09-14-2007, 07:46 PM | #1 |
Join Date: Sep 2007
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"Infinite Packs" from ff_dm
I copied the .lua from ff_dm, but can't get these to work when I turn the ff_script name to red_infini_bag or blue_infini_bag. Am I missing something?
Thanks. Last edited by Vilepickle; 09-14-2007 at 09:20 PM. |
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09-14-2007, 08:31 PM | #2 |
Lua Team
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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Ok, so there are 2 types of something_ff_script.
info_ff_script is a point based entity, like a flag, or most health bags trigger_ff_script is a volume based entity (make a brush and ctrl-t). Like a cap zone. in ff_dm.lua: Code:
infini_bag = trigger_ff_script:new({ touchsound = "Backpack.Touch" }) If you just wanted a actual point based visible bag that came back really fast, you might try instead: Code:
my_fast_bag=bigpack:new({ respawntime = 0.5 }) Code:
blue_my_fast_bag=blue_bigpack:new({ respawntime = 0.5 }) |
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