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Old 03-05-2006, 01:28 PM   #61
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Quote:
Originally Posted by mirvin_monkey
they're teamcoloured
Ah great, i was going to suggest team colour
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Old 03-05-2006, 05:26 PM   #62
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Ahh nice one guys.

Progress! Wayy
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Old 03-05-2006, 05:46 PM   #63
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I must do a yay for being 1st one to mention to the rest and thank the team.

Cool empty gren canisters. Watch the vid again and notice an empty cartrige land on the edge of the roof at the end. cool shit keep it up!
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Old 03-05-2006, 07:04 PM   #64
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Was the video supposed to have audio?

Either way, great video. The graphics and animations are awesome.
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Old 03-05-2006, 10:01 PM   #65
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There's not much to listen to...
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Old 03-05-2006, 10:04 PM   #66
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Just now getting to posting about the vid, awesome job with it, and I was even more suprised at the number of things I didn't initially notice after I checked this thread

I guess I'm so used to playing TFC I just took most of this stuff for granted and didn't even pay attention to the demo pressing the red button at the start, nor the shell landing on the roof, nor the fact that the gun reloaded only the shells that where shot, etc. Very impressive first look! Great job guys, keep it up!
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Old 03-05-2006, 10:29 PM   #67
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Quote:
nor the fact that the gun reloaded only the shells that where shot
hah someone noticed at last.
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Old 03-05-2006, 11:52 PM   #68
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I noticed and didn't bother mentioning it. Same with the shell casings.

Will the shell casings just fall into each other like that in the finished product or will they react to each other? It seems odd when they're clipping through each other.
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Old 03-06-2006, 12:41 AM   #69
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I doubt we'll make them physics objects because the shell casing are so trivial.
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Old 03-06-2006, 12:43 AM   #70
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I figured as much. Probably won't even notice them in-game.
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Old 03-06-2006, 04:24 AM   #71
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Quote:
<TheDarkOne> here's the iportant question:
<TheDarkOne> in the reload animation, does the player drop the pipes in, or push them?
<TheDarkOne> the fps on the video made it hard to tell!
<@[RoC]schtoofa> haha az. WoW = the devil
<TheDarkOne> also, will there be some spiffy 'shoomp' noise as they go in, or will I hate groth forever?
* +[GoW]Azlan-BSU is listening to Santana - Just Feel Better (Feat. Steven Tyler Of Aerosmith)
* Scorp|A| has joined #FortressForever
<@[RoC]schtoofa> they have a nice little insertion noise
<@[RoC]schtoofa> i'd load up ff to tell you about the pushing vs dropping but i'm too tired hehe

Now is your chance to redeem yourself by telling me, Schtoofa!

edit: redeem has an M in it!

Last edited by o_thedarkone; 03-06-2006 at 05:36 AM.
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Old 03-06-2006, 05:18 AM   #72
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that's hawt. I'm looking forward to hopefully more of these.
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Old 03-06-2006, 07:57 AM   #73
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Some people are really good at details i see
Now when i think of it, awesome
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Old 03-06-2006, 10:52 PM   #74
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Quote:
i'd load up ff...
Oh how I long to say those words...
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Old 03-07-2006, 03:57 AM   #75
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I like the detpack explosion <3
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Old 03-07-2006, 06:04 AM   #76
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Quote:
Originally Posted by trepid_jesse
I doubt we'll make them physics objects because the shell casing are so trivial.
Shrapnel?


...maybe not...
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Old 03-07-2006, 12:30 PM   #77
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lol, death by shell casing. That would be above death by getting hit in the head by a grenade,
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Old 03-07-2006, 02:04 PM   #78
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http://www.planethalflife.com/featur...rtressforever/
if anyone hasnt seen it yet, its new, from 7th March 2006.
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Old 03-07-2006, 02:34 PM   #79
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daam! good read. that be a great interview. even skuDZ would approve

PHL: Trepid_jesse, any idea of the approximate date when the team plans on admitting you to a mental institution?

Fortress Forever: You take dead animals to the vet?

That's my answer.


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Old 03-07-2006, 03:08 PM   #80
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I encourage you to drop a line on PHL's forums, or if you must stick around the FF home you can check out http://forums.fortress-forever.com/s...ead.php?t=4176
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