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#1 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Viewmodels and attachments etc.
Hey everybody, i'm working on doing animations for the medkit viewmodel and i've run into problems getting the medkit to display in the game. A simple test animation displays correctly in the HL model viewer, but when i replace the standard medkit v_* files (and add slightly altered textures) with my compiled mdl stuff, there simply is no medkit to be seen in the game. Why is this? Do i need to have the bone structure set as 'child' to a certain default bone/attachment? Mistakes in the .qc file? What else could i be missing?
Thanks for any answers! |
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#2 |
Retired FF Staff
Join Date: May 2006
Location: Norway
Posts Rated Helpful 0 Times
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Its hard to guess, but if you'd send me the files i could have a look for you.
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#3 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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coolness - i'm at work right now, so i can't send anything, but i'll take you up on that offer later. what files do you need? smd and qc, or preferably the original XSI file?
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#4 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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try rotating each animation in the QC by 90 degrees
first try it -90 then 90 then if all else fails 180 Example "$sequence Idle1 "Idle1" loop ACT_VM_IDLE 1 rotate -90 fps 30.00" |
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#5 | |
Retired FF Staff
Join Date: May 2006
Location: Norway
Posts Rated Helpful 0 Times
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Quote:
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#6 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Hey omen - i've gotten a test animation to finally work in-game.. i think it was the missing $origin in the .qc, but to be honest i'm not really sure
![]() Weird part is, only the medkit is moving, while the animation consists of tons more movement (fingers, wrists).. either i need to check my smd export options, or do some deep thinking! |
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#7 |
Retired FF Staff
Join Date: May 2006
Location: Norway
Posts Rated Helpful 0 Times
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ok, cool
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