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View Poll Results: What version of daytime do you prefer for amped?
the dark night theme with the moon 60 73.17%
the day theme with the sun 10 12.20%
nothing , because both sucks. 12 14.63%
Voters: 82. You may not vote on this poll

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Old 06-09-2005, 06:16 PM   #81
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I started to work on the map again! I got time!

...
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Old 06-09-2005, 06:17 PM   #82
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Exxxxcellent!

I look forward to your... contribution. :P
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Old 06-09-2005, 10:16 PM   #83
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Quote:
Originally Posted by Ambex
I started to work on the map again! I got time!

...
Whew, I would have hated to see a map that nice looking just fall off the planet!
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Old 10-08-2005, 08:51 PM   #84
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The good news are... I got a new MONSTER PC!!!
I had no chanse to work on amped since my old pc had a bad hd crash..
Puh i didn't lost the source while i got it uploaded on my ftp site..

3.2 ghz Intel Pentium 4 cpu
1 gig ddr 3200 mb ram
ATI X600 256mb
320 gig HD's (2)
Integrated Sound Altec. 97. Soundblaster Live!
Motherboard from Gigabyte

And.. From my point of view .. I will continiue my work on amped.
!!!
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Old 10-09-2005, 04:28 AM   #85
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Very cool. Glad to hear everything's back to normal (or better than normal, actually).
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Old 10-09-2005, 08:01 AM   #86
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Yeah, this map looks badass. Makes me wanna open up hammer and make something but I know it'll end up looking like shit so I won't. Um, yeah.
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Old 10-09-2005, 09:26 PM   #87
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Post more screens

I was pretty afraid that you choke this map to it's death.

Good to see your back
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Old 10-10-2005, 07:21 AM   #88
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here you get more screens


Not much changes on the map but updated lighting...



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Old 10-10-2005, 01:35 PM   #89
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Oh my fucking god. That is sweet stuff.
Really!

How much of this map is done? I mean how much to go until I can playtest it *wink wink*
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Old 10-10-2005, 02:25 PM   #90
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You've got a wonderfully cool map there but those pics are pretty much the same shots that you posted months ago... How about letting us take a peak at some of the other areas you haven't shown us yet?
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Old 10-10-2005, 08:13 PM   #91
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woooow nice work there m8
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Old 10-10-2005, 08:37 PM   #92
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Dont you just love it when some guy who has been in hiding suddenly comes out with a map that is just outragesly cool?

"oh by the way, this is my first map, no big really" ooooooohhhh

give us screens with captions underneath of their corresponding locations please


Oh yea, try to count on something like this as being a good thing. badlands a second time around, or even amped, will be.....amped due to what you have learned while making them. Some stuff you couldnt change before because you were to far into it.

ya never knpow
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Old 10-10-2005, 11:39 PM   #93
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O M G.... this is such a sweet looking map. Gives me a warm feeling inside for some reason. I only wish I could come close to being able to map that well. Good job and keep up the good work!!!>>>!!!!>>>!!>>!!!!!
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Old 10-10-2005, 11:54 PM   #94
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God those trees look horrible, don't they? All pixellated and hideous, it's like something out of a PlayStation game.

The map itself is fine but what's up with those trees?
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Old 10-11-2005, 12:20 AM   #95
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Now that you have your monster PC there's no harm in enabling AA. At least not for screenshots! Nice looking map, I'm not overly excited about having the flagroom in the yard though.
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Old 10-11-2005, 12:29 PM   #96
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Spliffing good job! Lets hope the layout is just as good
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Old 10-11-2005, 02:43 PM   #97
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yea., replace the trees with maybe broken statues of some warrior fromthe past.

er somethen
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Old 10-14-2005, 12:52 PM   #98
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some new areas you have not seen before

1. the battlements (sniper tower)
2. the underground (blue base)





hey the map is about 60 % done
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Old 10-14-2005, 02:27 PM   #99
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Quote:
Originally Posted by shaggy
^needs friends

It looks great. Most dark maps i'm not fond of, but it seems you pulled it off very well.
you should deffinatly change that oppinion, most players get the creeps if you talk about night, but night doesn't mean its dark, or hard to see enyone.
you can see everyone bright against a dark background if a mapper get enough light sources near the areas where people are able to go. the mapper should pay attention to that, if you see a lightsource that lights a player more than a wall that is closer, ... looks i bit wheird.

i've used floodlights (destroyable by demomans and repairable by engineers for extra teamplay) to bright up a night map, inside the base is bright.
donno the threadnumber but its screenshots are called ff_towers and the map itselve is ff_underground
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Old 10-15-2005, 12:33 AM   #100
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Uh, can you shoot through those windows?

Other than that, looks good. The battlements could use some more interior detail, but otherwise, very nice. I like the basement.
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