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Old 10-07-2018, 01:28 AM   #2101
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squeek502 commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
I'm not really seeing how #327 was happening in the first place. It looks like the previous code was essentially, "if an SG is sabotaged, anyone can damage it," and [`IsSabotaged()` is a prereq of...
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Old 10-07-2018, 02:11 AM   #2102
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DexterHaslem commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
It definitely exists (just sab a SG then shoot it), thats what i was trying to address. I assumed the sabotage properties would always be set on the buildable base class, which is not true, I think. I will re-test
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Old 10-07-2018, 02:19 AM   #2103
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squeek502 commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
Where does FCanTakeDamage return false in that instance (when trying to damage your maliciously sabotaged SG)? Or is it something else that's affecting things?
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Old 10-07-2018, 07:03 PM   #2104
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DexterHaslem commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
The previous code always returned true if it was sabotaged, is that what you are asking?
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Old 10-07-2018, 11:32 PM   #2105
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squeek502 commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
Yeah, but if that's true, shouldn't it be impossible for there to be a bug where a (maliciously) sabotaged SG couldn't be damaged? Maybe I'm misunderstanding what #327 is saying?
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Old 10-09-2018, 01:17 AM   #2106
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DexterHaslem commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
Indeed, it's saying it could be damaged by the sabotuer which arguably doesn't make sense when friendly fire is on. this really comes down to a gameplay decision:

do sabotaged buildings 'belong' to the sabotaging team? I would not be surprised if the original devs intentionally made them...
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Old 10-11-2018, 01:02 AM   #2107
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squeek502 commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
Ohhh, ok I get it. The spy can damage the gun they have maliciously sabotaged when FF is off. The title of #327 is super confusing.
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Old 10-13-2018, 05:53 PM   #2108
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DexterHaslem commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
True that! I'm traveling and will finish this up after next week
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