12-30-2006, 03:15 PM | #1 |
Join Date: Feb 2006
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Request: ff_skills - Skill map along with official maps
I would like to see one skill map released with the blessing of the dev team once FF is released. From my point of view I see several good reasons to do it. Just a couple mentioned:
* TF2 won't do it for shure. Ok, I have no insight into that but it's my uneducated guess that there will be no skill map in the official TF2 map package. So if FF do it, they have an advantage, because there are quite a few old skills gamers lurking around here and haunting the servers still alive in TFC. * Many of the regulars on my servers has never set their foot on a classical CTF map, they started out as TFC skills gamers and never regretted it. They will probably play the FF ctf maps, but probably move onto skills maps when there are any made. * A multiskill FF map would be good. A map with obstacles designed for FF where you can train movement and the differant classes. Maybe designed to meet the needs in CTF play. * An officially released skill map by the FF team would be THE reward to all the people who developed this particular game play for TFC, both to the mappers and the elite players. * TFC skills gaming had what it takes to become a serious competitative e-sport, but noone caught up on it in time. Maybe that could change with FF, if skills gaming would be recognized as a part of what FF want to be, a heritage to all who loved TFC, and all its variety. * I run TFC skills servers, and my only reason to move on to FF would be to host skills servers. Otherwise i stay in TFC and sink with the ship. Not to bad after all, someone has to keep the dust away from the museum and greet the visitors and show them the way of the Conc. |
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12-30-2006, 04:13 PM | #2 |
Join Date: Jun 2005
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I'd kinda have to agree, it'd be nice to see one? Maybe two, just to get it off on the right foot, I know CTF is the main reason FF is comin' about, but CTF has as big a community as skill jumping :P. We can allways agree, when you don't want to CTF doing a quick map such as speed is allways quite fun, I know quite a few CTF people that play Conc_speed, speed2, conc_2v2 just whilst they wait for a decent map to come on! What would they do without concing? Venture into the real world? Heck no!
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12-30-2006, 04:27 PM | #3 |
Join Date: Jan 2006
Location: Southern USA
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What's been told is its hard to make a skill map before the release of FF because some things are changing enough to make it not as easy as just making an FF map exactly like they were in TFC. Then I'm sure you'll see all of those concmaps and such.
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12-30-2006, 05:26 PM | #4 |
Join Date: Dec 2005
Location: Detroit, MI
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CTF is a big reason, but the sweet video they release is dustbowl...........
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12-30-2006, 07:02 PM | #5 |
Join Date: Jun 2005
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CTF is as big a reason as skillz, its just got more power behind it due to majority of Devs being CTF orientated
Both sides of the communitys opinions count, I'm sure devs will meet everybody somewhere in teh middle too :P |
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12-30-2006, 07:09 PM | #6 | |
Join Date: Mar 2005
Location: Europe
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Anyway, I would be happy to see something along these lines happen but I doubt it will which doesn't bother me anyway. I would still rather the game be released, people get an idea of how the game works, and then work from there. |
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12-30-2006, 07:16 PM | #7 |
Join Date: Dec 2006
Location: Belgium, Ghent
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an official remake of concmap_r would be great to include, and not hard to make (u can be sure all jumps are possible, even if you never played the game)
<3 Lt.llama btw (and u mule) |
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12-30-2006, 09:18 PM | #8 | |
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Location: Southern USA
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12-31-2006, 07:45 AM | #9 |
Join Date: Feb 2006
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beetle, I like you arguing against it, but my advice is that you come up with a few more arguments. As it is now you have two:
1. We can't make a skill map without knowing the actual physics Counter-argument: As Player said and as I pointed out in my first post this has to be done "in-house". The devs knows all there is to know to provide a mapper with enough info to make a skill map. 2. If it delays the development of FF then lets not do it. Counter-argument: I agree, but I don't think it's mapping that delays FF, it's cleansing it from bugs. While they are working on that they could sign up any of the awsome skills mappers which already exists. I'm shure many of them would be proud of working on an official skill map for FF. |
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12-31-2006, 10:44 AM | #10 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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no, he's right. its the dumbest idea ever to make a skills map if you dont actually know the nature of FF's physics system to the very last detail. you're an idiot if you think otherwise
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12-31-2006, 12:54 PM | #11 |
Join Date: Jun 2005
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Hense why they said it'd have to be done by someone who knows teh physics.
p.s Its never took long to map a simple 3 or 4 conc jumps which require to use 1 or 2 concs. p.p.s ? I've got a map laid out, hopefully all will go well and I'll be able to do it |
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12-31-2006, 01:11 PM | #12 | |
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12-31-2006, 08:46 PM | #13 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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I third that ^. It really is pointless.
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01-01-2007, 01:12 AM | #14 |
Join Date: Feb 2005
Location: Finland
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Completely offtopic but heck it's new year
Lt Lama, hahaa Remember me? We played toghether once and I said I remember you from this forum.
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01-01-2007, 09:08 AM | #15 | |
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01-01-2007, 11:55 AM | #16 |
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Location: Belgium, Ghent
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The point is, alot of EXCELLENT tfc skill mappers are waiting to start mapping for FF, but are bored (Mule u are not part of those excellent, perhaps adv-, just like the jumps u can do tbh )
but hell, it seems like its the most active tfc mapping period ever, every week a new tfc skill map appears, the last double as nice and innovative as the previous one |
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01-01-2007, 03:13 PM | #17 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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the truth is, noone knows exactly how the physics are. they aren't even set in stone yet!
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01-01-2007, 08:05 PM | #18 |
Join Date: May 2006
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Its an important part of TFC that will undoutably be catered for. Anyways, this is something mappers have got to do, not the dev team Hard without knowing physics but you can certain have a rough design of maps and themes and textures. I dare say if you wanted you could approximate stuff but that could end up wasting alot of time..
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01-02-2007, 03:13 AM | #19 |
Join Date: Mar 2005
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considering how easy concmap_r, or concmap2 are to complete, there would be something very wrong if they became impossible in FF
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01-02-2007, 10:11 AM | #20 | |
Join Date: Aug 2005
Location: Portsmouth, England
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TFC skills as an e-sport? Do you follow e-sports.. At all? |
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