
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ffs :/
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Old 10-19-2009, 03:45 PM   #64
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still 2 map´s version around :<
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Old 10-19-2009, 06:10 PM   #65
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Quote:
Originally Posted by zE View Post
still 2 map´s version around :<
nothing pon can do, blame the server owners.
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Old 11-14-2009, 02:52 AM   #66
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One thing that bugs me is that you can build a dispenser on top of the shower entrance from the tunnel. I'd love to see that changed in the next version.
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Old 11-14-2009, 08:27 PM   #67
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Hmm... yeah, I'll fix that I guess. When I get chance to fire up hammer.
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Old 11-15-2009, 05:36 PM   #68
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Cool thanks. Besides that I don't think there is much wrong with your conversion of the map. You've done a great job.

Though there was one problem, its very rare but every now and then you can get stuck in the rocks in the tunnel when a demo closes it up.

Its funny but annoying at the same time, but its also rare that it happens. If it can't be fixed no worries about it. It does get a good laugh when someone says "Help, I'm stuck in the rocks and I can't get out". heheh
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Old 11-15-2009, 05:55 PM   #69
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Hmm, not seen that one myself. My guess would be the best way to fix it would be to kill anyone who gets trapped. Odd that it doesn't as it is...
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Old 11-15-2009, 08:21 PM   #70
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Like I said, its not really a huge deal, its mainly when it gets blown up by someone on your own team. It is fun to make fun of someone who gets caught up in it and can't move. hehe
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Old 11-18-2009, 06:40 PM   #71
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another suggestion...

If someone has a mask and they pick up the key, they loose the protection of the mask.


This happened last night in the game, someone took the key right after it was capped, got it far enough that someone who had grabbed a mask could grab it and started running, we couldn't do anything to stop the person because they were taking no damage because of the mask.
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Old 12-07-2009, 09:43 PM   #72
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Beta 5 released! See original post for details.
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Old 12-08-2009, 12:21 AM   #73
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Awesome!! I'll do some running around in a little while. I'll let you know if I notice anything.
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Old 12-14-2009, 06:06 AM   #74
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Suggestion for a change to the map...

Have a generator set up like the one thats on dropdown so that when its blown up it turns off the lasers in certain parts of the map.

I would like to see it turn off the lasers in the spawn by the key point, open the door to where the mask is in the shower area (not the actual mask door, just the door into that room (seeing as how you can jump in from the top anyway), maybe open the door that can be used to run up the stairs beside the jail cells. One other door I had an idea about was one of the lift doors in the front of the base as you come in the main doors. Just have one of the doors open so that the lift can be used.

After a minute you should be able to fix the generator, though after say 3 minutes it would be nice if a "auto repair" would kick in and fix it anyway.


The reason why I suggested all these things breaking cause then it could help with breaking stale mates that seem to happen when one team turtles.


As to where the generator could be... I'm not totally sure. I was thinking it could be in a room off to the left of the top walkway as you come out of the top sniper area. There is a room down at the end that I think only has a mask in it, which could have be expanded and have a generator put in, or it could be a whole new room somewhere between that top area and the mask room.

I think it should be somewhere out of the way, thats sort of easy get to but not so easy that the other teams demos are always running in and out of it.


I don't know if this is possible or what many others think of the idea, but its just that, an idea.
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Old 01-16-2010, 12:17 AM   #75
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Map updated. See original post for info.
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Old 01-17-2010, 03:18 AM   #76
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I may have someone that can man you a key-ala-TFC. Ill try to get in touch with him.
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Old 01-17-2010, 03:24 AM   #77
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Ahh, no need, should have something ready for b7
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Old 01-17-2010, 01:26 PM   #78
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Allow me to be the first to say:

PON PWNS!
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Old 01-19-2010, 10:48 AM   #79
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Map updated with keycards (also some other stuff)! See original post for info.
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Old 01-22-2010, 09:32 AM   #80
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Beta 8 released. Fixes a few problems that were accidentally introduced into b7 .

No other significant changes made in this release.
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