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Old 12-22-2006, 11:43 AM   #21
o_stino
 
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and maybe now some help for the map, i'm really not sure if i want to finish badlands or any other source map with the buggy steam right now..
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Old 12-22-2006, 12:01 PM   #22
o_own3r
 
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Quote:
Originally Posted by stino
and maybe now some help for the map, i'm really not sure if i want to finish badlands or any other source map with the buggy steam right now..
A thought occurs, try testing the map with "SDK Base" in the tools menu its the lost cost thing, just go in and in console type
Code:
map yourmapname
Either that or use HL2 : DM as HL2 uses a different code-base to the SDK.

You will have to move the BSP and whatever else to the relevant subfolders to get this to work though
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Old 12-27-2006, 08:42 AM   #23
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so what i understeand from what you are saying:
1: hl2 uses a different version of the sdk than hl2dm/css/sdkbase?
2: i have to compile with sdkbase gameinfo.txt?

if i do that i see weird (negative) values appearing in the compile window, and i don't know what happens, i don't even vind a vbsp/vvis/vrad process


EDIT:
OMFG, afther 1 hour and a half i found out i was compiling with cst, he's still busy with cstbsp

and now, how do i test solidity?

Last edited by o_stino; 12-27-2006 at 10:53 AM.
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