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Old 08-02-2011, 10:19 PM   #41
Hammock
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Originally Posted by Iggy View Post

The gas nade in TFC was great, IMHO... because it made you see things that weren't there. Or rather, could be there. This is why I like the idea of a hologram nade. It provides a distraction, but not an annoyance.
Ya, the TFC gas grenade was awesome, and I would have problems with that one being implimented.

The only thing about that is, it sorta feels like going backwards, scrapping the current FF gas nade was a good first step, but just reverting it to TFC's just feels like we'd be conceding the point of not being able to come up with anything better/different (that's why I loved the HW changes, different kit but still highly effective).

That's why the hologram idea is intriguing, and there's soo many different ways people can suggest how it works, it would be a challenge just to trim the list down.
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Old 08-02-2011, 10:30 PM   #42
Iggy
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I wasn't proposing putting the TFC gas nade in.... but something equally 'confusing'.

I think the main difference, is that there wouldn't be a visible area of effect, plus it wouldn't just make you see random nades/explosions/etc.... but player models running about(maybe with accompanying explosions/etc).

If done right(yeah yeah).... it could be a unique part of the game, and really pop for defining the Spy.
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Old 08-04-2011, 01:26 PM   #43
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Caltrops

The more i think about it the more I'd love to have TFC style caltrops added to the Spy.

It would be a great way to recycle current game content, after a little tweaking to make it better.

The caltrops might not have fit the Scout very well, but the spy it would be an amazing escape tool. Even more so if/when we lose cloak. (sense it doesn't fit the pace of the game much these days)



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