05-27-2014, 12:56 AM | #1 |
Flamer of Worlds
D&A Member
Join Date: Sep 2009
Location: Your anus
Class/Position: Pyro (O) Gametype: Capture the Flag Posts Rated Helpful 6 Times
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Got a Question? Inquiries about development for FF or the like
Since FF's development is kicking into gear with an engine move, etc, I felt it would be best to create a thread for questions. (Sticky request?)
I moved my inquiries over here. Developers and moderators are free to modify this post as they see fit. Ground rules:
Anyway continuing topic... Questions: Before I begin, let me say this is subject to change and provided you have the information on it. How do you intend FF to go forward as an indie title, free-to-play or pay for it? In short you intend to remake FF from scratch using the assets you have as a reference and basically updating the game, correct? The jist of what I'm getting is that you intend on releasing multiple clients of different versions, I.E. one being TFC, while the next being what FF currently is, etc. Is this what you all intend on doing, or is it something different? I feel this would be highly inefficient, it'd be more worth your time to tack additional game modes on as plugins for the new client.
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Stupidity at its finest usually involves a bottle of bewz, a pack of idiots, and a gaming device. Last edited by Chickenprotector; 05-27-2014 at 01:12 AM. Reason: Ground rules and simple inquiries. |
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05-27-2014, 02:22 AM | #2 |
Join Date: Nov 2012
Location: In a gofer hole
Gametype: AvD/IvD Posts Rated Helpful 12 Times
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Does anyone have any experience working with unreal editor? If so,
how does it compare to hammer in terms of user interface, functionality and overall quality? Also do any of the devs have prior experience with unreal engine? |
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05-27-2014, 02:54 AM | #3 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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Not sure about the rest of the guys but I worked with unreal before source and its approx 10000% better than hammer in every way
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