Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 12-28-2007, 05:50 AM   #1
Desyphur
OHH! OHHH NOOO!
Wiki Team
Beta Tester
 
Desyphur's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
[REQUEST] Warpath

Someone needs to remake this map. I mean, TF2 got it before us (their version sucks though)
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now.
Desyphur is offline   Reply With Quote


Old 12-28-2007, 10:54 AM   #2
SkinkHero
 
Join Date: Mar 2007
Location: UK
Posts Rated Helpful 0 Times
I support this idea.

I've been experimenting in hammer, but nothing concrete yet.
If someone wanted to properly do a port, that would be awesome (keeping it in the same theme though).
SkinkHero is offline   Reply With Quote


Old 12-28-2007, 11:52 AM   #3
[AE] 82694
Retired FF Staff
 
[AE] 82694's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
I think with the faster base speeds and game play diffs the maps should be slightly tweaked to adjust for them. But even a port over would be great.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL.
[AE] 82694 is offline   Reply With Quote


Old 12-28-2007, 02:14 PM   #4
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
I kinda found Warpath to be almost too big. I'd be interested to see how it plays without expanding on it at all.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 12-28-2007, 05:54 PM   #5
EquilibriuM
G9-
D&A Member
 
EquilibriuM's Avatar
 
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy
Gametype: ALL
Posts Rated Helpful 0 Times
Quote:
Originally Posted by KubeDawg
I kinda found Warpath to be almost too big. I'd be interested to see how it plays without expanding on it at all.
to big biotch plz. it be perfect for FF
__________________
EquilibriuM is offline   Reply With Quote


Old 01-09-2008, 05:12 AM   #6
Mr. Happy
FF LOL
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
The bad bit:

As I recall, someone was working on a warpath port long before FF was even released, but he and it seems to have dropped off the face of the planet.

The good bit:

I'll do it.

But I'd like to make sure that o_osiris (whom, I believe, was originally working on a port) isn't still around, that no one else is doing this. I don't want to step on any toes.

I should have a direct geometry port of warpath running in FF in the next couple days, depending on my free time. Don't worry, I don't plan on making a shit looking replica of the original when all is said and done. I've been mapping for seven years and I think I can give you guys something worthy of the name warpath. Structural/layout changes might also be made, depending on community input, but I don't think it'd be neccessary. I agree, warpath was just a tad too big.

So ya, if I shouldn't be doing this for whatever reason, please speak up!
Mr. Happy is offline   Reply With Quote


Old 01-09-2008, 05:53 AM   #7
Desyphur
OHH! OHHH NOOO!
Wiki Team
Beta Tester
 
Desyphur's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
I haven't seen osiris in forever, and I haven't heard of anyone working on it. Do it man...dooooo iittttt.
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now.
Desyphur is offline   Reply With Quote


Old 01-09-2008, 03:04 PM   #8
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Yeah...Osiris hasn't been around in a LONG time.

And for you lazy folks who don't want to click on the link:

osiris
Last Activity: 08-03-2007 02:27 AM
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 01-09-2008, 06:05 PM   #9
SkinkHero
 
Join Date: Mar 2007
Location: UK
Posts Rated Helpful 0 Times
Quote:
The bad bit:

As I recall, someone was working on a warpath port long before FF was even released, but he and it seems to have dropped off the face of the planet.

The good bit:

I'll do it.

But I'd like to make sure that o_osiris (whom, I believe, was originally working on a port) isn't still around, that no one else is doing this. I don't want to step on any toes.

I should have a direct geometry port of warpath running in FF in the next couple days, depending on my free time. Don't worry, I don't plan on making a shit looking replica of the original when all is said and done. I've been mapping for seven years and I think I can give you guys something worthy of the name warpath. Structural/layout changes might also be made, depending on community input, but I don't think it'd be neccessary. I agree, warpath was just a tad too big.

So ya, if I shouldn't be doing this for whatever reason, please speak up!
Don't need to change structure. Keep it sunny/deserty. Don't make it look all mine town-ish either. It'd be cool if you could keep the beefy architecture but update it somehow. Good luck if you decide to go ahead.

Last I heard, Orisis (now FullMonty or someone) didn't mind someone else re-doing. Always better to check though.
SkinkHero is offline   Reply With Quote


Old 01-10-2008, 07:16 AM   #10
noeffeks
Waiting for Warpath
 
noeffeks's Avatar
 
Join Date: Nov 2007
Location: US Virgin Islands
Gametype: CTF
Posts Rated Helpful 2 Times
I was just thinking I wanted to play this map today, and had forgotten what it was called spent 20 min looking, and then came to FF to request and viola.

Awesome.
noeffeks is offline   Reply With Quote


Old 01-10-2008, 07:22 AM   #11
Mr. Happy
FF LOL
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
SkinkHero, I saw in this thread from quite awhile back where you said that you were going to port it? Were you still working on that? I've ported a good deal of the original geometry but don't want to move forward if you are making a warpath as well. I think it's a shame when a game, especially a mod, gets thousands of versions and betas and remakes of one map. Makes it confusing for new players and splinters things.

If you aren't, then yes, I plan on keeping the original theme but updating it and then possibly drizzling on some awesomesauce.
Mr. Happy is offline   Reply With Quote


Old 01-10-2008, 04:55 PM   #12
Desyphur
OHH! OHHH NOOO!
Wiki Team
Beta Tester
 
Desyphur's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Awesome sauce? Now I can't wait :O
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now.
Desyphur is offline   Reply With Quote


Old 01-11-2008, 04:27 PM   #13
SkinkHero
 
Join Date: Mar 2007
Location: UK
Posts Rated Helpful 0 Times
Quote:
SkinkHero, I saw in this thread from quite awhile back where you said that you were going to port it? Were you still working on that? I've ported a good deal of the original geometry but don't want to move forward if you are making a warpath as well. I think it's a shame when a game, especially a mod, gets thousands of versions and betas and remakes of one map. Makes it confusing for new players and splinters things.
I agree totally. Well I've not really ported much into new hammer and I don't know how to LUA it up, so if you've started on it then you should go ahead and do the remake.

The reason I gave a load of suggestions is that I like this map a lot and would like it to stay very faithful to the original design. I also want a lot of FF architecture in it (bulky, fluent, etc.).

Good luck on the remake - if you have any pictures of it could you PM me?
SkinkHero is offline   Reply With Quote


Old 01-11-2008, 05:52 PM   #14
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Speaking of the LUA, I wrote warpath LUA for the Mongoose's map Waterhazard, and wrote up the following article on the wiki detailing it's usage: Link to article.

I don't know if you plan to write your own LUA, or if you already have, but if you need any help using the code I wrote, feel free to drop me a PM/etc.
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...
Pon is offline   Reply With Quote


Old 01-18-2008, 05:20 PM   #15
Mr. Happy
FF LOL
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Thanks for the offer Pon. I know zero lua, so I really appreciate it. I'll definitely let you know if I need any help!

Warpath decompiled alot messier than I expected it to, so I'm still cleaning it up. I'll be posting a new thread as soon as there is something worth showing.
Mr. Happy is offline   Reply With Quote


Old 01-19-2008, 10:25 AM   #16
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
This is a good map, making it less of a walk from the first spawn to the bridge would be a definite bonus.
own3r is offline   Reply With Quote


Old 02-25-2008, 10:21 PM   #17
chilledsanity
D&A Member
 
chilledsanity's Avatar
 
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
Posts Rated Helpful 6 Times
Is anyone working on this still? Obviously mappers should take as much time as they need, but I'd love to see some works in progress. After dustbowl, warpath was my favorite map by far.
chilledsanity is offline   Reply With Quote


Old 02-26-2008, 05:56 AM   #18
Mr. Happy
FF LOL
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
*Raises hand*
I am involved with about half a dozen maps and mod's at the moment though, so the work is slow going. Rest assured though, I've made immense progress and some people with lower standards might even be inclined to release at the stage I am at.

Warpath will be around 100% custom materials sounds and models too, so it will take awhile.
Screenshots will come when I think they are worth looking at.
Mr. Happy is offline   Reply With Quote


Old 02-26-2008, 03:41 PM   #19
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Mr. Happy
I should have a direct geometry port of warpath running in FF in the next couple days, depending on my free time.

if you just decompiled and starting building from there the map is going to be worthless, rebuild EVERY brush. your going to get compile errors and fps problems out of the ass. that is not the way to do it.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 02-26-2008, 03:57 PM   #20
pF
no war but class war
Fortress Forever Staff
 
pF's Avatar
 
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout
Gametype: ctf
Affiliations: [w~k!]
Posts Rated Helpful 3 Times
<3 Mr. Happy
__________________
Support FF:

Gay And Lesbian Fiction | Teen Books | Bath Products
pF is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:18 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.