Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 04-27-2006, 08:51 PM   #41
o_norris
 
o_norris's Avatar
 
Join Date: Jan 2005
Location: Germany
Posts Rated Helpful 0 Times
no modified opengl.crap used. as if needed
it was all about ingame action..
o_norris is offline   Reply With Quote


Old 04-28-2006, 08:13 AM   #42
o_lchlucky
 
Join Date: Mar 2006
Location: Austin TX
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Norris
no modified opengl.crap used. as if needed
it was all about ingame action..
So is a download available for the "bloom effects"? LOL THis is almost like Austin Powers "the Laser" statement now.
o_lchlucky is offline   Reply With Quote


Old 04-28-2006, 09:40 AM   #43
o_afx
 
o_afx's Avatar
 
Join Date: Dec 2004
Location: Walsall,UK
Posts Rated Helpful 0 Times
I believe this is the file in question:
http://adl.ozfortress.com/files/cgprograms.rar

As said you should be wary about using it online, Also its going to have a major fps hit anyway so i wouldnt really consider using it. The only real use would be for screenshots of maps and making avi's. Im not sure if theres a readme in with it so i cant really help you with its usage. Im sure someone here can though.
o_afx is offline   Reply With Quote


Old 04-28-2006, 10:05 AM   #44
o_bubbles
 
o_bubbles's Avatar
 
Join Date: Apr 2005
Location: Finland
Posts Rated Helpful 0 Times
If thats what I used for a short time, you just stick everything into your team fortress classic directory and ingame adjust the bloom glow blur effect with f1 button. The first 3 levels didnt affect my fps at all.
o_bubbles is offline   Reply With Quote


Old 04-28-2006, 10:43 AM   #45
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
official link
http://www.madabouthats.org/projects...3ba8e097b65df6
o_kam is offline   Reply With Quote


Old 04-28-2006, 06:26 PM   #46
o_phobia
 
o_phobia's Avatar
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
Quote:
Originally Posted by kam
That's quite nifty. Hope something like this will be available for FF too then.
o_phobia is offline   Reply With Quote


Old 04-28-2006, 06:41 PM   #47
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
How about HDR?
o_kam is offline   Reply With Quote


Old 04-28-2006, 08:11 PM   #48
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Think they said they weren't gonna mess with that, at least not for the first release.

Shit, bunnyhopping out of a dark base and doing an immediate conc? You'd be blind for the whole trip.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 04-29-2006, 04:16 AM   #49
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
No reason not to, unless valve don't add hdr code to the sdk by then.
o_kam is offline   Reply With Quote


Old 04-29-2006, 05:55 PM   #50
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
But they have to do all that shit with the textures, too. At least that's what they said. HDR-enabled textures and whatnot.

If they can do it, though, I say go for it.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 04-30-2006, 02:54 AM   #51
o_norris
 
o_norris's Avatar
 
Join Date: Jan 2005
Location: Germany
Posts Rated Helpful 0 Times
thought that a cs mapper already released a custom map with hdr
o_norris is offline   Reply With Quote


Old 04-30-2006, 05:29 AM   #52
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
You don't need to do anything for HDR. A HDR skybox will make it look better but you don't need it afaik.
o_kam is offline   Reply With Quote


Old 05-01-2006, 08:11 AM   #53
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
CS:S and DOD:S have HDR built in already.

HDR doesn't require any extra textures, except like kam said, HDR skyboxes make the effect look much nicer. All you need to do is set the HDR brightness on all the lights in a map.
o_nezumi is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:19 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.