04-28-2008, 01:49 AM | #1 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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ff_medieval - B13 RELEASED (UNLUCKY 13!)
Download URL:
Older Versions Download URL:
Change Log: ff_medival_b13
ff_medival_b12
ff_medival_b11
ff_medival_b6
ff_medival_b5
ff_medival_b3
ff_medival_b2
B2 Screenshots: Click for 1680x1050 screens Overview - Battlements - Crossover - Lift - V-Ramp - FR - Spawns - Expected future (some day) alterations
Notes: Hope you all like it, critique and suggestions welcome. Just to show you the cables that I have to remake, here's some pictures of an old version of the map with the half-life cables (keyframe_ropes) included: 1 2 3 4 Peace, Elmo Last edited by Elmo; 04-09-2013 at 08:41 PM. |
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04-28-2008, 02:37 AM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Excellent. Will try to get some pickups going on this ASAP.
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04-28-2008, 03:00 AM | #3 |
fastest pipe in the east
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most irghteous excellent awesomely;
need some work on the fps optimization or whatever those mapper cats call it!!! |
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04-28-2008, 03:08 AM | #4 |
no war but class war
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Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Looks sweet.. did you design the textures yourself?
Might be a bit dark though (but i haven't played it) |
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04-28-2008, 03:19 AM | #5 | ||
Gets tickled by FF
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Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Quote:
Just trying it now I've been wondering if I've recently lost some fps again, seemed lower. Probably just me though, I dunno. Quote:
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04-28-2008, 04:38 AM | #6 |
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SWEET!
Can't wait to test this one out!
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04-28-2008, 05:02 AM | #7 |
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Hell yeah
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04-28-2008, 05:14 AM | #8 |
no war but class war
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Join Date: Oct 2007
Location: big bad berlin
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They look good - nice bumpmaps on the wall textures. maybe a tad too much, but they look impressive in the still pictures.
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04-28-2008, 08:48 AM | #9 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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:)
bad ass map! consistent textures, good game play .) although the mapper is a lamer ^^
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04-28-2008, 09:56 AM | #10 |
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Looks good but the map feels chopy, Gator said that it seems like you did a quick compile.
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04-28-2008, 10:52 AM | #11 |
Gets tickled by FF
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Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Shit yeah, on my housemates PC its really choppy.. I see what you mean. Fuck :/
Will try compiling on his PC... forgot I had 2 games design students living with me lol |
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04-28-2008, 10:58 AM | #12 |
Gets tickled by FF
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Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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ff_medieval_b2 released - sorry AGAIN to all those that have to redownload esp. squeek - this may be your third time now, I'm sorry!
But I think everyone would agree - we need the map to be playable! Works great on housemates PC now! Last edited by Elmo; 04-28-2008 at 08:36 PM. |
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04-29-2008, 11:31 AM | #13 |
Gets tickled by FF
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Played the map last night and it seemed pretty successful. wasnt a proper game but everyone liked it and I dont think anyone had any problems other than the doors.
Hows things going for people in the community? Get that sorted and I suspect in about 2/3 weeks with little improvements and props I should have the final version out. Last edited by Elmo; 01-20-2009 at 08:15 PM. Reason: removed problems with pictures - irrelevant |
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04-30-2008, 07:41 PM | #14 |
Ego is for losers
Beta Tester
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Nice map with sweet concs.. This map makes offy feel fly, realy good work
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05-11-2008, 03:07 AM | #15 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
I checked out this map per the suggestion of KubeDawg. It's a really good medium size CTF map. Excellent work man.
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05-11-2008, 03:08 PM | #16 |
Gets tickled by FF
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Cheers man - I will have _b3 out at somepoint - doing some stuff on behalf of zE atm - I don't think he knows I'm actually doing it though lol
much nicer offy spawn and a few things 'fixed' as stated in first post - need to sort the transporter sound out too as I dont think I have added that to the list. |
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05-11-2008, 03:32 PM | #17 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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doing stuff for me!? what stuff
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05-11-2008, 05:03 PM | #18 |
Gets tickled by FF
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If you'd been on IRC during the day the last two days you might know! lol
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05-17-2008, 08:50 AM | #19 |
Custom mapper
Join Date: Mar 2007
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This looks awsome! Perhaps some ruins in the 3d skybox and the middle would look cool?
This kind of look would be good I think: http://davidluong.net/subpages/image...ainting-2k.jpg http://www.flickr.com/photos/thatdam...7600328617446/ http://www.flickr.com/photos/6986455...7604247242056/ http://www.flickr.com/photos/janne4/310535447/ |
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05-17-2008, 04:25 PM | #20 |
Gets tickled by FF
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Believe it or not I had that idea and told my housemate only yesterday.. would like to see how well I could do it.. I'm working on the 3dsky displacements at the moment just to get the rest of the grass planes done.
Once i've done that I'll decide how to make it look better. The thought I had was to have some ruins as you showed in the picture, almost exactly how I had envisaged.. Don't know how well I could do the mountains though, I only use 1/4 scale skybox so that the detail of the skybox can still be of reasonable quality and so the textures line up correctly. Obviously this means theres a larger performance hit the more stuff I add. I dont how bad that performance hit would be though I dont know if my 'artistic capabilities' will limit how good the outcome will be. If it looks crap I'll just have to scrap the idea, but I'll definatly give it a go.
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 05-17-2008 at 04:31 PM. |
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