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Old 07-18-2006, 06:30 AM   #41
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Quote:
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Hey, look every one...

...valk's back...
I for one am ecstatic. Hi valk!
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Old 07-18-2006, 10:03 AM   #42
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sup newzumi
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Old 07-18-2006, 10:38 AM   #43
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Word.

So are you like Valk Prime now? Like... some sort of transformer or... er, maybe a calculus joke or something. Shit. I've forgotten math already.
Oh well.

Anyway, as for being less buggy, that's all up to FF. All the bugs in l337sk337 and snowsk337 were bugs in CS not the maps. At least that's what SJ says. I never looked too closely at the entities in either one but I've run into similar crap with round restarts causing bugs in complex entity systems.

It's slightly worse in CS:S. All the entities that would be usefull to reset when the round resets don't and all the entities you don't want to reset when the round ends do. Triggering things across rounds is nearly impossible. This is why I couldn't get the Ts and CTs to alternate as skeets and shooters in my CS:S version of snowsk337.
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Old 07-19-2006, 01:37 PM   #44
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im ur dad
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Old 07-19-2006, 03:43 PM   #45
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what?????????????
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Old 07-19-2006, 07:24 PM   #46
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Was he sleeping with his mum like 24 years ago?
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Old 09-15-2007, 09:09 PM   #47
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Soooooo, can we play this in ff?
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Old 09-16-2007, 01:28 AM   #48
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yeah, is this still in HL2 DM mode or is it playable on FF now?
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Old 09-16-2007, 03:24 AM   #49
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not playable yet, give it a month and most of the community maps should be converted

...im still to lazy to do mine, im not looking forward to the lua stuff
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Old 11-18-2007, 09:39 PM   #50
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Speaking of LUA stuff, this map is done except for the script, which will be a bitch. I should pm a dev or something to see if all the crazy shit I intend to make the map do will actually work or not.
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Old 11-11-2008, 08:28 AM   #51
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any update?
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