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Old 03-25-2007, 05:06 AM   #161
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Redux, that is important to consider. I'm hoping that there will be enough maps at the release of FF to get people acclamated to playing red/green, blue/yellow maps, etc. I agree that it is a 'getting used to' sort of thing.

I think green vs. blue or even green vs. yellow could get confusing because of the closeness in the colors in fast-paced action, but I think that green vs. red will be alright.

Like everything else, it will all be sorted out through testing.

Oh, and I'll post a CTF version of this (at a community member's request) within a day or two.
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Old 03-26-2007, 01:23 AM   #162
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Well, here's the HL2CTF version:

Download me, damnit!

Everything is in - weapons, iron lung, flag/cap entities, etc. I couldn't test it, but if any of you want to have a run around inside, let me know if it works!
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Last edited by Imbrifer; 03-26-2007 at 01:53 AM.
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Old 03-26-2007, 01:39 AM   #163
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i like it dude...i think the colors came out very nice...
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Old 03-26-2007, 01:50 AM   #164
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Due credit to you, of course!

I put my creds in the Map Description/Title field. I have no idea where the hell it goes, but its in there, and thats what matters.

Thanks again for workin' out those textures.
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Old 03-26-2007, 02:08 AM   #165
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any time man


glad to help
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Old 04-03-2007, 02:01 PM   #166
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looks awesome.
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Old 04-09-2007, 03:08 AM   #167
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just thought id let u know someone hosted it on FPSBanana w/o credits to you

http://www.fpsbanana.com/maps/22461#msgbox
and here
http://www.fpsbanana.com/maps/22286#msgbox

idk if u want ti there or not
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Last edited by -=bingo-bango=-; 04-09-2007 at 03:28 AM.
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Old 04-09-2007, 04:26 AM   #168
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Quote:
Originally Posted by -=bingo-bango=-
just thought id let u know someone hosted it on FPSBanana w/o credits to you

http://www.fpsbanana.com/maps/22461#msgbox
and here
http://www.fpsbanana.com/maps/22286#msgbox

idk if u want ti there or not

Quote:
Originally Posted by FPSBanana, at the top of the map description
Author: imbrifer
Dumbass.
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Old 04-09-2007, 04:41 AM   #169
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lol, that was the first thing I saw =/
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Old 04-09-2007, 05:26 PM   #170
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Hey, cool! Random people like 2morforever

I don't really care about the credits too much. Its about people playing the map and having fun that really matters.
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Old 04-09-2007, 05:43 PM   #171
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That site is hard to read.
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Old 04-09-2007, 09:48 PM   #172
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Quote:
Originally Posted by Circuitous
Dumbass.
...he changed it...dumbass
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Old 04-09-2007, 11:11 PM   #173
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screens, or it didn't happen.
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Old 04-10-2007, 01:17 AM   #174
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...screens of what?!

Anyway, as of now I wait for FF entities to give 2morforever a whirl in its proper setting. There's a HL2dm version, a HL2CTF version, and that's probably all I'll make outside of FF.

Now, on to my other projects!
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Old 04-10-2007, 03:56 AM   #175
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of the authur before
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Old 04-11-2007, 05:18 AM   #176
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How's this map play on FF? :P I'm going to stalk your maps now, I just have to ask
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Old 04-11-2007, 06:36 AM   #177
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I played this map on Garry's mod, awesome killing combines and zombies,etc in the flagroom , tho the problem, when you die you either respawn at red base or blue, which sucks cuz i can't get revenge for the person who killed me, cuz he's on the opposide side of the map.
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Old 04-11-2007, 10:57 AM   #178
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Are you making the FF version now? You have all the entities don't you?
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Old 04-11-2007, 04:52 PM   #179
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No, they haven't given anyone the .fgd files, have they?
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Old 04-11-2007, 05:00 PM   #180
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dont think so...
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-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
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