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Old 07-24-2007, 04:17 PM   #21
SkynYrd
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Can the HW still see his true bullets while conced?
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Old 07-24-2007, 04:29 PM   #22
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Everyone can, right now. That's what's gonna be fixed.
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Old 07-24-2007, 04:40 PM   #23
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Ah, I see... ty for the info.
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Old 07-24-2007, 05:48 PM   #24
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with the conc effect is the aim point still in the centre of the screen or is there an element of "free aim" in there now?
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Old 07-24-2007, 05:51 PM   #25
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Quote:
Originally Posted by magzy
Been thinking about how the classes are supposedly more balanced in FF, and how that might affect clan games.
Was hoping a beta tester could let me know what they think a setup in a clan game could be. Any possibility of a pyro on defense? A solid position for a spy / pyro / demo on offense? Would they still be as effective in clan wars as they apparently are in public style play?
Depends on the map really. In small maps, classes like pyro are more effective than their tfc counterpart, both in D as in O. In middle-sized and large maps, getting to the flag fast is still going to be the most important factor on O, so i say 3 out of 4 O players are still going to be medic/scout. On D, i predict it's still going to be solly/hw/engy/demo, though the sniper tagging might be a nice feature on a big yard.
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Old 07-24-2007, 11:58 PM   #26
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Quote:
Originally Posted by Jetpac
with the conc effect is the aim point still in the centre of the screen or is there an element of "free aim" in there now?
The crosshair remains centered but it's not where you fire.
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Old 07-25-2007, 12:48 AM   #27
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Quote:
Originally Posted by Circuitous
Conc effect is pretty easy at the moment, honestly, but I know they want to make it harder.
Some of the devs want to make it harder.

Quote:
Originally Posted by Circuitous
Everyone can, right now. That's what's gonna be fixed.
Some of the devs want to change that... others think its better how it is

No misinformation pls!
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Old 07-25-2007, 01:25 AM   #28
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could u tell us whts different bout the conc effect now?
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Old 07-25-2007, 01:38 AM   #29
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Quote:
Originally Posted by AfterShock
Some of the devs want to make it harder.



Some of the devs want to change that... others think its better how it is

No misinformation pls!
It's an old thread, dammit, I can't remember every little dissenting voice echoing alongside my own...
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Old 07-25-2007, 03:52 PM   #30
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Quote:
Originally Posted by Circuitous
The crosshair remains centered but it's not where you fire.
That sounds like the exact opposite of the TFC system.
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Old 07-25-2007, 05:44 PM   #31
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I really think that the conc effect should be harder then the TFC one...and different, so that conc really have the desired effect on enemies...
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Old 07-25-2007, 08:08 PM   #32
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Shock, we reached unanimous agreement on that stuff, afaik. Nobody wants the center/true tracers visible for the ac when conced, nor should it be easier to aim conced in FF than it was in TFC. That's all circ was sayin I think..

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Old 07-25-2007, 08:16 PM   #33
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Quote:
Originally Posted by SkynYrd
That sounds like the exact opposite of the TFC system.
No, it's the exact same as TFC's system, except you see where everything goes.

But, as has been CONFOIMED, it's changing.
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Old 07-25-2007, 08:41 PM   #34
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I thought you were saying that while conced, the x-hair literally stayed in the center of your screen, but your shots did not correspond to the x-hair, which would infact be opposite TFC's system.

Are you saying that, currently, your x-hair still follows the same figure 8 path, but that your shots correspond with that x-hair now, instead of your x-hair becoming totally fake (like in TFC)?

If so, then please make it harder... it's easy enough to master TFC's system with minimal practice. Please CONFOIM this for me.
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Old 07-25-2007, 08:43 PM   #35
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Remember how in TFC your view moved, but you fired in the same place regardless?

It's like that in FF right now, but rather than drawing fake sprites and shit, you see where stuff actually hits. I.E., nails fire forward even though your view is going wooooooeeeeeeooooooaaaaaaaa. You can aim based on where your nails are moving, because that's where they really are.

And, if you'd read any of the past couple of posts, you'd know it's being changed. I already did confoim it. That was exactly what I confoimed.
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Old 07-25-2007, 09:58 PM   #36
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I think a good change would be to have the actual path of projectiles move in a figure 8 pattern. And remove the crosshairs if it is still too easy to aim.

I dont know how hard it would be to code a changing projectile path.
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Old 07-25-2007, 10:04 PM   #37
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Quote:
Originally Posted by Circuitous
God help me, Sniper D is useful.

Tagged/weakened enemies == rocketbait. You don't even have to charge, just hit the fuckers.
oh my, legshots are fucking lethal now..
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Old 07-25-2007, 10:05 PM   #38
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i think this calls for an AVI.
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Old 07-25-2007, 10:35 PM   #39
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I wasn't asking you to confoim whether or not it was GOING to be changed, I just wanted confoimatoin on how it worked CURRENTLY so I could give some input.

Having said that, it shouldn't need much tweaking considering it only really affects automatic weapons. I agree with Aftershock that it doesn't need to be changed except for the AC and the AR. But then again, that might be confusing to new players... just go with TFC's system and increase the "wobbly" radius or make it faster or something. I don't care as long as it ends up as hard or harder than TFC's version.
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Old 07-25-2007, 11:48 PM   #40
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The plan according to PHISH-ie is to remove the crosshair and some of the other visual indicators, on a per-weapon basis pretty much.. It can't be easier than TFC, that's for sure. TFC's conc effect was actually quite simple to overcome(and broken in the case of the HW's ac), so long as players were aware from the beginning how it worked and didn't get programmed trying to overcome it incorrectly over a long period of time.

This led to a common problem, where players who had already been playing for years or pre-v11xx(the big netcode update) attempted to learn the conc effect and had trouble.. In FF the situation should be quite different due to the hint system and other stuff making it much more straight forward and simple to understand for a new player not familiar with the competitive community, for example, which was usually the only way you'd ever get help figuring out conc aiming back in the TFC days.
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