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Old 06-01-2013, 08:12 PM   #1
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#FF.Pickup All-time Records added

This is a work-in-progress and I plan to do more with it, but here's a simple output of the current records:

http://parser.ffpickup.com/v2/records/

Feel free to discuss it and/or leave your suggestions for new record categories in this thread.

I'll be gone all this week so I won't be able to work on it until I get back, but it will automatically parse and update the records as necessary each pickup.

EDIT: Oh, and it's not really "all-time," it's since logs have been stored/parsed on ffpickup.com which started November, 2012.
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Old 06-01-2013, 08:26 PM   #2
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Categories for heals. Tossables and medkits. Maybe directs/indirects? Healing flag carrier?
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Old 06-01-2013, 08:29 PM   #3
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Quote:
Originally Posted by FDA_Approved View Post
Categories for heals. Tossables and medkits. Maybe directs/indirects? Healing flag carrier?
Not currently do-able. Can only use things that are logged. It's really only kills/deaths/buildables/flag stuff.

I will do most/average kills while having the flag and most/average kills of the flag carrier, though.
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Old 06-01-2013, 08:37 PM   #4
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ROFL 18 railguns in one round! This is great squeek.
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Old 06-01-2013, 08:47 PM   #5
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Quote:
Originally Posted by aleXtric View Post
ROFL 18 railguns in one round! This is great squeek.
You stole all my engi records.
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Old 06-01-2013, 11:32 PM   #6
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can you combine the STEAM IDs and give each player a custom name? like "im like a 9 and ur like a 5" should be CrunK and "Megatron" should be biohaZ. etc.
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Old 06-01-2013, 11:55 PM   #7
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Quote:
Originally Posted by aleXtric View Post
can you combine the STEAM IDs and give each player a custom name? like "im like a 9 and ur like a 5" should be CrunK and "Megatron" should be biohaZ. etc.
Steam IDs are what's used to differentiate between players, and I can indeed put custom names per Steam ID if necessary. Right now most of the names are calculated based on the most used name found for that Steam ID in the logs. I'll fix the ones that have a different name than what they are known by eventually.

The system is way more dynamic than what that simple page lets on, and I'll be able to do a lot more with it in the future (each Steam ID can have a page showing their specific records, a new log viewer for each log using this new data, etc). All the data is stored in a database so I can do a bunch of cool stuff with it in the future.
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Old 06-02-2013, 06:43 AM   #8
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Old 06-02-2013, 12:38 PM   #9
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Most Kills in a Round by Weapon (Sniper Rifle (non-headshot))
Most Kills in a Round by Weapon (IC)
Most Kills in a Round by Weapon (Flamethrower)
Most Kills in a Round by Weapon (Autorifle)
Most Kills in a Round by Weapon (Napalm Grenade)
Most Kills in a Round by Weapon (Level 3 Burn)
Most Kills in a Round by Weapon (Level 1 Burn)
Most Kills in a Round by Weapon (Sniper Rifle (headshot))
Most Kills in a Round by Class (Sniper)
Most Kills in a Round by Class (Pyro)
Highest Average Kills by Class (Sniper)
Highest Average Kills by Class (Pyro)
Highest Average Class Choice Frequency: Offense (HWGuy)

should all not exist, as they involve breaking the pickup rules.

Quote:
Originally Posted by http://www.ffpickup.com/
Rules
1. Things That Are Never Allowed
Offensive HWGuy
Snipers
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I assume the averages to do with the flag are only from when the player is on Offence.

And how exactly do you kill someone who isn't yourself with the world?
Use sv_cheats 1 and get yourself the Gravity Gun and throw a prop at their face?

If it isn't players only, add ones for the most played map, most nominated map, etc.
I mean, everyone knows destroy and that will be there, but y'know.

squeek wins at average railgun kills!

Surely I can create a server, murder a friend, and upload the log to the log parser, and it'll show me on there. Please make it so that somehow, it only uses ff.pickup logs?

Oh, and the search functions on the log parser don't really work. None of them do anything, (they try to, but it just refreshes the page) and you can't change pages.
And it'd be great if someone can make it so ffpickup.com has a link to the parsed log in the pickup details.

Just sayin.
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Old 06-02-2013, 04:26 PM   #10
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Quote:
Originally Posted by ddm999 View Post
Most Kills in a Round by Weapon (Sniper Rifle (non-headshot))
Most Kills in a Round by Weapon (IC)
Most Kills in a Round by Weapon (Flamethrower)
Most Kills in a Round by Weapon (Autorifle)
Most Kills in a Round by Weapon (Napalm Grenade)
Most Kills in a Round by Weapon (Level 3 Burn)
Most Kills in a Round by Weapon (Level 1 Burn)
Most Kills in a Round by Weapon (Sniper Rifle (headshot))
Most Kills in a Round by Class (Sniper)
Most Kills in a Round by Class (Pyro)
Highest Average Kills by Class (Sniper)
Highest Average Kills by Class (Pyro)
Highest Average Class Choice Frequency: Offense (HWGuy)

should all not exist, as they involve breaking the pickup rules.
True; they are meaningless records although the O HW record is a bit funny. I'll filter them out eventually.

Quote:
I assume the averages to do with the flag are only from when the player is on Offence.
Yes.

Quote:
And how exactly do you kill someone who isn't yourself with the world?
Use sv_cheats 1 and get yourself the Gravity Gun and throw a prop at their face?
I'm not totally sure, actually.

Quote:
If it isn't players only, add ones for the most played map, most nominated map, etc.
I mean, everyone knows destroy and that will be there, but y'know.
That info can be found on the FF.Pickup website, although nominated maps are not recorded.
Code:
Most Played
Maps
ff_destroy 1144
ff_monkey 667
ff_schtop 662
ff_phantom_classic_b2 562
ff_siden_b2 517
Quote:
Surely I can create a server, murder a friend, and upload the log to the log parser, and it'll show me on there.
No, this only uses logs that get parsed by the bot in IRC.

Quote:
Oh, and the search functions on the log parser don't really work. None of them do anything, (they try to, but it just refreshes the page) and you can't change pages.
Fixed both.

Quote:
And it'd be great if someone can make it so ffpickup.com has a link to the parsed log in the pickup details.

Just sayin.
Been something I've wanted to do for a while. I'll see if I can figure out how to do it reliably.
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Old 06-02-2013, 04:39 PM   #11
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A player killing another with World has only happened 3 times total and it's been the same each time: a medic killing a HW with World right after the HW kills the medic.

Code:
L 04/22/2013 - 23:46:25: "scrumptious. homie'<73><STEAM_0:1:3700597><#FF_TEAM_RED>" killed "zexel?<71><STEAM_0:0:15890560><#FF_TEAM_BLUE>" with "weapon_assaultcannon"
L 04/22/2013 - 23:46:27: "zexel?<71><STEAM_0:0:15890560><#FF_TEAM_BLUE>" killed "scrumptious. homie'<73><STEAM_0:1:3700597><#FF_TEAM_RED>" with "world"

L 04/22/2013 - 23:50:01: "scrumptious. homie'<73><STEAM_0:1:3700597><#FF_TEAM_RED>" killed "zexel?<71><STEAM_0:0:15890560><#FF_TEAM_BLUE>" with "weapon_assaultcannon"
L 04/22/2013 - 23:50:02: "zexel?<71><STEAM_0:0:15890560><#FF_TEAM_BLUE>" killed "scrumptious. homie'<73><STEAM_0:1:3700597><#FF_TEAM_RED>" with "world"

L 02/05/2013 - 21:08:15: "teamcake. NeoNLight*pS+M|M+<61><STEAM_0:0:3610613><#FF_TEAM_RED>" killed "BOSS | MafiaMan^HeLL<65><STEAM_0:0:138099><#FF_TEAM_BLUE>" with "weapon_assaultcannon"
L 02/05/2013 - 21:08:15: "BOSS | MafiaMan^HeLL<65><STEAM_0:0:138099><#FF_TEAM_BLUE>" killed "teamcake. NeoNLight*pS+M|M+<61><STEAM_0:0:3610613><#FF_TEAM_RED>" with "world"
I think what's happening is that the medic is infecting the HW, then the HW kills the medic. The HW then types kill in console (or changes team; anything that kills the HW). When you suicide while infected, the infected player gets the kill. But, the key is that the medic is dead; it tries to use the medic's active weapon as the killing weapon, but none exists, so it defaults to World.

That's my theory.
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Old 06-05-2013, 05:20 AM   #12
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Old 06-05-2013, 09:38 PM   #13
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I used some of my special jew sauce to stick this thread to the top.
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Old 06-06-2013, 03:47 AM   #14
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should 2v2s and 3v3s be included in these stats? I feel like they can really skew stats. A scout in a 2v2 gets like 40 touches rather than the 20-30 they'd get in a 4v4. I'm not sure if they're even included though
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Old 06-06-2013, 03:09 PM   #15
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Old 06-26-2013, 03:35 AM   #16
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Quote:
Originally Posted by aleXtric View Post
should 2v2s and 3v3s be included in these stats? I feel like they can really skew stats. A scout in a 2v2 gets like 40 touches rather than the 20-30 they'd get in a 4v4. I'm not sure if they're even included though
also maybe we should disqualify high-scoring maps like congestus, change of pace, and swoop so normal maps can still participate. or are there stats already based on records for each individual map
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Old 06-26-2013, 04:13 AM   #17
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Only 4v4s are included. Map variation is unavoidable and I don't really think having different records for every map is worth it. Selectively excluding certain maps from counting towards records also seems like a bad solution.

There are only a few records that might only be possible to beat on a certain map, but I really think it's not that many. Most engi kills in a round is not even currently on changeofpace, for example. I know NeoNL got ~100 kills on changeofpace as engi one time long ago.
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Old 06-26-2013, 04:32 AM   #18
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Old 06-26-2013, 11:21 AM   #19
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Added a page for each player that lists all their personal bests. Sorry if it's slow, I still need to figure some stuff out I think.

http://parser.ffpickup.com/v2/players/

Will hopefully add some more record categories soon, maybe have a leaderboard type thing for each record, and other such goodness.
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Old 06-26-2013, 02:48 PM   #20
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What are the requirements for Average Class Choice Frequency's?

For example, I have played Scout on Offence for 99.81% (up 7.02% of the record), and Engineer on Defence for 90.54% (up 10.08% of the record), yet I don't have these records presumably due to me not playing enough games. :P

I'm also tied with Juice for average kills as Scout, so I'd assume that has a requirement too.
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