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Old 10-13-2007, 07:57 PM   #21
PorkChopVII
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wasnt there a few tfc maps like that, maybe it was with sollys have to navigate civs through a canyon course or something.. was fun as hell and it helps to train timing and accuracy.
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Old 10-14-2007, 01:01 PM   #22
stino
 
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another idea:
Code:
function player_onconc(player_entity, effector_entity)
	if player_enity == effector_enity then
		return EVENT_ALLOWED
	else
		return EVENT_DISALLOWED
	end
end
wouldn't that be great, only your concs blow you of your feets, so no more annoying other players by concing them of the edge
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Old 10-14-2007, 01:04 PM   #23
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There was a plugin for tfc that performed that exact function; it was a very useful tool on the tighter maps :P
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Old 10-14-2007, 05:46 PM   #24
A1win
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Quote:
Originally Posted by stino
another idea:
Code:
function player_onconc(player_entity, effector_entity)
	if player_enity == effector_enity then
		return EVENT_ALLOWED
	else
		return EVENT_DISALLOWED
	end
end
wouldn't that be great, only your concs blow you of your feets, so no more annoying other players by concing them of the edge
That's only the screen rotation effect of the conc. You can't disable the push like that. Maybe if the player_onconc had a const Damage parameter you could set the push force as something else...
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