02-01-2006, 05:01 PM | #21 | |
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Will spy feigning make a come back in Fortress Forever ?
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Last edited by o_ivaqual; 07-14-2006 at 11:17 PM. |
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02-07-2006, 03:12 AM | #22 | |||||||||||
Join Date: Jan 2005
Location: Fort Worth, Tejas
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Links are wrong due to forum change
Are we going to have some kind of autorecord in FF?
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-------------------------------------------------------------------------------------- Is the nail Grenade Glitch going to be in FF? Quote:
-------------------------------------------------------------------------------------- Are we going to have a solution to telefraging? Quote:
---------------------------------------------------------------------------------- Whats going to be the players max limit in a server? Quote:
--------------------------------------------------------------------------------- Is the scout going to have any new features? Quote:
----------------------------------------------------------------------------------- How closely will the w_ models resemble the first person models? Quote:
------------------------------------------------------------------------------------ Is ramp-slidding going to be possible in FF? Quote:
------------------------------------------------------------------------------------ Not a question but please don't add a background map like in HL2!!!! Quote:
----------------------------------------------------------------------------------- Will it be possible to drive the hummer? Quote:
----------------------------------------------------------------------------------- In the video, the demoman presses the red button on the pipelauncher and the detpack drops, so the pipelauncher have to be in use to drop a detpack? Quote:
----------------------------------------------------------------------------------- What would the FF Team do if Valve decided on releasing a New TF for the Source Engine? Quote:
Last edited by o_geokill----->; 07-09-2006 at 12:02 AM. Reason: Links are wrong due to forum change |
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04-04-2006, 12:29 AM | #23 | ||||
Join Date: Jan 2005
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Questions in Italic and Answer in Bold
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------------------------------------------------------------------- For More Q's & A"s check out Dospac Dev Journal http://www.fortress-forever.com/?a=devj&dev=13 ------------------------------------------------------------------- Will it be possible after someone dies they can be revived by a medic but the medic only has a short amount of time to make it to the guy. Quote:
------------------------------------------------------------------ How will the training mode work? Quote:
----------------------------------------------------------------- Is FF going to have Tinitus like in HL2 when explosions occured? Quote:
Last edited by o_geokill----->; 05-13-2006 at 05:16 PM. |
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07-08-2006, 05:38 AM | #24 | ||||||||||||||||||
Join Date: Jan 2005
Location: Fort Worth, Tejas
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Is the sniper dot going to be team colour?
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---------------------------------------------------------------------- Is it going to be possible to have colour text? Quote:
----------------------------------------------------------------------- Will it be possible to manual control the SG? Quote:
--------------------------------------------------------------------- Will it be possible to point and click the SG to where we aim it at? Quote:
http://forums.fortress-forever.com/s...9&postcount=16 --------------------------------------------------------------------- Are FF maps going to have different gameplay modes? Quote:
------------------------------------------------------------------- Is there going to be an option for servers to toggle on/off unlimited bhop? Quote:
--------------------------------------------------------------------- Will full damage friendly fire be a server variable? Quote:
--------------------------------------------------------------------- Can you have a cvar to spawn with a particular weapon, and another weapon that'll be your lastinv weapon? Or maybe just accept two arguments to the cvar, would that work? Quote:
-------------------------------------------------------------------- What are you leaving open for modding if anything? Quote:
--------------------------------------------------------------------- Upon capture of flag; Are nades going to be replenish? Quote:
--------------------------------------------------------------------- Are info such as health/amour/class/location etc going to be in FF? Quote:
------------------------------------------------------------------- Will FF still be funny? Quote:
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-------------------------------------------------------------------- Is the spy going to remain silent after landing while being crouch? Quote:
------------------------------------------------------------------------ Will all four colors be represented in player skins and in texture packs for FF from the onset? Quote:
------------------------------------------------------------------------ How many 4 team maps will there be? How many 2 team maps featuring green and yellow? Quote:
------------------------------------------------------------------------ Will team banners be customizable? Or any other ancillary graphics for that matter? Quote:
----------------------------------------------------------------------- What weapon is going to be shown when Spy is disguised? Quote:
Last edited by o_geokill----->; 07-13-2006 at 05:59 AM. |
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07-14-2006, 10:57 PM | #25 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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How does the 'spy sabotage' work?
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http://www.fortress-forever.com/?a=devj#150 |
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07-14-2006, 11:15 PM | #26 | |
Join Date: Feb 2005
Location: Europe, Front Yard
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Does the launch of Team Fortress 2 affect Fortress Forever in terms of development and/or release ?
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07-15-2006, 12:56 AM | #27 | ||||||||
Join Date: Jan 2005
Location: Fort Worth, Tejas
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More FAQ's
How can You stop the Sabotage skill?
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------------------------------------------------------------------------ How does the opposite team know that the sabotage skill is in affect? Quote:
------------------------------------------------------------------------ When SG shoots its own team when sabotage skill is in affect, to who does the kills go to? Quote:
------------------------------------------------------------------------ Say the spy who sabotaged the machine died 2 seconds into the 10 seconds of SG mayhem. Does the SG stop and not finish out the 8 seconds, or once it starts the process, it carries out for the 10 whole seconds? Quote:
------------------------------------------------------------------------ Are we going to have a variety of Crosshairs? Quote:
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------------------------------------------------------------------------ Is there going to be signups for close Beta testing? Quote:
------------------------------------------------------------------------ What is going on here? http://fortress-forever.com/?a=media&id=ff_shutdown2_4 New Scout feature? Quote:
Last edited by o_geokill----->; 07-27-2006 at 06:02 AM. Reason: Update |
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07-17-2006, 02:05 AM | #28 | |
Join Date: Feb 2005
Location: Europe, Front Yard
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What about beta testing ? Is this going to happen ? How ? When ? What ? Most importantly, can I participate in it ?
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07-17-2006, 02:29 PM | #29 | |
Join Date: Apr 2005
Location: Sweden
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When FF will (out)start initial beta testing?
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Last edited by o_dr zoidberg; 07-21-2006 at 08:37 PM. |
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07-19-2006, 04:43 PM | #30 | ||
Join Date: Mar 2005
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Is there any word yet on how to be a beta tester?
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07-21-2006, 04:33 PM | #31 | |
Join Date: Mar 2005
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Will we be able to have infinite rockets or God mode in FF?
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Last edited by o_someoldguy; 07-21-2006 at 05:31 PM. |
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07-27-2006, 04:22 AM | #32 | ||||||||||||||||||||||
Join Date: Jan 2005
Location: Fort Worth, Tejas
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Will emp jumping be implented into FF?
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----------------------------------------------------------------------- Will the sabotage skill work into clan style match as it seem only sutible for public play? Quote:
------------------------------------------------------------------------ Will engineers get a warning if a spy disguised as their team? Quote:
------------------------------------------------------------------------ Is the pyro going to have a seperate model for the rocket launcher? Quote:
------------------------------------------------------------------------ Is there going to be team colour weapons? Quote:
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------------------------------------------------------------------------ Could you guys develop a GUI perhaps, for editing class configs in depth? Quote:
------------------------------------------------------------------------ Can spy have cameras as an ability? Quote:
----------------------------------------------------------------------- About what size ration will the models be compare to the maps? Quote:
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------------------------------------------------------------------------ Are player models going to show a sort of motion blur when reach at a certain speed? Quote:
------------------------------------------------------------------------ After you die will it be possible to look around in a 360 view like in TFC? Quote:
------------------------------------------------------------------------- Are player models going to have mouth animations? Quote:
------------------------------------------------------------------------ Are fgs going to be neaded to map? Quote:
------------------------------------------------------------------------- Is the FF team going to have a documentation for using LUA? Quote:
------------------------------------------------------------------------ Are the FF team going to have left hand first person models? Quote:
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------------------------------------------------------------------------ What can I do to just make a simple map with out knowlege of LUA? Quote:
------------------------------------------------------------------------- With LUA it seems that map hacking will be very easy to do; what is being done about that? Quote:
------------------------------------------------------------------------- How much damage will the spy take upon falling? Quote:
------------------------------------------------------------------------- Is there going to be different color armour in FF like in TFC? Quote:
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------------------------------------------------------------------------- Last edited by o_geokill----->; 07-31-2006 at 06:13 AM. |
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07-31-2006, 11:39 AM | #33 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Will feigning be in FF (on release)?
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http://forums.fortress-forever.com/s...492#post138491 Edit: Yay! 3k posts! Screw you User FAQ rules, I'm in mourning. Last edited by o_nezumi; 07-31-2006 at 11:44 AM. |
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08-31-2006, 06:13 AM | #34 | ||||||||||||||||||||||||||||||||||||||||||
Join Date: Jan 2005
Location: Fort Worth, Tejas
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FAQ's update 01/05/07
Will conc effect/shadders/etc will show up with the game forced to dx7?
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------------------------------------------------------------------------ Can you hand held in Fortress-Forever? Quote:
------------------------------------------------------------------------- Will the FF create a wiki? Quote:
-------------------------------------------------------------------------- Will there be a random player class like in TFC, so it automatically selects one of the nine standard classes (excluding the civilian) after each death? Quote:
----------------------------------------------------------------------------- Are flags going to glow like the Sentry Gun? Quote:
------------------------------------------------------------------------ Will it be possible to trow grenades while still shooting? Quote:
-------------------------------------------------------------------------- How will the weapons show when a spy is disguised? Quote:
----------------------------------------------------------------------------- Q: How's the beta going? A: Pretty well, I think. As expected, we've uncovered a bunch of new bugs. The beta testers are great and cooperative. Their fresh perspective on FF is appreciated and helpful. Thanks, FF beta testers! Q: Why isn't the FF beta open to everyone yet? A: In the modding world as far as we can see, a mod beta is really a release. I mean, a mod really is always a work in progress. Appending "beta" to the end of a mod name is really just an excuse for saying "we know we have bugs, but we're going to give you this software anyways!" Well, shoot, I can tell you right now FF (whether or not it has "beta" in the title) is not going to be completely bug-free once we release it, but we're doing our best to make it stable and fun. So the FF beta isn't open to everyone yet because we're not ready to release it. Q: Speaking of stability, how's FF's performance? A: While playing in a conventionally full server (~20 players), the performance isn't that bad. Ambiguous phrase, I know. Some good news, though, is that we've spent very little time optimizing FF so far, and if it performs decently right now under most circumstances then we're in pretty good shape. Some maps cause players to have worse FPS, but we're working on it. Q: Why haven't there been any main page / media updates since that crazy Dustbowl video was released? A: Good question. As we get closer to releasing FF, it makes sense to build up some hype through media releases. Although we've made some good progress since we released the video, FF exhibits some fundamental problems (like those referred to by jesse in his latest journal) that need to be fixed. I guess I haven't championed any updates for a couple of reasons, namely because I've been investing time in other areas and I didn't want to give out "just a few screenshots" following a video like our Dustbowl clip. We'll probably end up doing the latter anyway, but a big part of me really wanted a full release to follow the video. When will you see the next media update? Not sure. http://www.fortress-forever.com/?a=devj&dev=2#168 ------------------------------------------------------------------------- Should snipers get tracers? Quote:
------------------------------------------------------------------------- Can you have LOD on Shaders used for FF and can we disable shaders? Quote:
------------------------------------------------------------------------- Are players going to have some sort of motion blur when you conc? Quote:
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------------------------------------------------------------------------- Are players going to have icons above their heads to display important content? Quote:
---------------------------------------------------------------------------- How is cloaking going to work for the Spy? Quote:
------------------------------------------------------------------------- Is the TFC sniper model permanent? Quote:
------------------------------------------------------------------------- How is double jumping going to work? Quote:
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------------------------------------------------------------------------- Can scouts disarm detpacks? Quote:
------------------------------------------------------------------------- Can the Engineer undo the Spy Sabotage effect? Quote:
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------------------------------------------------------------------------- Can scouts take enemy spys out of disguise/cloak? Quote:
------------------------------------------------------------------------- Can scouts undo the SG sabotage? Quote:
------------------------------------------------------------------------- For the Sniper tracer; will the tag only be visible for the sniper only? Quote:
------------------------------------------------------------------------- Do you know when a sniper has tagged (traced) you? Quote:
------------------------------------------------------------------------- AC (autocannon) sounds too weak, is it going to change? Quote:
------------------------------------------------------------------------- After the spy sabotages a SG (sentrygun), can the sniper turn ON when the SG's can attack? Quote:
------------------------------------------------------------------------- Does the AC have a heat bar? If it does then how does it work? Quote:
------------------------------------------------------------------------- Is flame damage from the pyro higher? Also is Pyro stronger in FF? Quote:
------------------------------------------------------------------------- When the AC gets full warmed up, if you still hold fire it will just cool down and shoot or won't shoot at all until you release the button? Quote:
------------------------------------------------------------------------- Does the sniper tracer locks on the first person you aim or the first person you shoot? If you shoot another target, will it lock on this one? If yes, is there how to keep tracing the old target? Quote:
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------------------------------------------------------------------------- With the spy when you backstab one enemy, you instantly puts his clothes? Using the knife will take out your disguise (without backstabing, which will get you a new one right away)? Quote:
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------------------------------------------------------------------------- Can we removed the sniper's tracer for certain maps? Quote:
------------------------------------------------------------------------- Do sniper tracer expire after a while? Is it balance to have tracers? Quote:
------------------------------------------------------------------------- Do sabotage SG get kills for the spy? Quote:
------------------------------------------------------------------------- How can a spy ruin his cloak? Quote:
------------------------------------------------------------------------- Is damage from the nailgun hitscan? Quote:
------------------------------------------------------------------------- Stuff shown in the video, is it final? Quote:
------------------------------------------------------------------------- The HUD shown on the video; does it resize on lower resolutions? Quote:
------------------------------------------------------------------------- Sniper can see through walls? Quote:
------------------------------------------------------------------------- In the video, bhop seem a bit faster than TFC, is it faster? Quote:
Last edited by o_geokill----->; 01-06-2007 at 12:54 AM. Reason: New FAQ's |
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01-06-2007, 12:55 AM | #35 | ||||||||||||||||||||||||||||||
Join Date: Jan 2005
Location: Fort Worth, Tejas
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I pass the writing limit :D
Is bhop going to be easier to do in FF?
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------------------------------------------------------------------------- Can we adjust the gibcount? More Gore..? Quote:
------------------------------------------------------------------------- In the video: why were the weapons shooting from a wrong angle (not from the weapon)? Quote:
------------------------------------------------------------------------- The sniper tagging: Do we have to bind it to tag some one and can our team see who we tag? Quote:
------------------------------------------------------------------------- Is the medic disease transferable? Quote:
------------------------------------------------------------------------- Can we adjust the FOV? Quote:
------------------------------------------------------------------------- When SG's are sabotage: do they attack each other? Quote:
------------------------------------------------------------------------- In the video: The spy was silent, how will this affect the NA vs. euro(and others) footstep setting, also will the spy be able to toggle this on or off, as it's a preety big giveaway? Quote:
------------------------------------------------------------------------- In the video: When the spy cloak he drop a fake corpse and then it disappear, so what happen there? Quote:
------------------------------------------------------------------------- How are the jumping skills going? Quote:
------------------------------------------------------------------------- How fast is the pyro compared to other classes and what are his IC/napalm grenade jump capabilities like? Quote:
------------------------------------------------------------------------- How visible is a cloaked walking spy? Quote:
------------------------------------------------------------------------- Will the pyro work as a Deffense/Offense class? Quote:
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------------------------------------------------------------------------- What is the difference between the Pyro and the Soldier? Quote:
------------------------------------------------------------------------- Is the Spy over powered? Quote:
------------------------------------------------------------------------- When setting a detpack, is it still possible to det your pipes? Quote:
------------------------------------------------------------------------- Can we used the Fortress-Forever logo for promotional purposes? Quote:
------------------------------------------------------------------------- Is friendly fire going to be server variable? Quote:
------------------------------------------------------------------------- Does the HWGuy have tracer rounds? Quote:
------------------------------------------------------------------------- Is the soldier's RPG affected by gravity? Quote:
------------------------------------------------------------------------- The Pyro's IC affected by gravity: If you fire a rocket directly upwards, does it come down relatively soon? As if it won't hit the map's ceiling? Quote:
------------------------------------------------------------------------- Does the Fortress-Forever Dev Team plan to anounce a release date in the future? Quote:
------------------------------------------------------------------------- Pyro's IC: If I shoot a rocket from on side of the battlements on 2fort to the other side; will the rocket make it? Quote:
------------------------------------------------------------------------- Did you make kill the giant gibs explosion or the gay little boring fall down dead thing? Quote:
------------------------------------------------------------------------- Is the command word "Kill" in the game? Quote:
------------------------------------------------------------------------- Does being conc have an impact on movement? Quote:
------------------------------------------------------------------------- No conc aim; why is that skill taken away? Quote:
------------------------------------------------------------------------- Is Pyro going to be useful? Quote:
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------------------------------------------------------------------------- Last edited by o_geokill----->; 01-27-2007 at 07:10 AM. Reason: More FAQ's |
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03-12-2007, 06:51 AM | #36 | |
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Are each individual Player Class going to have unique voices?
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