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Old 10-24-2020, 10:35 PM   #2221
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AdamWillden pushed 1 commit to fortressforever/fortressforever:elmos_hud_playground_zombie

  • d2d660 : 'CHudBuildStateSentry: Fix incorrect health display'

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Old 10-24-2020, 10:39 PM   #2222
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AdamWillden pushed 1 commit to fortressforever/fortressforever:elmos_hud_playground_zombie

  • 35f133 : 'FFQuantityItem: Order switch following enum name & value'

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Old Yesterday, 08:36 PM   #2223
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AdamWillden force-pushed fortressforever/fortressforever:elmos_hud_playground_zombie from 35f133 to 860aa0

  • 7056fa : 'Solution: Fix PostBuild to respect %SteamPath% if already set'
  • 2db878 : 'CFFCustomHudAssignPresets: Remove code duplication'
  • 0ecd99 : 'Buildstates: Fix fallback text crash'
  • f702fb : 'BuildStates: Fix inconsistent use of whitespace'
  • 1eecee : 'Quantity: Rename constants to better indicate usage'
  • 3fba1d : 'FFQuantityItem: Rename file to match type name `ff_quantitybar -> ff_quantityitem`'
  • bb17bc : 'FFQuantityItem: Invert if statement to remove negation'
  • c1ec61 : 'FFQuantityItem: Fix bars not rendering when font is missing'
  • bbe5b4 : 'FFQuantityItem: Fix whitespace'
  • c9e870 : 'FFQuantityItem: Remove TODO comments'
  • 374755 : 'FFQuantityItem: Remove unused methods'
  • 5855a5 : 'FFQuantityItem: Remove redundant ternary expressions'
  • d06892 : 'FFQuantityItem: Make private methods private'
  • ac02ae : 'FFQuantityItem: Reduce code duplication (clean code)'
  • 30b896 : 'FFQuantityItem: Reduce code complexity (clean code)'
  • 142600 : 'FFQuantityItem: Reduce nesting'
  • a67c35 : 'FFQuantityItem: Remove needless booleans on private methods'
  • 944b5e : 'FFQuantityItem: Invert default boolean value on public methods'
  • 0a4c2a : 'FFQuantityItem: Reduce code duplication (clean code) - DrawText'
  • 3061bd : 'FFQuantityItem: Swap arguments'
  • 100f45 : 'FFQuantityItem: Simplify code'
  • 428971 : 'FFQuantityItem: Remove unnecessary member variables'
  • 78a362 : 'FFQuantityItem: Consolidate style change checks'
  • 286f76 : 'FFQuantityItem: Reduce and comment code'
  • 7f1162 : 'FFQuantityItem: Remove needless calculations on ApplyScheme. I believe the scheme is applied long...'
  • 2ab335 : 'FFQuantityItem: Order switch statement following enum name & value'
  • e8ae76 : 'FFQuantityItem: Reduce tick signal to once each second'
  • f8f046 : 'FFQuantityPanel: Remove unused `OrientationMode` enum'
  • 70441f : 'FFQuantityPanel: Reduce nesting'
  • ea90dc : 'FFQuantityPanel: Fix whitespace'
  • 7e2297 : 'FFQuantityPanel: Do not reserve space for disabled items'
  • 3c28f2 : 'CHudBuildStateSentry: Fix hide level not respected when built'
  • 3579cf : 'CHudBuildStateSentry: Remove duplicate logic handled OnTick'
  • f4df1c : 'CHudBuildStateSentry: Drop unused paint override'
  • 860aa0 : 'CHudBuildStateSentry: Fix incorrect health display'

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Old Yesterday, 09:09 PM   #2224
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AdamWillden force-pushed fortressforever/fortressforever:elmos_hud_playground_zombie from 860aa0 to 9e50f2

  • 392aa4 AdamWillden: 'Committing before I fuck up what I want to do next. Paint is now much smaller. Most changes are now...'
  • a9321c AdamWillden: 'quantity panels now auto-arrange the bars and auto-size them self. Works for all resolutions! :)...'
  • fc90f3 AdamWillden: 'Added missing hud stuff to 2003. hope it all works!. This is so dexter (& shok?) can help with the...'
  • 2262f5 AdamWillden: 'missed shit from last commit'
  • a13f93 AdamWillden: 'removing some cvars to avoid confusion...'
  • 498af5 AdamWillden: 'fixed quite a few errors from copy paste-ing code. fixed screen positioning. Did some other shit -...'
  • 5496d5 AdamWillden: 'few missed things'
  • 45ae94 AdamWillden: 'Added ability to size label,icon and amount text. Bar spacing is now applied before the first...'
  • e69778 AdamWillden: 'variable name change for the bar spacing and a few comments'
  • 487232 AdamWillden: 'Moved and renamed ff_hud_quantitybar to be ff_quantitybar in the vgui folder like ff_quantitypanel....'
  • e39c05 AdamWillden: 'Missed from last commit, I could've sworn I did a global replace... Also for some reason the...'
  • f80649 AdamWillden: 'update to the quantity bar stuff before I finish and commit the new custom HUD options. Fixed a few...'
  • 9161c4 AdamWillden: 'reverting a small change I made, gonna make it work differently when I've got the rest in.'
  • bb1352 AdamWillden: 'The beast that is Custom HUD Options stuff... updated:. client_scratch-2008.vcproj....'
  • fdfacd squeek502: 'Fixed buildstate dispenser icon showing the SG. Added support for per-level SG icons'
  • dc5aa4 AdamWillden: '- Changed some old bits of code to use FindKey instead of looping and matching. - Added option to...'
  • eaa03a AdamWillden: '- Updated sentry and dispenser defaults. - Changed some ranges in options to sensible values (are...'
  • 8e3b01 AdamWillden: 'Custom Hud Update. The positioning/alignment values moved out of the Arrangement tab into new tab....'
  • 1ffdfa AdamWillden: 'Made quantity panel use a dynamic array rather than a forced max of 6. Figured why not....'
  • f7fe6b AdamWillden: 'Changed default global preset "Not built" text positioning'
  • 63162e AdamWillden: 'removed a bug which were adding unnecessary keys to the assignment vdf when loading.'
  • b59b1c AdamWillden: 'Part 2... Revision: 12767. Message: Made quantity panel use a dynamic array.... removed...'
  • 594b5f AdamWillden: 'Fixing something I broke. Wouldn't load preset files properly'
  • 9b02f9 AdamWillden: 'make this frame work please?? currently as far as I can tell it should work but it crashes the game...'
  • 115730 AdamWillden: 'white space and comments - nothing here'
  • ed13ce AdamWillden: 'Squeek told me the fix to my frame problem. This is the fix but just wanted to commit it so there...'
  • 573832 AdamWillden: 'Colour fade value needed clamping else colours go wrong.. this way it clamps to max val using a...'
  • 2786b4 AdamWillden: 'included my new panel in the code.. does nothing yet but wont hurt anything either!. # Conflicts:....'
  • 7501e0 AdamWillden: 'Stuff to make the crosshairs autoload again. tick signal in hud_crosshair runs until the crosshairs...'
  • 309f70 AdamWillden: '- Added "Save Default" buttons so people can edit the defaults without much trouble. - Made it so...'
  • 999d60 AdamWillden: 'Missed a commit from the last one. detpack now sends the fuse time in its message...'
  • feab45 AdamWillden: '- Changed the way panels hide themselves (long term problem fixed). - Previously couldn't hide...'
  • c6eaef : 'check that a font has been loaded before trying to use it in CalculateTextAlignmentOffset'
  • 12a363 AdamWillden: 'Removed FF_BETA_TEST_COMPILE. # Conflicts:. # dlls/ff/ff_player.cpp'
  • e0fffd AdamWillden: 'Changing tick signals. Previously every tick to every 100ms (good news for 33 tick and more so 100...'
  • c01610 AdamWillden: 'Both:. - Moved column to style preset from arrangement (makes more sense there for now)....'
  • bd4c62 AdamWillden: 'Removed UseDefault checkboxes and added default to the dropdown box. Stopped users from naming new...'
  • 5f933a squeek502: 'Reverting revisions 13278,13279; they were meant for a different branch'
  • 6378a0 AdamWillden: 'Renamed OnUpdateCheckbox to OnUpdateCheckButton. Just to stop confusing me as to whether the...'
  • 59f207 AdamWillden: 'Just removed a comment.'
  • 80526c AdamWillden: 'Added comments to HiddenBits (HIDEHUD_NOTSCOUT etc.). Added HIDEHUD_ALWAYS so that I can use it to...'
  • 51d895 AdamWillden: 'last bit of misc options localisation (don't know why I never submitted this):. - when option...'
  • 3f37b3 AdamWillden: 'no big changes... - Corrected wrongly named function. - Corrected an assert which didn't include...'
  • 5ea359 AdamWillden: 'Made getIntensityColor now GetIntensityColor'
  • ebcc04 AdamWillden: 'Custom hud update. No point putting all changes in as there's so many. Added preview checkbox -...'
  • 27e049 squeek502: 'Updated 2003/2005 client vcproj files with Elmo's custom hud changes. # Conflicts:....'
  • a0677d AdamWillden: 'Custom hud stuff. - Added style info into the quantity panel base class rather than having the same...'
  • 908707 : 'Solution: Fix PostBuild to respect %SteamPath% if already set'
  • af83e0 : 'CFFCustomHudAssignPresets: Remove code duplication'
  • dc0335 : 'Buildstates: Fix fallback text crash'
  • f0114f : 'BuildStates: Fix inconsistent use of whitespace'
  • 44027a : 'Quantity: Rename constants to better indicate usage'
  • 4db43a : 'FFQuantityItem: Rename file to match type name `ff_quantitybar -> ff_quantityitem`'
  • 042ddf : 'FFQuantityItem: Invert if statement to remove negation'
  • fef796 : 'FFQuantityItem: Fix bars not rendering when font is missing'
  • ab7a47 : 'FFQuantityItem: Fix whitespace'
  • 91f910 : 'FFQuantityItem: Remove TODO comments'
  • 3fb432 : 'FFQuantityItem: Remove unused methods'
  • a7776c : 'FFQuantityItem: Remove redundant ternary expressions'
  • af9927 : 'FFQuantityItem: Make private methods private'
  • 7f77d5 : 'FFQuantityItem: Reduce code duplication (clean code)'
  • 448b55 : 'FFQuantityItem: Reduce code complexity (clean code)'
  • 19cbab : 'FFQuantityItem: Reduce nesting'
  • 58f175 : 'FFQuantityItem: Remove needless booleans on private methods'
  • 4216bb : 'FFQuantityItem: Invert default boolean value on public methods'
  • 29854f : 'FFQuantityItem: Reduce code duplication (clean code) - DrawText'
  • 3d4832 : 'FFQuantityItem: Swap arguments'
  • 6cdcf5 : 'FFQuantityItem: Simplify code'
  • dcdec3 : 'FFQuantityItem: Remove unnecessary member variables'
  • b8f788 : 'FFQuantityItem: Consolidate style change checks'
  • 0dfd13 : 'FFQuantityItem: Reduce and comment code'
  • e0e639 : 'FFQuantityItem: Remove needless calculations on ApplyScheme. I believe the scheme is applied long...'
  • f1a5d9 : 'FFQuantityItem: Order switch statement following enum name & value'
  • 6d7b86 : 'FFQuantityItem: Reduce tick signal to once each second'
  • bbccab : 'FFQuantityPanel: Remove unused `OrientationMode` enum'
  • 0d2955 : 'FFQuantityPanel: Reduce nesting'
  • 37d9fc : 'FFQuantityPanel: Fix whitespace'
  • 186b1d : 'FFQuantityPanel: Do not reserve space for disabled items'
  • 77c732 : 'CHudBuildStateSentry: Fix hide level not respected when built'
  • c9840e : 'CHudBuildStateSentry: Remove duplicate logic handled OnTick'
  • 9ee234 : 'CHudBuildStateSentry: Drop unused paint override'
  • 9e50f2 : 'CHudBuildStateSentry: Fix incorrect health display'

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Old Today, 02:25 PM   #2225
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AdamWillden pushed 1 commit to fortressforever/fortressforever:elmos_hud_playground_zombie


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