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View Poll Results: What would you like as the visual style/atmosphere of the new Warpath?
Same as before 57 45.97%
Dark, and rainy (rain in some areas, not all) 16 12.90%
Snowy/snowing 16 12.90%
In a grassy area (with a few trees) 32 25.81%
Other? (post your suggestions if you select this) 3 2.42%
Voters: 124. You may not vote on this poll

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Old 03-27-2005, 09:54 AM   #41
o_osiris
 
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I was hoping to have a few updates up by now but I was having a few problems that mostly came down to steam being a bitch. All is well now and I might get some stuff done within the next few days
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Old 03-28-2005, 06:05 AM   #42
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Good to hear mate, keep it up
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Old 03-28-2005, 08:07 PM   #43
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I love the original Warpath as is, but I do think that some changes are necessary with the progression of technologies.

I think the oasis idea with the water below (that does not slow you down) is a great idea.

Other than that, I think the map is already perfect. The map is looking beautiful! Keep up the great work!
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Old 03-28-2005, 08:50 PM   #44
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I don't like rain, it adds lag. I don't like water same thing.

I would like to see this map kept as original as possible.

Why do ya have to go and mess with it?

Warpath server at http://www.gamerzunlimited.com 64.27.3.231:27015
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Old 03-29-2005, 02:58 PM   #45
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have to bear in mind that if it sticks with a sandy deset setting, a whole bunch of water features would be logically out of the question. It doesn't often rain in the desert... that's why it is one.

standing water wouldun't work, and 32 people spamming each other's faces off with fist-fulls of grenades will already slow things down enough i reckon without the addition of graphics-intensive special effects (like nice shiny water or rain). i doubt rain would really add enough to justify the performance hit? maybe i've just got a shit PC and should keep schtum...
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Old 03-30-2005, 05:30 AM   #46
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implementing this oasis is harder than I was expecting it to be
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Old 03-31-2005, 04:19 AM   #47
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ID say keep layout pretty dam close to original but look could be changed alot.
Valks idea of the daytime rain looks perfect.
I was thinking you could have it so its bright and sandy near cp1 annd 5.
Then gets lil greener near 2 and 4, then 3 is tropical oasis with rain.
The center under the bridge, is a water hole.
Then you climb down watery tunnels to det the one wall at 2/4
Then up to your waist you det 2/4 wall and the water (if possible) floods the remainder of tunnel.

Could put out a Christmas version in december aka Christmas Well.
Redo Palm trees for evergreens etc.

Cant wait to see screenies!
Hi O!
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Old 03-31-2005, 07:26 AM   #48
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no screenies until I get my new video card (directX8 doesnt do the game justice)
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Old 03-31-2005, 07:47 PM   #49
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the pic that soße posted looks worse than the original map :/
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Old 04-01-2005, 11:38 PM   #50
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warpath is in my top 5 maps. definetly leave it the same!
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Old 04-02-2005, 03:15 PM   #51
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Quote:
Originally Posted by Osiris
no screenies until I get my new video card (directX8 doesnt do the game justice)
The difference between DX8 and 9 in HL2 is only minimal.

Quote:
Originally Posted by fisheye
the pic that soße posted looks worse than the original map :/
I suspect the image was taken on slow-ish PC, and heavely compressed before being posted.

As for warpath itself, I don't think you should change a working formula. Some spiffy features can be added, but only in the name of gameplay, not to show off fancy features in the Source engine.
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Old 04-02-2005, 10:03 PM   #52
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I think you should keep the same idea as people generally like to see old maps remade and improved but aren't open to much change in the map's feel - so it's probably best to keep it's environmental feel as is.

That's why I voted to keep it the same, as desert. Although grassy does sound good.
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Old 04-20-2005, 02:15 AM   #53
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bad news Im a total idiot










Incase you want more info, I switched hard drives recently and for some bizarre ass reason I forgot to backup my maps folder and in the process of everything lost a heavily optimized version of the map seen in the video earlier. The map was near completion with the tunnel water completed and some visual changes added in (I was getting close to releasing some ingame screenshots).

If Kusa wouldn't mind contacting me again in a PM I could get to work on his version again, if not I will need to start from scratch and it may be a while before any form of update on this map.

PS: Slap me many many times if you wish


EDIT: Kusa rocks, I can again continue work in this map (not until sunday though, godamn jobs )
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Old 04-20-2005, 06:24 PM   #54
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I am thinking rusted steel, gothic iron and peat-moss walls. In the dead of night on a Harvest Moon.
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Old 04-20-2005, 09:07 PM   #55
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It appears that a few new releases of this map have been made since the version of the map that I had, Kusa has done alot of work lately and all optimizations seem to be completed already! This will easily cut 3/4 off the time to finish the map and by the end of Sunday or maybe mid-next week I will hand off the map to a few members of the FF team for a run-around and some final suggestions (if any). Before I got my new HD (all other parts were the same) I got an average of 70-100 throughout the map, lowest of all being around cap point 2/4 while running towards cap 3. In the new version my FPS stuck around 230 and never once dropped below 150. that should be a good example of the work done by Kusa for his latest release.

PS: tests were run in a private server run off my own machine with no other players.
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Old 04-21-2005, 03:00 AM   #56
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Good news Osiris
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Old 04-21-2005, 03:29 AM   #57
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pics
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Old 04-21-2005, 07:28 AM   #58
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sunday should come with updates. , the bastard managers were screwing around with my schedule and I will have no time to work on maps until sunday (trying to get this changed by next week, working 35+ hours a week on top of school just isn't my thing)
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Old 04-22-2005, 08:56 PM   #59
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I guess you guys might want to know what I've been up to so far with this map and what I still need to work on
- Brushwork - Finished by Kusa
- Optimization - Finished by Kusa
- Texturing - Finished by Kusa (temporary)
- Water - Finished
- Bumpmapping - Finished
- Entity System - Unfinished
- Visual Effects - Unfinished
- Lighting - Unfinished

A few other things worth noting. The maps texturing will not be completely finished until the release of the FF texture pack and some items in screenshots will have orange textures as placeholders. The water has been added under the bridge and I must say, it looks fantastic! The tunnels under the bridge are going to be undergoing a visual enhancment and I have no doubt you guys are going to love it. The entity system as you will probably know cannot be completed until the FF team gets around to releasing an FGD for the mod.


I have one request, does anybody know where I could find some sandbags for use in the map?

PS: This map will be "completed" for a runthrough by the FF team by the end of the weekend
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Old 04-23-2005, 03:36 AM   #60
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wOot!
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