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07-22-2016, 03:37 PM | #1 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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I liked HW's slow grenade as a concept because it doesn't interrupt your trajectory, just imposes a speed limit on the scout/medic car.
Whereas the overpressure causes a 3-car pileup on the 405 type deal. Yet with only 1 slow nade and it lasting 5 seconds it never felt like I could be a traffic cop long enough. What about removing overpressure and moving the slow nade effect to right click? i.e. every 20 seconds HW can right click and causes people in a small radius around him to slow down for 1/2 seconds? (Particle effects would have to accompany to show that it's active.) This would still require him to maneuver to where the scouts are coming (my skill cap!) but not be so annoying with the farting and trajectory interruption stuff. |
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07-22-2016, 08:56 PM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I wonder if replacing overpressure with a straightforward damage dealer (+attack2 deals damage in a radius around you) would make it less frustrating to play against while still keeping some of the usefulness of overpressure.
(keep in mind that all damage slows people down)
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 07-22-2016 at 08:56 PM. |
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07-22-2016, 09:56 PM | #3 | |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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07-23-2016, 12:25 AM | #4 |
Join Date: Nov 2012
Location: In a gofer hole
Gametype: AvD/IvD Posts Rated Helpful 12 Times
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The last thing HWG needs is more damage heh .
As for making overpressure great again (c wat i did there?), could you change it to be more like a mini concussion grenade centered on HWG (and not affecting him). Lower the radius and the push back maybe. Also concussion grenades push you harder if you're on the edge so maybe invert it so overpressure pushes hardest closer to the center. Just some thoughts. |
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07-23-2016, 01:58 AM | #5 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Overpressure is used to stop people so you can do damage to them, though, right? Damage that would otherwise not be dealt (or at least not as much)?
In theory, it could balance out overall while be less frustrating (assuming it's the being stopped that is frustrating). Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 07-23-2016 at 03:36 AM. |
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