Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 01-15-2005, 11:15 PM   #1
o_fragimus_max
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Character Class Conceptual Designs - Started yet?

Considering the calibur of work I'm seeing in your media section, I would like to contribute to this project. I have over 15 years of professional illustration experience, and have worked on comic books and video games in the past.

I'd be interested in drawing up some concept work for character classes, however, my time is valuable to me and I want to make sure I'm not wasting it by re-treading territory that's already been assigned to someone else.

I can provide a conceptual or two if you need something quick to gauge my ability to do what i'm saying I can do, but I would need someone (of an official status in regards to this project) to tell me what class they would like to see drawn first (again, so I'm not "stepping on anyone's toes".)
o_fragimus_max is offline   Reply With Quote


Old 01-15-2005, 11:22 PM   #2
o_qbaler
 
o_qbaler's Avatar
 
Join Date: Jan 2005
Location: Boston
Posts Rated Helpful 0 Times
http://fortress-forever.com/?a=openings

then u email.. then u wait for reply then u are a part of the team.
o_qbaler is offline   Reply With Quote


Old 01-15-2005, 11:23 PM   #3
o_psycho_soldier
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by qbaler
http://fortress-forever.com/?a=openings

then u email.. then u wait for reply then u are a part of the team.
Was just about to say the same thing :P
o_psycho_soldier is offline   Reply With Quote


Old 01-15-2005, 11:47 PM   #4
Defrag
Retired FF Staff
 
Defrag's Avatar
 
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
As specified by the Job Openings page on our website, we are still in need of a concept artist.

Send an email to fortressforever (at) gmail.com with the heading "FF Concept Artist" and tell us a bit about yourself plus provide some example works. If you would like to submit a character concept as part of your application that would be even better.

If you would like to get some direction in terms of the theme and style of models we're looking for please email us first and we can get a dialogue going. I'd rather not discuss the specifics here at this time
__________________
Fortress Forever.
Level Designer, Gameplay Dude and whatnot.
Defrag is offline   Reply With Quote


Old 01-15-2005, 11:57 PM   #5
o_fragimus_max
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Sounds good. Thanks.
o_fragimus_max is offline   Reply With Quote


Old 01-16-2005, 03:09 PM   #6
o_spud
 
Join Date: Jan 2005
Posts Rated Helpful 1 Times
Having a comic book artist for a concept artist would be excellent.

In my head i'm seeing original TFC models but with high detail and expressions from the good old style marvel comics.

In fact I would say that character models that look like they've been lifted from comics (original designs of course) would suit the mod much more then photorealistic models that a lot of hl2 are aiming for.

This would support the arcadey-ness of TFC and provide a unique visual style.

Maybe i'll elaborate more later.
o_spud is offline   Reply With Quote


Old 01-16-2005, 09:49 PM   #7
o_earl
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
Make all model toons !
o_earl is offline   Reply With Quote


Old 01-17-2005, 03:43 AM   #8
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
Definately should be comic bookish

Something like REEGO's work:

http://www.wirthless.com/flash/moon.html
(one of HOS's old flash intros)
Jiggles is offline   Reply With Quote


Old 01-17-2005, 11:53 AM   #9
o_chuc
 
Join Date: Jan 2005
Location: Sydney
Posts Rated Helpful 0 Times
This might also be a bit unexpected, but consider this a bit of a heads up on me closely submitting a job application for the same field. But since I'm more eastern-orientated style (manga, so forth), I can do most with weapons and other such gadgetry. Just need a bit of time to complile whatever you're going to sample =P
o_chuc is offline   Reply With Quote


Old 01-18-2005, 12:46 AM   #10
o_spud
 
Join Date: Jan 2005
Posts Rated Helpful 1 Times
Arf jiggles thx for that link. Reego you say?

Yes this style would be ace, a cross between that and marval style and i'm in heaven

Any thoughts from the devs on the look for the character models yet?
o_spud is offline   Reply With Quote


Old 01-18-2005, 02:23 AM   #11
o_hollywood
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Cartoon-style models would be groovy, as long as they aren't overdone. However, I don't think that such models should be the in-game default. If you ask me, default player models should be relativley simple, while still having a decent look and feel.

I'm sure that everyone used the cartoon-style models at some point during their TFC tenure, but making stock models in that style is something that should be avioded. For every one person that likes 'toon-style models, I tink it's safe to say there will be two people who don't like them.
o_hollywood is offline   Reply With Quote


Old 01-18-2005, 02:34 AM   #12
o_mase
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
That flash's models looked good
o_mase is offline   Reply With Quote


Old 01-18-2005, 11:39 AM   #13
o_puke
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
I have also got to say that the style of models in that flash movie are really good and inkeeping with tfc. Please dont go all futuristic and ultra modern!
o_puke is offline   Reply With Quote


Old 01-18-2005, 02:19 PM   #14
o_spud
 
Join Date: Jan 2005
Posts Rated Helpful 1 Times
Aye, please be careful when you say 'cartoony' because a cartoon is in essence a character drawn with exaggaration which is not what I was refering to. I was refering to Comic style which is a more stylised look ala that flash.
o_spud is offline   Reply With Quote


Old 01-18-2005, 03:13 PM   #15
o_psycho_soldier
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
What about cell shaded?
o_psycho_soldier is offline   Reply With Quote


Old 01-18-2005, 03:15 PM   #16
o_spud
 
Join Date: Jan 2005
Posts Rated Helpful 1 Times
I dont know.. It could work, it might not...

At this stage its probs more hassle then its worth I would say.
o_spud is offline   Reply With Quote


Old 01-18-2005, 03:33 PM   #17
o_storm
 
o_storm's Avatar
 
Join Date: Dec 2004
Location: SCOTLAND (above England)
Posts Rated Helpful 0 Times
I take it cell shaded is just shaded polygons without any textures?
o_storm is offline   Reply With Quote


Old 01-18-2005, 03:44 PM   #18
o_binarylife
 
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
No, Cell shading is different. Ever played Viewitful Joe? That's a game with Cell Shading effects. Granted I'm not to sure as to how it's done, because I never had the patience to research it.. but I bleieve it's done by using shading effects, or effects of a simialer result to ad not just color, but a 3D look to a character without needing a full out 3D engine.


For FF though... I don't really think Cell Shading is the best approach, or even possible. (Again, I honestly don't know) A comic book level however, that would look very cool if it could be done. The general llook of the game seemed artistic. Referring to the OLD models of course, although I personaly enjoy the new... eh. I'm on a line. Too many things would look cool.
o_binarylife is offline   Reply With Quote


Old 01-18-2005, 03:55 PM   #19
o_spud
 
Join Date: Jan 2005
Posts Rated Helpful 1 Times
Erm ney, cell shading uses some shading algorithms that give 3D models outlines and/or flat colours so that they look more like illustrations.

Good examples are:

XIII

http://www.xiii-thegame.com/ss/PC_02.jpg
http://www.xiii-thegame.com/ss/PC_09.jpg
http://www.xiii-thegame.com/ss/PC_05.jpg

Zelda Wind Waker

http://www.authorisedcollection.com/...creenshot1.jpg
http://www.nintelligent.net/gamemedi...5_gcn_ss47.jpg

etc etc

http://www.futuregamez.net/ps2games/amodel/amodel2.jpg
http://www.futuregamez.net/ps2games/.../furfight1.jpg

Edited - Please don't steal bandwidth from sites by using images directly from their site. I changed the img tags to url. Some sites have a nasty habit of changing leeched images to goatse etc..
o_spud is offline   Reply With Quote


Old 01-18-2005, 08:06 PM   #20
o_thedarkone
 
o_thedarkone's Avatar
 
Join Date: Jan 2005
Location: Quebec, Canada
Posts Rated Helpful 0 Times
Quote:
Originally Posted by BinaryLife
No, Cell shading is different. Ever played Viewitful Joe? That's a game with Cell Shading effects. Granted I'm not to sure as to how it's done, because I never had the patience to research it.. but I bleieve it's done by using shading effects, or effects of a simialer result to ad not just color, but a 3D look to a character without needing a full out 3D engine.
XIII uses a modified Unreal II engine. I don't know what technique they used to do it, but I remember reading that it actually takes more processing power to render stuff with that cell-shaded look.
o_thedarkone is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:42 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.