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Old 10-30-2007, 10:44 PM   #21
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Quote:
Originally Posted by Desyphur
Ok so how many people do we have for it atm?
Hmm....^1
<2
lets see who else reply's.
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Old 10-31-2007, 12:10 AM   #22
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Quote:
Originally Posted by Dr.Satan
Sweet...i say we just set up a time and see what this map really has! I can do it anytime after 5pm MST everyday but Tues and Thurs (all day sat / sun i'm open too!)
^3
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Old 10-31-2007, 02:51 PM   #23
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So it looks like just the three of us...
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Old 11-01-2007, 02:01 PM   #24
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Right then, here's beta 2. Sorry about the delay there. Doubtful that I'll release another beta, but there's a couple of things I'm not entirely happy with - it's possible to throw the flag through my brush based trap doors, for one. There's a new demo included too, which shows the double jump I didn't manage to do in the first beta's demo. There's a couple of mistakes, but it's an example demo, not a speed run.

Main changes are the higher player clip outside, marginally brighter rooms and outside area (but still passably moonlit,) redesigned tunnel entrance from the balcony to get rid of the crap trigger_pushes I had and finally, added some more detail to the outside.

Updating the first post/title now, no screenshots at the moment I'm afraid, but the first beta's screenshots are still fairly relevant.
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Old 12-13-2007, 07:50 PM   #25
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Has there been any more progress on this map yet? I know that you said you were pretty close to finishing it and I have heard from a few people that it's ready for a final version, just needs to be changed...I would love to be able to include it in The Community Map Pack.

~also heard it would be good for the UGC 5v League!
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Old 01-08-2010, 03:48 AM   #26
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im missing the loading screens on this map : \ anyone have a working link thks : )
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Old 01-29-2010, 06:01 PM   #27
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Not sure there was loading screen specifically for b2
here's b1 renamed:
vmt
vtf
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Old 01-29-2010, 09:53 PM   #28
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ty sidd : )
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