12-15-2004, 11:38 AM | #1 |
Join Date: Dec 2004
Location: Playboy Mansion
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Play Testing?
Hey guys, just curious how you are handling this. Do you guys have a server or two planned for testing and a testing team, or do you plan on allowing as many people as possible to download the mod and then adjust according to their feedback.
I imagine quite a few people will be willing to host various beta servers etc, just curious on how you plan on fine tuning etc. |
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12-15-2004, 11:56 AM | #2 |
Join Date: Dec 2004
Location: The Netherlands
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Thats an interesting question and Ive wondered myself how the team will deal with game play and 'quality control'.
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12-15-2004, 02:26 PM | #3 |
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If you do need any playtesters I'd be very interested, I have experience testing other big community mods.
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12-15-2004, 09:22 PM | #4 |
Join Date: Dec 2004
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When the mod is that that stage we will be making announcements. Thanks for the offer tho!
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12-15-2004, 10:48 PM | #5 | |
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Location: The Netherlands
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12-19-2004, 07:36 AM | #6 |
Join Date: Dec 2004
Location: San Fernando Valley
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Are you guys going to be testing stuff(models, maps etc.) on other mods first(CS:S, HL2DM or just HL2), or are you going to code the game first then test them out?
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12-20-2004, 10:17 PM | #7 |
Join Date: Dec 2004
Location: SCOTLAND (above England)
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I hope there will be some sort of grand opening for the game with some interesting games to kick the mod off. Maybe DW vs. BC for Europe would kick up some decent interest. Also maybe a mini invite only cup will get stuff going. Give people plenty of notice when you think you might have a release date so they can start to get their clans together. I know you probably will have a release strategy but I couldn't help but throw a few ideas in.
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12-21-2004, 07:59 AM | #8 | ||
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Location: The Netherlands
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Quote:
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12-21-2004, 01:34 PM | #9 |
Join Date: Dec 2004
Location: SCOTLAND (above England)
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There is always time for thinking about a release strategy, I am sure they will hire a full team of marketing professionals and PR agents in good time.
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12-22-2004, 07:57 AM | #10 |
Join Date: Dec 2004
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Wouldnt Valve have anything to say about it as you need Steam as dilivery tool?
(lo btw lads) |
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12-22-2004, 08:25 AM | #11 |
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Hi mithjo how are you
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12-22-2004, 09:22 AM | #12 |
Join Date: Dec 2004
Location: Playboy Mansion
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Ban Mith right away please.
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12-22-2004, 09:45 AM | #13 |
Join Date: Dec 2004
Location: SCOTLAND (above England)
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well they will be expecting people to make mods MITH so I am sure they will have made provisions
plus I second tha banning! |
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12-22-2004, 10:55 AM | #14 | |
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Quote:
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12-22-2004, 01:01 PM | #15 |
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Lo eat, fo strom
Hmmm a "third party game"... But doesnt it still require access (or permission) to the Steam tool? As in, Valve can always block the mods they want to block; ai not the contentdelivery but accessibility |
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01-06-2005, 06:49 PM | #16 |
Join Date: Jan 2005
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Please do count me in for playtesting when the time come's, i'm very interested and curious in the alpha or beta version.
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01-07-2005, 10:02 AM | #17 |
Join Date: Dec 2004
Location: Bristol UK
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Third party mods for pre-Steam HL worked fine on Steam just by dropping the whole mod directory in the Half-Life directory. I assume it'll work in a similar way for HL2?
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01-08-2005, 01:29 PM | #18 |
Join Date: Dec 2004
Location: Melbourne
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HL2 mods go in C:\Program Files\Valve\Steam\SteamApps\SourceMods\ (if using the default install directory of course)
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01-09-2005, 11:29 AM | #19 |
Join Date: Dec 2004
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maybe fortress forever would so good that valve will buy it from them though
yeah fuck that nvm. i heard steam is going to get more 3rd party friendly soon |
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01-10-2005, 04:15 PM | #20 |
Join Date: Jan 2005
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nooo
lol i want it free and out of valves control lol
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