03-22-2009, 01:11 AM | #1 |
your mother and sisters
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ff_nyx_b1
Last edited by exosexattack; 03-30-2009 at 08:12 PM. Reason: BETA2 release |
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03-22-2009, 01:38 AM | #2 |
FF God
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The 3rd picture looks so professional o-o
I can tell by the first pic that texturing/brushwork/lighting needs some work. Keep up the good work, can't wait when it's all finished.
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03-22-2009, 02:39 AM | #3 |
Beta Tester
Join Date: Oct 2008
Location: Washington State
Gametype: CTF/AVD Posts Rated Helpful 2 Times
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WE KAN REBUILD IT!
Looks awesome can't wait for finished product. |
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03-22-2009, 08:18 AM | #4 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Nice theme you got there
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03-22-2009, 06:57 PM | #5 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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If you build it, they will come!
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03-22-2009, 10:46 PM | #6 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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looking forward to the map, so gl
as gator also said I could tell you need a bit more work on dealing with ur geom n lighting Hope it turns out all right, but I hope you put a lot more work in b4 U release it as beta and esp b4 final |
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03-23-2009, 01:07 AM | #7 |
your mother and sisters
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rgr i had problems with that ramp as u can see in the one picture but i ended up needing to redraw it to fix it not too big of a deal as for the lighting i am a complete newb when it comes to that stuff so i dunno i think it will suck but gameplay should make up for it
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03-23-2009, 03:32 AM | #8 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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The map has some great architecture but some geometry that could do with some help as mentioned... I'm willing to help if you want any because it looks awesome. I can't wait to play it. I remember playing HW and engy in the TFC leagues on this one. You really stepped up the theme in the same way Monkey and 2fort remakes have done.
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03-23-2009, 05:58 AM | #9 |
el duke.
Join Date: Mar 2007
Class/Position: spy evryfring & med. Posts Rated Helpful 0 Times
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for comical relief back in tfc, i would always go for the hidden teleport/100 bonus points behind sumo's face. usually in the remaining minute of the round during league matches loLz!
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03-23-2009, 09:01 AM | #10 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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lol good times, u gonna put that sumo room back in?
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03-23-2009, 03:22 PM | #11 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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looking good, imo just put fit in that cement wall in 5 th and 6th pic : )
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03-23-2009, 08:33 PM | #12 |
your mother and sisters
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i dont know what u are talking about
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03-23-2009, 09:10 PM | #13 |
el duke.
Join Date: Mar 2007
Class/Position: spy evryfring & med. Posts Rated Helpful 0 Times
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That rock wall directly behind the start of the bridge in that area in TFC, you were able to get behind a certain spot. If you air-controlled down there was a small ledge with a concrete wall with SuperSumo's face. You could shoot a trigger on a rock in that room that would open a secrete door on his picture. You crouched inside that opening and primed a conc before going into the teleport to make it successfully into a secrete room. Once in the room you are rewarded 100 personally points. |
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03-24-2009, 12:28 AM | #14 |
your mother and sisters
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lozl i knew what u meant by that but i was talking to zE i dont know what he means by the concrete wall and fitting
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03-25-2009, 01:12 AM | #15 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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hm . that cement wall in 5 and 6 picture looks like it need to move a bit up, or just press fit in the texture tool thing, thats what i meant .p nevertheless looking great, great map on tfc : )
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03-27-2009, 01:32 AM | #16 |
Join Date: Jun 2008
Location: MA
Class/Position: Medic Affiliations: Goodfellas Posts Rated Helpful 0 Times
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good job sexy boy.
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03-30-2009, 09:41 PM | #17 |
your mother and sisters
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BETA 2 RELEASED LINK IN FIRST POST
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04-06-2009, 02:50 PM | #18 |
FF God
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looks so much better in game
great work o.0
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06-01-2009, 10:42 PM | #19 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Wasn't a fan of how b2 looked. Saw this for the first time today during a pickup.. Textures and lighting really offend my eyes.
I don't think having the spawn attached to the ramp so you can see through is a good idea for performance, although i didn't notice any bad fps. Another note; do not have flashing lights... especially not in key areas like bottom ramp. It was increibly annoying to play there. But in general, don't have them because depending on the amount of 'stuff' and the lightmap scale of the textures that the light affects, it can cause choppy gfx.
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 06-02-2009 at 06:39 AM. |
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06-02-2009, 12:49 AM | #20 |
Join Date: Jul 2007
Posts Rated Helpful 6 Times
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I agree with elmo...
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