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Old 07-23-2007, 10:12 PM   #1
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Clan Games

Been thinking about how the classes are supposedly more balanced in FF, and how that might affect clan games.
Was hoping a beta tester could let me know what they think a setup in a clan game could be. Any possibility of a pyro on defense? A solid position for a spy / pyro / demo on offense? Would they still be as effective in clan wars as they apparently are in public style play?
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Old 07-23-2007, 10:22 PM   #2
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"Any possibility of a pyro on defense?"

Sure.

"Spy/Pyro/Demo on Offense"

Depends more on the map for Spy/Demo, but the Pyro is definitely a good heavy offense option.

"Would they still be as effective in clan wars as they apparently are in public style play?"

I think that really depends on the player.

With the Pyro and Spy especially, there are a lot more options for them that would make them a viable offense. The Spy can shut down the entire defense if he's really good - take out the SG and dispensers simultaneously, backstab a soldier, and suddenly all hell breaks loose.

The Pyro is as fast as ever and can dish out a genuine beating, and his improved IC definitely helps his mobility. He's still not as quick as a concer but he's far more viable than ever before.

I think, though, until people really get in and start using the classes, they'll never be as good as Medics and Scouts. People need to have a willingness to really try them now and see what use they can be put to, and I'm honestly worried that no one will take them seriously just because they weren't much good before.
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Old 07-23-2007, 10:23 PM   #3
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im sure someone will be able to describe it better than i can, but yes on all accounts.

pyro offense proved to be very useful against an all solly d until an engy d got involved. but spy offense became useful against that engy defender. and then pyro d became useful against that spy offender. a sniper defender becomes useful as well. etc., etc.

the old "med vs solly" mindset had to be replaced with a more versatile and context sensitive strategy.

EDIT: ^ what he said
and he isnt kidding about that spy, i was fucking some shit up the other night on well
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Old 07-23-2007, 10:23 PM   #4
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God help me, Sniper D is useful.

Tagged/weakened enemies == rocketbait. You don't even have to charge, just hit the fuckers.
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Old 07-23-2007, 10:58 PM   #5
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Cool, sounds great.

I really dont think there will be a problem in regards to giving previously weak classes a chance in a proper match. I for one, will definately want to try pyro/spy/sniper in clan matches, and I'd imagine alot of people who have played scout and medic for the passed 6/7 years will be itching to give pyro a go on offy or def.
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Old 07-24-2007, 12:58 AM   #6
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I try my best to play Pyro in TFC, and can do alright with him, but I'm glad to here that FF will have better Pyros... they need love too :<
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Old 07-24-2007, 06:00 AM   #7
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Originally Posted by Hawk Eye
I try my best to play Pyro in TFC, and can do alright with him, but I'm glad to here that FF will have better Pyros... they need love too :<
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Old 07-24-2007, 07:28 AM   #8
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I'm glad you beefed the pyro, I disliked going afk as a hwguy and seeing some poor pyro charring my remains Gave me some sort of embarrassment to the fact I died to the pyro.
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Old 07-24-2007, 12:31 PM   #9
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The pyro is not a beast to be trifled with. And ff_push is his bitch. I swear, that's the first class restriction I see coming, limiting pyro availability on push.
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Old 07-24-2007, 12:34 PM   #10
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oh yeah, thats another question I had. has the HWGuy been made a bit more balanced? Or will he still require a limit in most leagues?
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Old 07-24-2007, 01:16 PM   #11
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Quote:
Originally Posted by Lost
The pyro is not a beast to be trifled with. And ff_push is his bitch. I swear, that's the first class restriction I see coming, limiting pyro availability on push.
Playing pyro on push IS a blast and I believe Lost will be proven right about the restriction on that map. It's not that pyro is too powerful, it's that there's so many constricted areas that can be filled with flames and playing a map that's mostly flames isn't much fun for most people.
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Old 07-24-2007, 01:26 PM   #12
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Heh, you are assuming people will care about push. Don't get me wrong, push is a fun map and is one of my favorites. It just doesn't show up much on TFC pubs and really the only time it was ever in a rotation was when TFC was released and it was part of the default map cycle.
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Old 07-24-2007, 01:57 PM   #13
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Quote:
Originally Posted by magzy
oh yeah, thats another question I had. has the HWGuy been made a bit more balanced? Or will he still require a limit in most leagues?
The HWGuy now requires alot more skill to use. With the overheating, and the new conced effects. Saying that though, it probably will be limited..

I love you magzy btw
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Old 07-24-2007, 02:09 PM   #14
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Wow, the HW requires skill? Im impressed, sounds like its the game TFC should have been.

lol loader . Hows things going? Havnt really seen you since TAR days.

edit: hang on a second, was that a sarcastic piss taking "I love you" or the serious man-love jerk off circle sort of love?
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Old 07-24-2007, 02:16 PM   #15
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I'm cool, you can find me in #tfc.jolt nowadays, come in for a chat.

Its the man-love circle of extreme jerk-offness.

Your my world.
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Old 07-24-2007, 02:25 PM   #16
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Quote:
Originally Posted by Loader
With the overheating, and the new conced effects.
Could you elaborate on this a bit more? Sorry if it's come up countless times already but a search didn't turn up anything and I haven't heard about it before. Ty...




edit: spelling
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Old 07-24-2007, 02:39 PM   #17
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Quote:
Originally Posted by SkynYrd
Could you elaborate on this a bit more?
The AC has a heat gauge and the conc effect is trickier to learn/overcome. The first one is self explanatory and there arent any details on the conc effect other than it wont affect your walk (ala ETF).
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Old 07-24-2007, 02:43 PM   #18
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Quote:
Originally Posted by nex nicholai
The AC has a heat gauge and the conc effect is trickier to learn/overcome. The first one is self explanatory and there arent any details on the conc effect other than it wont affect your walk (ala ETF).
^ What he said.

The heat gauge is good because it stops people just holding down fire. People can learn to use this properly though, which makes it pretty deadly if used right.
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Old 07-24-2007, 02:43 PM   #19
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Thanks
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Old 07-24-2007, 04:14 PM   #20
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Conc effect is pretty easy at the moment, honestly, but I know they want to make it harder.
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