12-17-2006, 07:17 PM | #21 |
Fear teh crowbar.
Retired FF Staff
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I keep mine up for friends and myself to hop on and fuck around. I couldn't really care if anyone else uses it, but newbs seem to like it none the less. Plus, the concjumping cockbots just rock.
Needless to say, I'll run a small FF server and turn the bots on when we LAN, I doubt we'll need them once the game is released. |
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12-17-2006, 11:05 PM | #22 |
Join Date: Jul 2006
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Im going to make a bot server too and password it so no humans can join. There will be no time limit on the server, just two teams of bots locked into eternal combat. Then Ill be able to go in and spectate it whenever I want to. OMFG I cant wait!
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12-18-2006, 07:29 AM | #23 | |
Join Date: Jun 2006
Location: NY
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No thats allot wrong acually :P No one joins an empty server unless they LOVE that server so much that they want to join it and play by themself in hopes that others then see 1 player and want to join. So if for whatever reason a server goes to 0 people, then others join servers that have players in it, for that instant gratification. Smart way to do it is have the server rotation throw in a few odd maps, customs others arent running, that will draw people in just to DL the new map and see it, making it no longer empty. They usually will stay if others join in time. TFC people are like old men set in their ways though latley :P More servers with a few people is good, never wanna rely on a few servers, for some reason most popular servers have douchy admins too, which I always find odd. (the dont break the rules type that thinks its different when they do it cause their the admin) Theres allot to runnin a server Sh4q that you dont know :P That said, bots suck, they make a server seem un empty which is good, but i cant stress this enough, soon as a real player joins there should be a build in command they can type that will remove bots. Make it a vote if needed (and dont make the mistake mani mod does, counting in bots/HLTV, etc for the needed votes :P) that way a player or 2 could join and insta turn off bots. 1 person per team > 2 people playing with 10 bots Last edited by o_zaskar; 12-18-2006 at 07:35 AM. |
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12-18-2006, 12:14 PM | #24 |
Join Date: Jan 2005
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I dunno what types of servers you run. Custom maps (execpet for openfire and a few others) have always cleared out servers. I've seen this to be true throught TFC's history. People usually don't want to wait and download a map to play. They want to jump in on a map they already know. If you can get a solid base of players on your server then it can survive with a custom map in the rotation.
And again, the reason noone joins a server with noone playing on it is because there are just too many servers out there and not enough people to play on them. Back when the number of players vastly outnumbered the number of servers it was pretty easy to get people playing on them without bots in them. |
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12-18-2006, 02:06 PM | #25 |
Join Date: Apr 2006
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Yeah, but now apparently maps download instantly, provided you have the bandwidth (and most people do these days,) because you can redirect them to a download web address, rather than sending straight from the server.
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12-18-2006, 04:14 PM | #26 | |
Join Date: Jan 2005
Location: Montreal
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Maybe you haven't been around long enough to see it and that's why you don't understand but lemme repeat what others have said so far: A couple years ago there were no bots and just enough servers so that when you would join an an empty server, it would fill real quick. So, just enough servers means no need for bots. |
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12-19-2006, 03:11 PM | #27 | |
Join Date: Feb 2006
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12-19-2006, 06:38 PM | #28 |
Join Date: Mar 2005
Location: Europe
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The community is dwindling though : (
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12-19-2006, 08:57 PM | #29 | |
Join Date: Oct 2006
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hahaha....i love it..... whats even funnier is them knowing their bots and then you make the bot speak....haha....it throws them off.... Noobs have it so bad....haha |
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12-19-2006, 09:10 PM | #30 | |
Join Date: Feb 2005
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Sure, less servers had bots, but there were more servers with stupid mods (no bhop servers ftl) and stupid admins (dVa's server for instance...) not to mention that all the retarded pubbers, and moronic clanners, all went to the more popular servers So most of the servers worth playing on... had bots |
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12-20-2006, 05:42 PM | #31 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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more or less i am retired and just wanted to have a bot server to mess around in with bots. i remember back in the won days when it wasnt difficult for bots to be implemented, id max the server to 32 peeps, and have all scouts running on offfense and ill be a ENGI with a level 3 sentry just knocking the shit out of them it was so fun.
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12-20-2006, 06:42 PM | #32 |
Join Date: Apr 2006
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That does kind of sound like fun...I always thought the bots were counterintuitive to configure though, having to edit a config file before starting the game, figuring out what fields do what, sifting through documentation...not really worth it.
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12-20-2006, 06:46 PM | #33 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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yeah well if you were a cloest zombie most of ur youth and played video games all day. heh not too boring.
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12-21-2006, 12:43 AM | #34 |
Retired FF Staff
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Not speaking for the team here, personally I've seen public servers do much better without bots.
When a TFC server is empty except bots and the first real player joins, he may or may not enjoy himself there, depending on how he tolerates the horrible TFC bots. When the second and beyond players join however, the bots simply get in the way and reduce the quality of play for most people. What I mean is most people would prefer to play against a few human players without the bots, instead of a few human players with a full team of bots on both sides. Additionally, any server with bots is going to see a huge reduction in players as a good percentage of TFC players just won't bother with the bots. In the past, you could hop onto a server and expect people to join in and get a game going. When there are bots on that server along with the lone player, that reduces the number of people willing to join and start a game. Of the people who scan servers and would go in and join a small number of players and get a game going, it is my observation that even fewer of that demographic tolerate bots. Clearly if FF bots are better, this will be less of an issue. Still, it is a potential problem FF faces imo. |
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12-21-2006, 12:49 AM | #35 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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so are you saying Bots will be in the first release?
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12-21-2006, 12:50 AM | #36 |
Join Date: Feb 2005
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I'd just like a bot who would go engy, build an SG where I wanted and then maintained it. That way you could practise flagroom flagthrows and such.
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12-21-2006, 08:15 AM | #37 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I think having 1 bot in an empty server that drops as soon as 1 player joins would be usefull for keeping your map off the 'has no players' filter, but beyond that I hate bots.
Dospac, is it possible to include an actual filter for bot servers in FF or do you not have access to that? |
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12-22-2006, 02:32 PM | #38 |
Join Date: Mar 2006
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We've always kept 4 bots in the server and removed one for each player that joins. Once 4 people are in the server all bots are gone. This has worked pretty well for us over the years, and properly configured FoxBots aren't that bad.
Scuzzy |
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12-23-2006, 10:33 AM | #39 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I could pretty well live with as few as 4 bots.
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12-23-2006, 01:01 PM | #40 |
Join Date: Jan 2006
Location: United Kingdom
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My Scuzzy someone that's not a total muppet when I comes to running a server. The top servers are packet with around 12.
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