09-14-2006, 12:29 PM | #81 |
Join Date: Jul 2006
Location: Austin, Texas
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I can have hl2 dm, tfc, hammer for tfc, and the sdk hammer running at the same time. just gets laggy, thats all.
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09-15-2006, 03:56 PM | #82 |
Join Date: Jan 2005
Location: California
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did they update the sdk yet?
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09-15-2006, 05:31 PM | #83 |
Join Date: Mar 2006
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I enjoy mapping very much and since it keeps me from smoking cock.. I love it all..
except for elevators.. fuckin' elevators... |
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09-15-2006, 07:00 PM | #84 | |
Useless
Retired FF Staff
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Quote:
__________________
Look at all those dead links. |
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09-15-2006, 08:00 PM | #85 |
Join Date: Mar 2006
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Nay!
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09-15-2006, 09:25 PM | #86 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Elevators are totally awesome in source 'cause you can make them multi-story without using like 500 entities.
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09-15-2006, 10:28 PM | #87 |
Join Date: Jan 2005
Location: Montreal
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But can you make them work in a fluid way? I have yet to see!
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09-16-2006, 12:54 AM | #88 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I'm not sure. Are func_doors all jittery like trains are when you're riding them?
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09-16-2006, 03:40 AM | #89 |
Join Date: Jan 2005
Location: Montreal
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The one func_door I made is all jittery.
I didn't experiment with train at all but I read a couple of forums and people were having jitter problem with that too so I didn't even bother. I wonder if the devs have found a way to make jitter free vators. |
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09-16-2006, 04:27 AM | #90 |
Join Date: May 2005
Location: Changes every few months
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Yes, the FF team has stated that there will be jitter-free elevators and moving platforms in FF. I cant find the source because I'm lazy, but I asked, they said yes and I made the map 'sky' based on their reply - so there y'go.
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09-16-2006, 07:13 PM | #91 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I wonder what kind of netcode tweaking they're doing to accomplish that.
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09-16-2006, 08:31 PM | #92 |
Join Date: May 2005
Location: Changes every few months
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I dont know, it seems impossible to change to me, but hell - the most advanced game I've coded is a sidescroller with MS paint graphics.
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09-19-2006, 11:14 AM | #93 |
Join Date: Jul 2005
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Mapping for HL2 and the new lighting. Really dont understand how to do it correctly. All the lights look shitty and fake.
TFC was a case of putting a texture on the wall and making sure it was in the lights.wad i think? Maybe its possible in HL2 but i cant find no light textures worth using... + i dont know if you can link model textures to have a light attached. |
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09-19-2006, 02:59 PM | #94 |
Join Date: Jul 2006
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All you need to do is mention it in lights.rad or mapname.rad with an RGB value and a brightness.
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09-19-2006, 09:07 PM | #95 |
Join Date: Sep 2006
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The time it takes to compile a map drives me insane
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09-19-2006, 10:40 PM | #96 |
Join Date: Jan 2006
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Compile times aren't actually that bad for me. If it's spending ages on vis, then you probably should simply your geometry or use func_detail
random thing I dislike: Spending ages making a building, then decided it just looks too damn awkward. random thing I like: mat_hsv 1 |
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09-20-2006, 08:57 PM | #97 |
Join Date: Jul 2006
Location: Austin, Texas
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I am making a map for HL1, and it takes forever to compile, even with fas VIS, and no RAD, but then it dosn't run that well.
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09-20-2006, 11:25 PM | #98 | |
Join Date: May 2005
Location: Changes every few months
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Quote:
Honestly its draining to make skyboxes and optimize. People don't really 'see' it, and its just irritating to try to think geometrically to box everything in while keeping it stylish. |
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12-05-2006, 10:06 PM | #99 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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What do I hate about mapping? I hate that you can't use normal props in the skybox because they're the wrong scale unless you're using a 1:1 skybox scale (which I'm sorely tempted to do right now).
I went and revived this thread just to illustrate how frustrated I am. Before anyone asks, yes I'm working on cacti right now (for the first time in probably months) and it'd look a lot cooler if only I could just put these props here in the skybox... |
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12-05-2006, 10:56 PM | #100 |
Join Date: Jul 2006
Location: Austin, Texas
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show us pics
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