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Old 09-19-2010, 11:08 PM   #1
mentalERROR
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Hit yourself with your own rocket?

How can I make this work? What do I need to edit? Thank you.
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Old 09-20-2010, 12:16 AM   #2
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Thats totally not vague at all
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Old 09-20-2010, 07:47 AM   #3
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yea, erm what?! lol
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Old 09-20-2010, 08:06 AM   #4
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Like shoot a rocket, then somehow get to that rocket you just shot and be able to be hit by it.
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Old 09-20-2010, 09:11 AM   #5
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in the modding section?
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Old 09-20-2010, 09:40 PM   #6
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edit ff dir\scripts\ff_weapon_rpg.txt

find this line
Code:
// Projectile weapons
	"Speed"				"1000"		// 900 Speed for projectile to travel at, possibly wrong.  Old FF value = 800.00.
1000 is the rocket projectile speed. change to like 100 and have luls
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Old 09-20-2010, 11:12 PM   #7
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i dont think you can hit yourself with a rocket right now, i think it goes right through you. i have been able to get ahead of rockets on aardvark with a nail gren and nade rocket combo and im pretty sure it goes right through you
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Old 09-20-2010, 11:34 PM   #8
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Yeah, I'm quite sure your own rocket won't hit you. None of your own projectiles do (I've tried bouncing a railgun shot straight back at me, but it goes right through).
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Old 09-20-2010, 11:50 PM   #9
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Well, if you practice yoga consistently for about two wee-. . .

Oh, wait, this is about Fortress Forever?
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Old 09-21-2010, 12:03 AM   #10
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Squeek, railguns do hit yourself after 2 bounces, ricey watched me on a map (was in beta so I dunno if it's different)
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Old 09-21-2010, 12:37 AM   #11
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Rockets will not hit the owner. Rails do tho ya!
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Old 09-21-2010, 01:57 AM   #12
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There should be something where when you collide 2 rockets together that it makes one massive explosion blowing up everything in its path.
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Old 09-21-2010, 02:18 AM   #13
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In TFC, if you fire a rocket and it hits a grenade(yours or someone elses), it blows up and you can take splash damage. I think your own projectiles should be able to hit you.
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Old 09-21-2010, 04:15 AM   #14
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Quote:
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Rockets will not hit the owner. Rails do tho ya!
I stand corrected. Rails have the same issue and go through the owner.
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Old 09-21-2010, 05:41 AM   #15
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So this being said what can I do to make it happen? I understand the fact that you cant per say rocket yourself BUT how can I? lol and also another to throw @ you guys......

How can I get the flamethrower to be like a push to another player? Like if someone got on my head and I used flamethrower to push them into the air?

I have reasons and purposes for this stuff and its not for pub/pickup play devs

Come on gotta be a way for something...........
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Old 09-21-2010, 07:15 AM   #16
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Server mod a la NeoTF? That's my guess, but I don't really know how that stuff works.

Or do some fancy stuff with Lua.

Or learn C++, become a dev, and edit ff_weapon_flamethrower.cpp.

My point is this is all server-side. Unless you edit the server in some fashion, there's nothing you can do.
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Old 09-21-2010, 08:14 PM   #17
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srsly ff needs rockets to hit their owners. zE would have a field day with the different map creations you could make, mentalerror too
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Old 09-22-2010, 12:29 AM   #18
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Some ideas which may or may not be possible with lua

- Swap the entity's owner or team (when it's created, or check every tick)
- Check the distance between owner and projectile and explode it when they are close enough (or remove it and apply pushforce in the direction between the rocket and the player)
- override the flaginfo command so that players can bind a key to flaginfo which explodes all their rockets (cant remember how often it's called tho, i think just on spawn) - but you'd have to det them manually..
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Old 09-22-2010, 02:47 AM   #19
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You know, that would be a fantastic feature for the Solly to have, to be able to detonate his rockets with a command key! Even if you miss, you can still hurt someone with splash damage if they are close enough.
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Old 09-22-2010, 05:00 AM   #20
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I like the sound of that. Mouse2 function maybe?
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