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Old 04-02-2008, 07:25 PM   #21
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Quote:
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whencolossuswillout?



*cough*
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Old 04-02-2008, 07:27 PM   #22
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Old 04-02-2008, 07:32 PM   #23
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oohhh sugar free!
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Old 04-02-2008, 08:14 PM   #24
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hahaha





smartass...
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Old 04-04-2008, 02:00 AM   #25
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After looking at the vmf however, I found your water problem! You are using 2 levels of water, source does not like this. If you have 2 areas of water on screen at the same time at different heights, source will fuck them up.
Your underwater corridors have a different surface height to the pond water. Dunno if source messes this up still or not, but might be causing your fps probs.
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Old 04-04-2008, 02:27 AM   #26
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How dare you quote me in my own thread from a post I made in another thread.

I think the bug only relates to wether or not the water surface renders properly, rather than doing crazy stuff that will affect fps. If anything it will give improved fps i think, because it wont render one of the surfaces.

Anyways I dont think this applies here, as you cannot "see"both surfaces at the same time. i was actually getting a weird bug for a while until i noticed my error and fixed it. The bug was different though, water looked OK from the outside, but when you were inside it, looking up to the surface, the bottom surface would disapear and objects above the surface would flicker in, like what happens in the water in 2moreforever. I dont know if this bug is ever gonna get fixed in 2morfor tho :/

You will notice in my map there are actually 4 different levels of water, but none of them can be drawn on your screen at the same time so my water doesnt mess up.

Im pretty sure ive tracked down most of the things giving fps problems now. Due to the fact that I want my map looking pretty and I want to use waterfalls no matter what even though they have no real effect on gameplay, the map wont run as well as most, but it will run well enough for most
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Old 04-04-2008, 03:01 AM   #27
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You can't see because the displacement ground is in the way, but from some positions the tunnel water is being drawn at the same time as the pond water. Is it not possible to just make them all the same height? Or enclose the water with solid brushes behind the displacements. Given how easily source throws a seizure if you do anything weird with water I think it's best to fix this.
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Old 04-04-2008, 11:39 PM   #28
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By the way this looks fucking amazing.
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Old 04-05-2008, 09:09 AM   #29
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Not only does it look good, but it plays good as well
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Old 04-07-2008, 10:39 AM   #30
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:)

I like that launh ramp^^ also like the background u have put, but tbh prefered the old yard with grass instead of that kinda sand , the same to the water that now looks black from above.
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Old 07-29-2009, 04:44 PM   #31
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finished yet?
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Old 12-28-2009, 02:43 AM   #32
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Links are dead in OP; here's a working link:

http://www.fpsbanana.com/maps/download/50538
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