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Old 07-21-2014, 08:35 PM   #21
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Right, because that won't get lost in a bush. I already can never find the SG because cacalot is hiding it in bushes and shit.


I still think either a panda or giant tree would make good flag models. Or maybe the hut above flag stand, maybe you have to capture that.
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Old 07-21-2014, 08:37 PM   #22
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Reminds me of beerrun, do it.
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Old 07-21-2014, 08:41 PM   #23
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Quote:
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Reminds me of beerrun, do it.
The weed, giant tree, panda, or large shrine?
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Old 07-21-2014, 08:54 PM   #24
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All of the above? You could make the model glow, too, so it won't get lost in a bush.
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Old 07-21-2014, 09:05 PM   #25
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The weed, giant tree, panda, or large shrine?
Giant Tree, panda and LARGE SHRINE.
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Old 07-21-2014, 09:06 PM   #26
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Also, no one gives a shit about weed.
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Old 07-22-2014, 01:29 AM   #27
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Did get a couple of huge frame drops in the water tunnel playing it today. Idk what it is about FF and water that sometimes causes that. But I'll try to work on the optimization of that.
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Old 07-22-2014, 04:13 PM   #28
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Had a chance to play this map the other day and I'm a fan of it. Great stuff!

No complains, or any issues
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Old 07-22-2014, 07:50 PM   #29
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Boketto is a Japanese term for staring off vacantly into the distance.

9/10, Rice's Tranq's OP, ban Spy on _b2 plz.
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Old 07-22-2014, 08:48 PM   #30
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Boketto is a Japanese term for staring off vacantly into the distance.

9/10, Rice's Tranq's OP, ban Spy on _b2 plz.
I need more surfaces to bounce my railgun off of I'm getting sick and tired of using ya face.
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Old 08-12-2014, 08:06 AM   #31
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good map, release was five years late.
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Old 11-10-2014, 03:17 PM   #32
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Playing this felt like breathing a life-saving whiff of fresh air. It's fun and tight, just like your girl.

Can't think of any gameplay recommendations, but I think the lighting could be improved by making the whole map/shadows brighter or maybe adding a dash of yellow in the environmental lighting. Not a fan of the depressing HL2 greyness that is present in a lot of FF's maps.
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Old 11-11-2014, 07:22 AM   #33
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Thanks man.

The env light is actually set to a yellowish/orangish tint, though on the more dull side. Lighting is pretty hard to get due to the wide variety of monitor settings players employ. On my monitor the map is pretty well lit. While it's certainly moody in some places, I don't find it to be too dark, and that's kind of the way I like it. But I will probly brighten things up a bit in b2.
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Old 11-12-2014, 12:42 AM   #34
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I think you could maybe make things a bit easier for the engi - he gets a bit shafted with a massive tree blocking line of sight and generally difficult to keep an SG up there.
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Old 11-15-2014, 05:47 AM   #35
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It's fun and tight, just like your girl.
Thanks man, I know how to pick 'em.
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Old 05-14-2015, 09:17 PM   #36
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Updated link in OP with fixed lua.
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Old 05-15-2015, 07:30 AM   #37
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Updated link in OP with fixed lua.
Thanks for updating your maps FDA, missed playing BleepBloop. All maps uploaded to Snatch's server.

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Old 05-15-2015, 09:31 PM   #38
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fixed
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