Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 02-15-2009, 09:40 PM   #1
RocKwell
Regular or Menthol?
 
RocKwell's Avatar
 
Join Date: Sep 2007
Location: Central MI
Affiliations: :e0: .o`
Posts Rated Helpful 0 Times
FF_Sahara


Beta 1 Download:

- - - - - - - - - - - - - - - - - - -

Download Mirror


- - - - - - - - - - - - - - - - - -

** Note: This is a different version from the other that people have played a few days ago.













An original Fortress Forever map by yours truly. Aimed for 4v4 pickup play. Sort of a hybrid of Monkey / Destroy, but a little bigger.

Just needs a few gameplay tweaks before the Beta ships out. Will be soon.

Last edited by RocKwell; 02-18-2009 at 03:15 AM. Reason: Map Download
RocKwell is offline   Reply With Quote


Old 02-15-2009, 10:14 PM   #2
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
This looks pretty sweet, i wanna play it =D
R00Kie is offline   Reply With Quote


Old 02-15-2009, 11:46 PM   #3
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Seems like some of the geometry could be made more complex, but it looks pretty cool.
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 02-15-2009, 11:52 PM   #4
shadow
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
like it. looks nice.
yard is wierd though.
shadow is offline   Reply With Quote


Old 02-15-2009, 11:59 PM   #5
EquilibriuM
G9-
D&A Member
 
EquilibriuM's Avatar
 
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy
Gametype: ALL
Posts Rated Helpful 0 Times
Quote:
Originally Posted by shadow View Post
like it. looks nice.
yard is wierd though.
You're mom is weird, it's a fact people, he told me himself.
<3 clover
Ok, joking asside, map looks rly cool, imo.
EquilibriuM is offline   Reply With Quote


Old 02-16-2009, 07:26 AM   #6
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
Ya just do the fr suggestions I made to make the sg more friendly and it should be good.
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 02-16-2009, 09:03 AM   #7
FooL
 
Join Date: Apr 2008
Posts Rated Helpful 2 Times
i dig it fun map
FooL is offline   Reply With Quote


Old 02-16-2009, 09:20 AM   #8
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Tons of room to bhop without bumping into people.
Bridget is offline   Reply With Quote


Old 02-16-2009, 04:54 PM   #9
CaLeB-
Whitest Kid You Know
Beta Tester
 
CaLeB-'s Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 6 Times
Quite a sexy map you have there.
__________________
Oh, man... More armor for the win, yeah?
CaLeB- is offline   Reply With Quote


Old 02-16-2009, 06:59 PM   #10
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
I enjoyed playin this. Great so far.
PartialSchism is offline   Reply With Quote


Old 02-18-2009, 03:13 AM   #11
RocKwell
Regular or Menthol?
 
RocKwell's Avatar
 
Join Date: Sep 2007
Location: Central MI
Affiliations: :e0: .o`
Posts Rated Helpful 0 Times
Download is now available! Check first post.

Quote:
Originally Posted by squeek. View Post
Seems like some of the geometry could be made more complex, but it looks pretty cool.
Very true. Just trying to get the gameplay down first and create something fun before tackling on details. Expect more in the future.
RocKwell is offline   Reply With Quote


Old 02-20-2009, 12:40 PM   #12
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
not looked at it but first few shorts look really nice - displacements would be nice in yard - agree it looks odd from the picture.

Really nice lighting in first 3 shots.
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 02-28-2009, 03:29 AM   #13
GiGaBiTe
 
GiGaBiTe's Avatar
 
Join Date: Apr 2008
Posts Rated Helpful 1 Times
Send a message via AIM to GiGaBiTe
Needs less concrete and more sand / stone / rock textures.
GiGaBiTe is offline   Reply With Quote


Old 03-15-2009, 09:33 PM   #14
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
fun map to play
zE is offline   Reply With Quote


Old 04-06-2009, 05:30 PM   #15
Rawh
FF Whiner
Server Owner
Beta Tester
 
Rawh's Avatar
 
Join Date: Sep 2007
Location: Chair.. sometimes a couch
Class/Position: D Engy, D Soldier
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Is this map still being worked on? I heard from someone on the server called Dradis that he was your cousin and you made the map in about 1 week... It's nice to play on with a lot of people but needs some optimising with doorspace and such ...
Rawh is offline   Reply With Quote


Old 04-06-2009, 09:07 PM   #16
RocKwell
Regular or Menthol?
 
RocKwell's Avatar
 
Join Date: Sep 2007
Location: Central MI
Affiliations: :e0: .o`
Posts Rated Helpful 0 Times
I have a big list of updates I'd like to work on for this soon, I've just been way too busy lately to even open Hammer back up.
__________________
I'll blow a hole in your face, then go inside and sleep like a baby. Walt Kowalski
----------------------------------------------------------------------------------------
: Mulch_faf (WIP) : FF_Sahara_b1 :
RocKwell is offline   Reply With Quote


Old 04-28-2009, 07:39 AM   #17
stino
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
nice to see a new tfc map
stino is offline   Reply With Quote


Old 09-30-2009, 05:55 PM   #18
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
I need to get some feedback on this map, so I can work on it.

From what I gather in the thread, the map is fine, just could use some visual spice like displacements in the yard and what not. Which is easy and obvious, but what does it need gameplay wise?

Geo - you mentioned something about the fr? What did you tell rockwell?

And anyone else have suggestions? Has this map been tested in an OvD format really at all? lemme know and I'll try to move this up my slate
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 09-30-2009, 10:18 PM   #19
RnZ
D&A Member
 
Join Date: Mar 2009
Location: Rotterdam
Class/Position: I like them all (except snipers :P)
Gametype: Capture the Flag
Affiliations: [TW]
Posts Rated Helpful 0 Times
We played this map in eu pickups many times, some like it some dont.
Dont know really what needs changing but whats a bit annoying is that the midmap is really really bright. For the rest i dont know.
RnZ is offline   Reply With Quote


Old 09-30-2009, 11:37 PM   #20
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by Dr.Satan View Post
I need to get some feedback on this map, so I can work on it.

From what I gather in the thread, the map is fine, just could use some visual spice like displacements in the yard and what not. Which is easy and obvious, but what does it need gameplay wise?

Geo - you mentioned something about the fr? What did you tell rockwell?

And anyone else have suggestions? Has this map been tested in an OvD format really at all? lemme know and I'll try to move this up my slate
What i can see it needs to be spiced up a bit, and the sgs are easily hit from outside, only really protection is if someone is guarding each area.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:31 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.