03-04-2006, 06:53 AM | #1 |
Join Date: Mar 2006
Location: Cow Hampshire USA
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GRENADE MODEL
will the demomans pipe-grenade look more like TFC model ...or ugly HL2 grenade model??
the explosion needs to be more dramatic....like in TFC the nade explosion in HL2 is not up to par for FF imo. |
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03-04-2006, 07:04 AM | #2 |
Join Date: Jan 2005
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noone said its confirmed ;o
that video seemed to be in fast fwd which happens with fps change etc when making avis and the nade radius is alot smaller than in tfc so a smaller explosion would make sense. TFC has probably the ugliest explosions in any game ive ever played.. big fat huge chunky pieces of ORANGE CRUD |
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03-04-2006, 07:04 AM | #3 |
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Edit: just saw the video, which makes me and consequently this post like 1/2 as cool now. |
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03-05-2006, 08:20 AM | #4 |
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I think the concussive HL2 explosions are the coolest sounding explosions in any game ever. And, I have to agree with valk, the TFC ones were the worst looking.
Alpha in the explosion sprite ftw! |
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03-05-2006, 04:07 PM | #5 |
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IMHO...the HL2 grenade Model AND Sound Explosion is not recommended for FF.
the HL2 grenade sound is just a POP!!....lol what is that??? well..if you guys want wimpy nades in the game...so be it. |
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03-05-2006, 05:11 PM | #6 |
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i like your sig
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03-05-2006, 05:22 PM | #7 |
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If you think the HL2 grenade explosions are just a "pop," I'd think you need to get some real speakers.
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03-05-2006, 06:45 PM | #8 | |
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Quote:
he knows best |
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03-05-2006, 11:20 PM | #9 |
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Retired FF Staff
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It's a pop when they're really far away. Medium range it's a pop and a beefy, fire-belching explosion. Up close it's a po--RIIIIIIIIIIIINNNNNNNNNNGGGGGG.
I assume you'll be taking out the ring.
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03-05-2006, 11:32 PM | #10 |
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on a 32 player server...when it's total mayhem and chaos....it's alot of fun
to hear those big BOOOOOMS going off every 1/4 second. those high pitched nade sounds are gonna wreck your ears if you have headphones on...especially after many hours of play time. the gameplay is fast paced and chaotic...lots of nade spamming going on. anyway ..can't wait for the game to come out...gonna be awesome |
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03-05-2006, 11:47 PM | #11 |
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If they include the nade "ring" effect I will cry.
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03-05-2006, 11:55 PM | #12 |
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Question, to the original poster: why would the Demoman's pipes look like the standard pull-the-pin-and-throw grenades from HL2?
I mean, they're not using any other HL2 models. And the Demo's pipes don't have pins.
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03-06-2006, 12:20 AM | #13 |
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i think its offensive when sound effects have the 'ringing-inyour-ears' included, when the game should be played at a volume where your ears ring anyway.
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03-06-2006, 03:00 PM | #14 | |
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Quote:
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03-06-2006, 11:30 PM | #15 |
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Concs aren't explosive, though, they wouldn't have that effect.
It'd still make rocket-jumping, nade-jumping, pipe-jumping, etc. a pain in the ass, though.
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03-07-2006, 12:34 PM | #16 |
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Yea, there's far too many explosions in TF for the ringing in the ears effect to not be utterly annoying.
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03-07-2006, 06:41 PM | #17 |
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That pipe model they got now rocks. Color does not really matter when people go just spamming them around and thinking they are good..?
Last edited by o_big boss; 03-07-2006 at 08:17 PM. |
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03-07-2006, 07:59 PM | #18 |
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How is that a question?
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03-07-2006, 08:46 PM | #19 |
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He added a question mark to it, that's how.
Contextually, though, no idea.
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03-08-2006, 02:15 AM | #20 |
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He's from Finland and English is his second language, please forgive him Lord FrenchToast...
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