05-01-2006, 12:17 AM | #1 |
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returning the scout's scanner ?
how about returning the scout's special function, a scanner that pointed a thunderbolt beam to where an enemy or a teammate is ?
You could combine it and use green and red beams or something... It's a really nice feature that'd help the scout decide which way to go but it's not uber-powerful like his grappling hook (the spy had one, too. Don't know about other classes...) Maybe even return the flashbang, since the caltrops are so useless... |
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05-01-2006, 02:12 AM | #2 |
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caltrops aren't that useless... just depends on if you know how to use them
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05-01-2006, 02:18 AM | #3 |
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i read a bunch of the dev journals and it sounded like they were coming out with a new function for the scout that was going to replace caltrops.
supposedly the idea is extremely unique and the devs are excited to test out the idea. they said it will need alot more tweaking and testing before its perfected and then they might tell us about the idea |
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05-01-2006, 03:33 AM | #4 | |
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05-01-2006, 03:42 AM | #5 |
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Wish I knew what that technique was.
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05-01-2006, 04:58 AM | #6 |
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Caltrops are more useful in US matches, since the standard teamplay setting makes it so friendly caltrops don't hurt anyone on the team but the person who put them down.
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05-01-2006, 09:20 AM | #7 |
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*cry* I added the caltrop question only as a remark... this topic is supposed to be about the scanner o_O
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05-01-2006, 09:34 AM | #8 |
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Maybe the scanner is the new thing? I doubt it, but you never know.
I can see the scanner as being useful, but I have a few questions. 1. Will ammo be used to power it? Cells? Scouts would become EMP bait, finally. 2. Will it be instantaneous? 3. Does the Scout have to stop to use it? 4. What sort of range are we talking? 5. How will it identify Spies? I think it could be handy if the Scout could use it while moving, it took Cells to power, and had two different "modes": pressing the button once results in a short-range sweep to see who's immediately nearby, say around a corner or wall. Pushing and holding it steadily increases the range, but soaks up cells fairly quickly. Also, it should make some sort of noise when being used, to make it a bit fairer.
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05-01-2006, 09:48 AM | #9 |
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Circuitous, you didn't play QWTF, right ? Just checking, because
1. Will ammo be used to power it? Cells? Scouts would become EMP bait, finally. Yepp, used cells 2. Will it be instantaneous? sure 3. Does the Scout have to stop to use it? nah. Full speed scanning is the way to go. He has to turn around a lot to see if someone's behind him 4. What sort of range are we talking? I think you could choose between 2 or 3 different ranges 5. How will it identify Spies? erm... I forgot ^_^ But that won't be really important because 1) if you see a teammate running towards your base, he's a spy 2) if you see a teammate inside the enemy base, he's not a spy The scout doesn't really have the time to look around for spies in his base, maybe even check the corpses/for invisible spies... His job is to run and die a lot ^_^ |
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05-01-2006, 10:03 AM | #10 |
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I played it a little, but never used the scanner. I did know that it used up cells, though, although I thought he had to hold still for it.
Also, you never know when you'll find a Spy. [insert shifty eyes here] Not that I was suggesting he use it for the sole intention of spotting Spies (he could just run into them and accomplish that), just whether or not it would detect them.
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05-01-2006, 01:11 PM | #11 |
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Since they are against including radars, I doubt they will add a scanner.
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05-01-2006, 01:24 PM | #12 |
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Well the radar idea was different IIRC. That proposed everyone would get a radar. It would make sense for the scout to get one. However, it seems to me that the new scout feature is something totally different and unique.
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05-01-2006, 01:31 PM | #13 | |
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05-01-2006, 01:35 PM | #14 |
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If they really wanted to include a scanner, I think a radar type thing would be better than just a line pointing since we now have the technology to do so. Have it so when you use the scanner it plots where the enemies are for like a cone in front of you some set distance. Have it so you can't constantly use it.
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05-01-2006, 01:54 PM | #15 | |
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05-01-2006, 02:19 PM | #16 | |
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05-01-2006, 03:24 PM | #17 | |
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05-01-2006, 04:29 PM | #18 |
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I really dont see any scout slowing his attack to either look at a radar or set a scanner off. Most maps are defended in the same places every time you play a clan match on them so you get a sixth sense about where the defender is and sound plays a big part in it.
I guess it may just be the way i play offy but i usually have a decent idea where i am best to attack from through a combination of comms/death messages and sound. |
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05-01-2006, 05:01 PM | #19 |
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I think that's giving too much information to the scout. Just takes a simple voice com to tell your team exactly where every defender is playing. Now you may have a general idea on where a defender will be playing but not an exact location.
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05-01-2006, 07:49 PM | #20 |
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The mega unique superb feature we were making for the scout fell through due to time constraints (it may yet see a release in future versions of the mod), but we do have something else in the works
I think we'd rather keep it as a surprise, before anyone asks. |
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